Shit,that’ll be hype. Is it gonna be filmed(whenever it happens)
Mike whether it’ll be filmed or not depends on what Larry wants…since he doesnt want anyone recording his matches lol.
Also in regards to being turtle heavy you can be that way in RBS…but if anyone has a damaging command grab/regular grab then you gotta play very smart…
Like for example with Mai…her regular grab alone will eat up a whole bar if comboed with hcf+C or S power afterwards…and though this works on half the cast…this changes the game for those characters she can do that against…
Also something else I am learning…certain normals are difficult to break shot…certain breakshots are not as good as others either and leave you open…
So for example if I know you are going to breakshot with Mai I will just abuse cr.a far st.b and other high priority normals…certain breakshots will whiff completely and you will have to turtle…and I will build INSANE meter…
EDIT- Ontop of that while blocking low is the safest bet due to how few overheads their are…
Hop attacks still count as overheads…thus vs. Mai for example…
the reason my rushdown is so effective is because I have the following pressure:
- Vs. Turtlers- Cr.a has insane frame advantage, and is tricky to breakshot depending on the character!
- Vs. Turtlers- Throw into Hcf+C or S power, speaks for itself!
- Vs. Low turtlers- hop C: excellent priority…excellent hitstun, hard to beat
-Dark Geese
Some of this stuff does work, DG, but there are a couple issues.
First off, normal throws really suck in RB because of the long throw invincibility window; this is the main reason Bob’s not top-tier in 2. But in RBS, even command grabs aren’t very good for the most part. This is because you can’t kara-throw or even cancel a dash into a command grab in RBS; those abilities were added in 2 and are a major help to the throw game.
And your point about breakshots would be stronger if they weren’t safe. As is, there is hardly any risk in using the good ones.
But not a bad post. You can bait breakshots even better in 2 thanks to feint cancels though. =P
-Josh
Not all breakshots are safe…
See one of my matches vs. Cesar…
I bait him into doing Bob’s Breakshot with cr.a…which leaves him quite open to be punished…and he gets punished badly for it…
I can find the vid if you want…
And about the throws yeah you are right…but I can still tick throw with Mai if I know the throw window range…I did it against Cesar…
You dont wanna get hit by her cr.a…as thats her most potent normal… Its fast, if “mastered” hard to breakshot, has excellent frame advantage plus has good range…and blocked builds GREAT METER if is into itself…
See now we are talking about gameplay and not characters. That was my only problem with what you were stating earlier about characters being better in rb2 than rbs. I disagreed with that statement. It’s really a what type of gameplay do you like to play more than a character issue imo. It seems like when I compare rbs to rb2 I talk about the character weakness and strengths in both games while you guys are talking about rbs gameplay. Lawrence is a totally new character. he plays nothing like he has in any other fatal fury. Maybe the characters fit the rb2 gameplay more than the rbs version would. Maybe the rbs version of characters would have been broken and that’s why they nerfed or changed them to fit the rb2 gameplay.
Either way I said I was droping it, because I want nothing but positive energy in the snk threads. I won’t start a snk civil war.:tdown::wtf: I do feel that more characters can win rbs tournaments if played right, but rb2 is a more balanced game than rbs. It’s funny people keep saying that 50% of the characters in rbs have the same combo’s. So that makes rb2 feel like the characters are more unique in their combo’s/fighting styles, but don’t most of the cast share the same super motion? I can make the same arguement for how everyone has the same easy super motion in rb2, but I don’t because that is a personal problem imo. RBS has a lot of safe moves, but you can’t SPAM THEM because of the line shifting. You can use a lot of moves in rbs, but just like in any old school fighting game there is some shit that’s too strong and you need to sidestep that shit if you have the option to do so.
OK let’s get this out of the way so I don’t have to address it again.:wtf: 1st of all this statement has nothing to do with the gameplay of either game. Nor does it effect any characters strength or weakness in rbs/rb2. These are the type of comments that didn’t need/want to be said in this thread because I wanted to keep it positive in here. This is the reason I wanted to close this thread, because it can only end in flamewars. The title alone suggest you choose one or the other. It’s like a real bout civil war. But that comment wasn’t about realbout special or real bout two. That comment was a little jab of disrespect you just threw at me about macros, so i’m going to respond to this and leave it alone. I called a ceasefire, but you guy’s want to push my buttons.:wtf: bad pun :razz::tdown::razz: Ok here we go!
I don’t understand why do the ***younger console/internet players ***even try to play the arcade perfect version of games when in the same breath don’t want to ***LEARN HOW ***play the fucking ***FIGHTING GAMES *** the way it was meant to be played in the ARCADE!?!?!?! This really confuses an old man like me, because I learn to play the game the correct way. I know why sirlin is going to make it macro friendly. Because he wants all of the macro daddy’s to buy his game, duh! He has to sell his product and if more online players are using macro’s then he is going to cater to his consumer. Hell he might use macro’s now for all I know. I would highly doubt that since he grew up playing SF in the arcades and i’ve played against him at evo2k4. Straight skills not macro daddy fighter in sirlin when we played.
I think macro’s are for scrubs. I will always think that way. If a NEW game comes out on console 1st and there are default macro’s, then you are suppose to play with them. If you learn how to play ss2 using A,B,C,D, A+B, C+D, on a pad, joystick, or keyboard you are a cheater in my eyes.:tdown: They show you what the button set up is suppose to be used before each old school snk game. I know some people don’t care or think it’s cheating, but it is cheating. If it wasn’t, then the old school arcade machines would have 2 extra buttons for people could set macros at the arcade.:wtf: I’m sorry I learn how to play fighting games the correct way. If I can’t play the games the way they were meant to be played I don’t play them. Simple as that shawty.
I don’t need to cheat to win and whatever way you try to spin it won’t change that it’s still cheating. Even if you are using a pad it’s cheating. As being a former Pad player *** I NEVER USED MACRO’S TO PLAY ANY FIGHTING GAME!***Meaning I never used a 3kick/3punch button for my sf2 snes. If I couldn’t play it well on a pad I wouldn’t play the game. Luckly I learn how to play in the arcades on a stick also. So the transition from pad to stick wasn’t that bad for me. If your thumbs move better than your hands/wrist, then you have to deal with the shitty button lay out. You choose to handicap yourself by using a pad because most of this old school games we play aren’t meant to be played on an pad. Since the games weren’t meant to be played on a pad/keyboard means you get to macro because it’s too hard to press 2-3 buttons on a pad?:wtf: Oh yea, don’t get me started on the keyboard players that program special moves/super moves to the spacebar.:bluu::wtf::tdown:
I know that a lot of people don’t agree with my views on macro’s and i’m fine with being in the minority of that subject.:razz::bgrin: I didn’t start this negative energy this time, but I had to respond.:razz: I know i’m not in 1996. Maybe i’m too old for these games. Or maybe I don’t like being cheated out of winning let alone cheated out of winning money at a TOURNAMENT!I’m letting this go now!
CEASEFIRE DAMNIT CEASEFIRE!:razz::bluu::razz:
How to beat the Tick Throw invincibility window:
Its rather simple, I just discovered how to beat this window in the game…
Its a variation of empty jumping, you have to empty jump normal…if you empty hop/jump normal then you can attack or throw when you get down also…but the normal must not hit your opponent on the way down…so if you get good with this you can make it hit or not to evade the throw invincibility window.
Against crouchers this mixup becomes even deadlier!
Also something I find strange is that you cannot throw immediately after a blocked jumping normal connects or your opponent blocks it, but your opponent can throw you after it!!
:wtf:
You can bait breakshots with jabs attacks. Now I will say that breakshots in rbs=alpha counters in A2 and breakshots in rb2=a3 imo. Some characters have better ones in rbs than others like a2 and that’s why they tone down the breakshots in rb2 for the same reason they tone down AC’s in alpha3.
You beat me to the punch Lukus.:razz: I can’t wait for our match at frxii sir. I doubt I have the money or vacation time to attend evo since it’s usually just before my anniversary. We took one trip to evo for our anniversary and that was evo2k4. The only reason she agreed is because we would be near the ocean. My wife if from florida and she wanted to vacation near the ocean. We usually goto the islands or beach for vacations. There’s no beach in vegas.:bluu: So unless I can convince the wife to goto vegas our match will have to be at frxii. It’s not fair to ask her to be around some smelly gamers 2 times a year!!!:wtf::wtf:
In regards of our money match I want to play with a ***so called low tier character in ex tung ***against your top tier mai, so I can try to show why rbs is more balanced than people think. If I lose then it was suppose to happen that way because rbs is soooo unbalanced, but if I can win with who people think is “MOST LIKELY THE WORST IN RBS” then maybe that will show people that “there is more to rbs than meets the eye”! another bad pun:razz::chat: Yes billy is a fucking beast, just like chun li is in 3S. That doesn’t mean it’s not a major tournament worthy game imo.
I do think rb2 is a more popular game and will be over the long haul. Just like most people prefer A3 over A2. All I want people to do is give it a chance and make their own decisions on what version they prefer to play. They may like/play both and that’s a win win imo!:pleased::pleased: Hopefully our mm will open some eyes or it will prove that the tiers are too strong in rbs. either way I can’t wait for our epic battle at frxii. No online shit talking hype is needed imo. Just a friendly mm between 2 people that want to prove how good they are at rbs.:bgrin::smokin:
So do you want to do ft5 for $50 or $100 I know it’s usually 10 per game so maybe we can just do ex tung vs dark mai for $50 1st to 5 wins. I can’t hold my attention past a possible 9 matches we could fight if we go wire to wire.
So ft5 for $50 is good for me. We can do it before anything starts and you and others can record it so everyone can see out epic battle.
It also depends on how DEEEEEEEEEP you land your attacks. If you spam short jump attacks all the time and you don’t time them correctly you will get thrown for free.:razz: Spacing/zoning is a key to a lot of things in rbs imo. Even with jumping attacks. Kinda like ST when you jump attack too early your foes can take the hit and throw you. Same type of thing imo. Though that type of strat isn’t as good as it is in the older sf2 games it still can work.
Excellent post Larry…my first objective though is handling my business in RBS at MWC though…
:nunchuck:
Interesting point about the block and throw type thing…makes sense though…something I have to test…
Yea you can record our matches sir and whoever else wants to record it and put it up online.:smokin: all of those things are true about mai as you truely understand how to play her to her full potential. I want to test myself against your skills and put a friendly wager on it.:smokin:
Final Round XII it is then Larry!
I do feel everyone or most of the cast having the same super motion in RB2 helps you use supers in combo’s. This is a great option if you like to combo into the supers. You can do it in rbs, but it’s harder due to the strict timing in rbs. Also every super can’t combo off the ab>c <c combo in rbs. Some have to use their juggle combo’s. Most of them start with downforward and “A” button. I always hated that about rbs. Like joe can only combo his super with his juggle combo to get the most damage in rbs.
I am glad you brought that out about the a,b >C <C stuff, some have to start with df+a etc like with Joe lol.
Good shit man thanks for the info! I’ll look into all of that when I play tonite:bgrin:
i havent played RBS in a month or even longer, but didnt joes combo END with the df+C into ppower instead of start with df+A? df+A didnt start a chain of joe IIRC. dont quote me on this though. iirc joe “other” chain started witth b+A into C.
Let me check on it to be sure…
because I just found something else I am testing if everyone has to make it where you may not need to tech in RBS…Mai has a instant wakeup move…it looks like the same animation as her Fatal Fury Special Universal High Counter
I dunno if everyone has this…but I am still testing…
Mai also has an airthrow, which makes jumping and airblocking the Rising Flame costly if you eat the airthrow, plus it makes you wakeup BACKTURNED…
I’m checking the lists and Mai has some things some others dont…
(Wakeup attack being one of them!)
I think there are 4 characters in rbs that have that early wake up attack. Mai, yama, franco, and bob. Not sure about bob, but the rest I know have the early wake up attack. This is great to use against people that like to do meaty attacks while you are trying to wakeup.
Example:
Mai is getting rushed down by terry and knocks her down. Most rushdown terrys will get close to her after a knockdown and throw out a close C button to start the pressure string again. The wakeup attack will beat any meaty attack!
That gives all of those characters and advantage that the rest of the cast doesn’t have. Maybe I am wrong about mai not being top tier. I’m just looking at all of her weapons and maybe I miss judged her. I use to play with her and I thought I use to win with her because the people I played against didn’t really know how to play. She was my play around character. That’s why I think she’s not top tier. I think she’s close, but not in the top 4 imo.
-
Billy-has great range on his attacks. He has one of the best breakshots in the game. The dragonflame is one of the best special moves in rbs and he can pounce attack after any throw he does from anywhere on the screen! Also has the strong ab>c<c combos that lead to serious damage!
-
Sokaku-with his great range on his attacks. He has great high damage combos. He has the 2nd best plane shifting special moves in rbs(fire blanka ball). If used correctly it will beat ANY normal plane shifting attack. Best pounce attack in rbs(lighting strike). He forces your foes to counter roll against the lighting strike when they are low on life. He also has one of the rare/best supers in the game that hits in both planes! This is great to counter plane shifting happy players. He has the same type of breakshot as ex billys. Its not a counter, but its so slow that you can bait his breakshot just like ex billys with single attacks.
-
Ex billy- doesn’t have the dragonflame. He has counters and those are riskier to use than the dragon flame. Also his breakshot is the counter, so its great to use against multiple hitting attacks like billys twirling stick or mai’s rekka when it goes into the honda hand slap type attack near the end of the rekka. Since its a counter it will come out and counter the other hits. Usually the breakshot has 1-2 frames of invinciblity at the most if they are ground based breakshots. Multiple hitting attacks are weak against ex billy, but trying to breakshot single attacks is his weakness. That’s why he isn’t better than reg billy. He has the best anti air super with the dp firewheel super!
-
Yama-- has great damage on his combos. He has great range on his normals and special attacks. He has a great counter and breakshot. He also has the early wakeup attack to stop the meaty attacks during wakeup. Builds meter faster than anyone in rbs with the snake fang cancels.
That list prolly won’t change imo. Everyone else is on an equal level imo. Ex andy, Mai, franco, krauser, lawrence, terry, reg tung, reg blue mary, ex blue mary, and hon fu not in any order. Bottom maybe bob, cheng, and ex tung but I’m working on ex tung.
Bob does have that wakeup attack…the CPU has done it against me everytime also…
Yeah I dont think Mai is top 4…but shes damn close…hence I rank her as S-…shes got an insane amount of tools at her disposal…
And yeah you are right about Sokakus Blanka Line Shift ball…its too good…but its not totally safe if he misses…it may seem that way but I’ve been able to punish it…
Well with sokaku I’m talking about if you do it at the right range where it doesn’t whiff. You can bait him to do it and backdash to a combo :smokin: but i’m talking about doing it to hit any normal plane attack or to chip your foes.
Yeah if you use it for that its nasty…then you get a free Dp+p lightning move to otg pursuit…