I think you mean RBS does not have feint cancels while RB2 does. Both games have feint moves but only in RB2 you can feint cancel to recover from normals or extend combos.
Man I have no clue what you talking about to be honest:bgrin:
But at least I get a feel of what this thread is suppose to be now; I can learn all this stuff while playing both versions of the game. I like them all to tell you the truth…
One more thing I should add in RB2’s favor
-DM and SDM motions are simplified in RB2, many really complicated motions became 360’s or motions you would see in KOF98. Also I think kara-cancelling plays a bigger role in RB2 as well.
One negative is that RB2 has more infinites , which are even semi-practical. Banned in Japanese tournies.
Yes there is chip damage in rbs. :bgrin:
Also I just got off 2df and my new project is ex tung!
If anyone plays me on 2df I will play ex tung 1st.:bgrin:
Most objective comparison ever.
:wtf: :tdown:
i wouldn’t really say that’s a good thing, i liked alot of the old RB motions like geeses raging storm, andys chokodan whatever is fucking called, bloods bloody flash, duck kings grab, krausers gigantic cyclone, tungs S power amongst others.
all 10 of us :bgrin:
The post of the thread comes from, guess what, one of the best ALL AROUND FF players I’ve ever come across. Listen to this man.
Most everyone I knew who played RB2 played RBS also anyway. I bet it’s the same the other way around too.
I like the old motions also, but making the supers easier to do helps the characters imo.
@ syxx. thats some funny shit man. made me think about chris rocks joke about bitches and how they think some other bitches are trying to destroy them. but shes trying to destroy me… but yeah, i think the 10 of us will have to battle in the future:smokin:, maybe not. now for some points.
point 1: thats a true point. and by having tech rolls WITH meter only makes it gayer. WHY would anybody be tech rolling in RBS? for the weak ass pursuits? totally unrealistic option snk threw in there.
2: just like in RBS, there are tiers in RB2 as well. but just like in RBS anybody can compete with everybody. in fact, cheng, the worst character in both RB games can compete better in RB2 than i RBS, so basing balance on things like this doesn’t really seem wise. the 1 thing a didn’t like was the toning down of the characters in RB2, but others did get stronger. and it was a means of balancing the game. some character are less fun because of it, most notably, sokaku. but 1 thing RB2 improved on greatly compared to RBS (play the games for years then come and tell me) was diversifying the characters. a lot of the cast felt the same in RBS, and the game got a lil boring after a while cause of this. a lot of characters are played in the same way, which makes it fucked up. not to mention just having 1 BS restricts the game greatly.
3: both games have feint moves in them. though in RB2 you can cancel out cancelable normals and continue comboing. in RBVS you can just use feints, not cancel normals (only cancelable normals of course) with them.
4: i really liked the walls idea. actually before RB2 got released and i saw pictures of it i was hoping that RB2 would have BG’s for every character in the game. i was hoping that the BG’s would have ranged from RBS bg’s where you get knocked out crashing through the BG to RB1 style bg’s where you lose by falling through the BG’s to RB2 style bg’s where there is object at the ends of the stages thus also having normal stun features in the game. naurally i was disappointed when i learned the breackable BG’s where gone. but in the end it was all for the better. normal stun works better than the walls idea IMO. though the walls where more random and made it fun since the attacking party could get stuck in the wall and get knocked out himself. especially with some of the A, B, f+C, b+C chains that left you in the corner at times while you where the one on the other side when the combo started.
5: line shift in RBS isn’t broken, its BORING. the only real reason besides combos to use it is to use it for run away tactics (and at times, to avoid hits). FF3, RB1 and especially RB2 have a far higher skilled and far better line shift system. hence why this style was only used in RBS and taken out after it. at first i really liked it. later on playing it a few years made me realize that it was actually not nearly as good as the old line shift system which was perfected in RB2. though i enjoyed being able to fight in either of the 2 planes (like back in the FF2/S days), the line shift just wasn’t anywhere nearly as good as the one used in older games and not nearly as good as the one in RB2.
6: obvious.
7: geese is not legal, cause hes the damn hidden boss DG, it just wouldn’t be fair. same way alfred isn’t legal in RB2. it just wouldn’t be fair.
8: the RB2 one is better, since you can use it any time you want, even in offense. just like in MOTW, why just be able to use it as a counter?
anybody wanna know anything specific about RBS or RB2 or character specific about any of the games, feel free to ask away.
The fact that Geese is tourney legal makes RB2 better
yo DG, I have been practing with ex tung and I think my ex tung is almost up to my reg tung, so if you are willing I will play ex tung vs your dark mai Best of 5 for $100. I don’t like best of tens. That takes to long imo.
Yes there is chip damage! Esp with fireballs you will see a chip damage attack animation if you kill them with it…like with Mais fan, Kaiser Wave etc.
Yeah oops you are right…I meant feint cancels…because feints are in the game…but like only one per character…but feint cancels ala Garou MOTW only exist in RB2.
Well when you learn the systems of the games what I posted up will make more sense to you…I can help you learn the systems…
Yeah I forgot about that too…pretty much all S Power Supers and a lot of P Powers in RB2 are done with a simple f, hcf+ B+C maneuver (f, hcf+C for P Powers), not all but most are done this way… which then turned into Garou MOTWs 3s all double fireball super motions…
Well thats the purpose of this thread…lol.
Sure but when Larry?
Also yes guys Musolini is correct…I just said some things on the surface to get this thread going…I didnt bother to elaborate because I was hoping people like him and others would take it from there and they did…
:tup:
I would like to know some more stuff on Andy; I just got the game a couple of days ago and from all the fighting games I’ve been playing lately, the FFRB games are of a different calibur altogether. But I"m willing to learn and play against folks in it! So does Andy have any tricks? He’s the only person I’ve been playing with since Fatal Fury was born lol
there are 4 andys to chose from in all the RB games combined. it would be a bit too much work to tell you about ALL of them. tell me which one interrests you the most and ill make a small but pretty complete write up for you to help you along the way. RB1 andy (strongest version ever?), RBS andy, RBS ex andy, and RB2 andy. the RB1 version has the most moves and a lot of options. RBS andy (and ex andy) are pretty easy to learn. RB2 andy is a lil harder to learn but might still be a lil easier than the RB1 version. which game do you play the most, or which andy would you like to learn the most. please consider my situation as well, and tell me which ones you would like to know (max 2, doing all 4 will make me type a LOT.)
also just cause RBS isnt as good as RB2 doesnt mean its a bad game. they are both very close and resemble each other pretty much, with RB2 having the edge for the reasons i listed. though RBS still has some points in which it is better than RB2, RB2 just has more. biggest drawbacks of RB2 IMO are some of the characters got nerfed a lil bit too much to the point they have become boring (compared to their RB1 and RBS version). though there are characteres who have become even more of a threat like krauser for instance. if RB2 had the presentation of that of RBS it would have been gold. also, some small hitbox issues in RB2 against some characters.
Between RBS and RB2, and actually been playing RBS more. My guess is that if you can do it in RBS, you can do it on RB2 too am I correct? I’m not asking to do too much fancy stuff, just some type of basis on how I should play with him. I didn’t even know there were EX versions of Andy on this game…like I said before I never really played the Fatal Fury series up until now and it has a different learning curve to me compared to the KOF series (where I play with Andy alot too). I always have trouble getting his super combos out on RBS too; it has a totally different command input to it compared to RB2. Just some sort of basis would be cool for Andy/Ex Andy on RBS thats all man.:bgrin:
You need to figure out what game you prefer to play 1st, because all of the andys play different in each game. The 2df online client supports all of those games and there’s people always playing them. I’ll be in the rbs room if you ever want to practice andy and ex andy in rbs.
no problem, though you gotta wait till later tonight or tomorrow. the learning curve from the RB games is one of the easiest in any fighter ive ever played. and RBS is by far the easiest RB game to learn and get good with. also, RBS andy is the easiest one so you doing me a favor actually.
some small things to get you started. always try to start your combos when your opponent is blocking with a low hit so they cant evasive move your ass (b-f+A). andys 2 main combos are the df+A into C’s chain, and the A, B, f+C, b+C chain. the second one is obviously the best one (and also a chain that 70% of the cast shares with him). though if the opponent is blocking low never finish the second chain as it can be interrupted by a low blocking opponent. so try to finish it differently. don’t do the f+C b+C part. or only forward + C into a special (fireball).
good combo finishers are his HCB+C move and his shadow elbow C version and follow up (most damaging ones). andy can still combo his spower like in the previous games, but only juggle with it ones (compared to the 3 or 4 times he can do in RB1). its really easy actually. when doing the second chain i listed, when you get to the f+C part, do the b+C as quickly as possible and go directly into charging down. good thing, charge moves only need 1 sec or so of charging unlike other games such as sf2 where you really needed those 2 secs. when you hit them back from the BG plane perform the fireball motion with BC and you’ll be comboing his spower. another easier way if this is too hard is to do the down+A, down + B, df+C into forward +BC (spower). the ppower can be done from either chain as it doesn’t need you to load 2 (1) sec.
good moves from andy, his fireball is excellent, doesn’t go full screen but its damn fast and almost no recovery. so good for pressuring blocking opponents.his DP is as good as his FF3/RB1 incarnate. loads of invincibility and goes forward quite a bit, unlike his crappier but still good RB2 DP which looks the same but acts a lil different. great anti air and great for going through motherfuckers attacks. on par with mais d-u+C, kims d-u+B, terrys d-u+A and joes dp+B. like most characters andy is also very good in rushing motherfuckers down (really, who isn’t in this game). 1 thing, start your combos (that don’t start with df+A) either with a low A, or low B, or a standing B into another B into the f+C, b+C chain. crouching opponents will get hit by the sB, but not by the sA.
some small notes to get you started. ex andy is fun as well. try him out as well.
p.s. his BS is pretty good compared to some of the cast. as well as his supers and ppower. good moves and combos and good priority on some normals. range is somewhat limited though. easily a high tiered character and one that is capable of easily dealing with the highest tiered ones in the game.
This thread was a good idea - the individual game threads kept getting spammed with this stuff and it was mad annoying.
Shiki, the problem with your idea is that the Real Bout series plays extremely differently from Garou. Myself and a number of other Real Bout heads don’t play it much.
And the thing is, Larry, you’ve gotta realize this ain’t 1996 anymore. People can button-map for certain games and play on pad (remember, Sirlin is making some moves easier specifically for pad players in HD Remix!), good players can accept things like infinite combos and learn how to deal with them, and we have access to videos that demonstrate what various games are like at high level…and what games are worth playing at a high level in the first place!
Heck, Youtube is one of the main reasons people have started playing SNK games again. I myself got into RB2 because I watched some Japanese matches and it seemed like a well-balanced and great game. There’s nothing wrong with using match vids to step up your game, especially if you’re like me and you don’t live near anyone who plays.
As I see it, RBS still has a couple major probems compared to 2:
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Turtle-heavy. I think even RB2 may lean just a bit too heavily in this direction, and the problem is amplified in RBS thanks to the line shifts and relative lack of pressure/high-low options. Some characters can pressure you, yes, but just block low all the time and wait for a breakshot and you’re good.
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Fewer characters are capable of winning tournaments. The difference between the top and mid/low tier characters is greater in Special. RB2, on the other hand, is one of those few games where you can just pick your favorite character and almost assuredly have a chance competitively. It’s hard to think of any matchups in 2 that would even qualify as 7-3 material, while Special has at least a decent number of those thanks to the increased emphasis on defense/ranged poking.
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Poor move balance. I know you and ninjamatt aren’t fond of the infinites in RB2, but this combined with #1 is way worse. What I mean here is that the line-shift system makes a lot of moves much riskier than in 2, and thus not worth using for the most part. Hence, the characters tend to be restricted to a few safe attacks. Although RB2 has its fair share of matchups which can play out like CvS2 Sagat fights, overall it allows more room for creativity & tricks.
I can understand why people would like RBS - it caters to old-school SF types. But RB2 also does so (just not to a ridiculous extreme) and offers viable options for players of a more offensive bent as well. Try out characters like Kim, Chonrei, Tung, & Andy and you’ll see what I mean.
And of course, I am available on 2DF to show you guys what I mean. I can do way more than just theory fighter too. =)
-Josh