Have you guys been considering this?
RyuApprentice showed that kara U1 1-2 months ago and confirmed EX Duck was also possible. Both should be added to high level play in my oppinion. As a Mak player I feel home with a “dash” like that.
It should possibility new punishes.
I really think people should add it to their stuff.
It’s also possibly very good for escaping dirty setups. I saw Kuroken using EX MBG to escape some Sakura stuff. Kara EX Duck would work just the same and have better recovery. Also if you miss the timing doing it too early on wakeup, what will comeout is just EX Duck, whick is also pretty good for escaping things.
Here me using it quite randomly still.
Get your classy asses working on some kara duck applications.
I was just wondering this myself a few days ago. From what I’ve found in training, the best way to get max distance is to kara with EX MGB, but if you kara with HP MGB you only get the slightest bit less distance. It’s almost just as good and I find the input for kara-ing that way to be a lot easier (HP MGB~LK+MK) than trying to fiddle with the macro buttons.
Day 2 stream archive of ussf4, combofiend rocks dudley at around 11:40, he’s not bad with him too.
. SSB is lookin godlike, I had no idea that the throw invincible buff would be all that significant
. 13:16, he uses the rose in the corner. Looks like it has faster startup and recovery! Are my eyes deceiving me!?
. 16:30-16:40, you can see 2 examples of the hitbox buff with cr.lp st.hk hit confirm, and the f.mk cr.lp st.hk confirm at ridiculous ranges. He’s against hugo but I swore I saw f.mk and cr.lp hit at the tip of the glove.
I do it with both end buttons that most people turn off when button checking. I’m have to plink things like MP~MK a lot with Makoto, because of a thing that we call v tsurugi (after v ryu), so it’s not that unconfortable for me.
Hi Guy’s here i’ll upload loser semifinal, Loser final and Grand Final from a little tournament made for fun /testing new location in Tourin (Italy). Commentary is in Italian, sorry Guys
Loser Final
leave a comment if you want, l’ll upload grand final tomorrow
At 2:51, why not use regular ducking straight into ex duck upper after ex mgb?
At 3:04, shoulda used f.mk, st.mp, st.hk xx ex mgb (unless you just want the frame advantage off of lp mgb for a reset)
Other than that, sick hit confirms, sick setups, frametraps and sick footsies : You played him by the book, crispy and to the point. Better/cleaner than me for sure
Yeah, post stun i would the andvantage from lp.MGB for the CH setup (s.hk xx duck.ex) but i failed and he grab me Anyway i was wrong in every case beacouse i forgot the chara specific
Thanks man but so many errors here and in the Grand Final, i’ll have to play more for sure, maybe in ultra
EDIT
Grand Final
Iknow, i’ve played so sloppy, however every comment would be appreciate as usual
Question: Why does it matter how many hits of Ultra you need to have? The way I understand how the juggle state works, doesn’t it take from the beginning of the Ultra?
e.g. EX MGB -> Duck Straight -> XXXXXX 6 hits vs.
EX MGB -> Cr.HK -> OXXXXX 5 hits
Or perhaps to ask it differently, aren’t we at the same frame advantage post-Ultra no matter how many hits of it we get?
It’s probably from the end of the ultra.
Juggle state stand for number of hits, (which ultra apply separetly) so the lasts hits will always fall. It means Dudley will hang a little more time in the ultra animation while the other character starts to fall. Which means he will have slightly different frames to act before the character will rise.