Also Nintendo never owned Any of the IP rare developed that isn’t already a Nintendo IP before hand (DK country for example). Nintendo never own Killer Instinct. They just ask Rare to develop an arcade game that also help promote the at the console that supposed to be the successor to the Snes.
About quote 1, they were trying to make a control that can play anything Nintendo made for the SNES, N64vand GameCube. That was their way of accommodating. That just caused less Classic control sales, so they took out the GaneCube ports to sell more Classics.
Nintendo was always designing their main control for their flagship game, such as Mario 64, Luigi’s Mansion, Wii Sports, and NintendoLand.
The Switch Joycon was the first controller to be a Swiss army knife of controllers. It can be 2 simple controls, or linked in a Grip as one control. It can be a traditional controller, as well as a WiiMote and nunchuk with more buttons and 2 thumbsticks it can be a home or car system.
This is the first generation where a controller was designed for not one single specific game, but to be Switched into many control styles. It’s the Swiss Army knife of controls.
Before Nintendo designed for themselves l, and “three a bone” for third parties as well as classics.
The main point can was they were trying to be versatile, but not compromise their vision. The Switch was the first time Nintendo though of all other things be damned, let’s sell systems. Our games would be great anyway.
No. You’re just making stuff up now based on your personal experiences and observations.
I’m done here.