Differences within the SF3 series

So you’re doing new->old listings instead of old->new?

IIRC Sean didn’t have cHP->f+HP in 2I. =/ Someone check for me.

Dudley inf rumored to work on Elena as well in NG.

Yun/Yang - Air Target combo is different in NG (jLP->LK, 3 hits, knocks down)

If you kill Makoto with Ken’s neutral throw (the knee bash), the game resets. Also seen a video on youtube where Makoto’s sprite actually hangs in the air for a few seconds before dropping to the ground, but I don’t know which version that’s done on.

On the 2P side, Yang has “Magnetic Storm” listed as one of his supers instead of Tenshin-Senkyutai. Selecing Magnetic Storm will of course give him Tenshin-Senkyutai instead.

Does it knock down? I can’t get the third hit to connect on a standing opponent, does it only work on Gill or something?

Also worth pointing out that Yun/Yang’s NG air chain does block damage on the second (and third?) hit, which is pretty wacky :looney:

I don’t know if this is the bug being referred to or not, but I remember seeing a video where screwy stuff happens when Ken K.O.s Makoto with the knee bash grab (is that his neutral thorw? can’t remember…). She kinda freezes and hangs in midair.

Just checked. He does have it in 2I.

EDIT: Ignore, I’m thinking of st.HP ->f.HP.

Necro’s HP and HK attacks only extended about half way and had better start up/recovery.

Ibuki didn’t have her Chun Li like c.MK in the older games. Her c.MK was her df+MK command slide. Her 3S s.MK in the older games was only useable upclose. Far away her s.MK was the same as her b+MK in 3S. Her c.MP was much quicker and could easily confirm into anything. Looked like Alex’s c.MP but had the confirmability of Ken’s 3S c.MP. Ibuki didn’t have her command maneuvers like dp+P or qcf+K. Ibuki had a lot more chains obviously in the older games including one that comboed off a low attack (c.LK, c.MP). Which was basically a godlike confirm string. Just string both hits and if it connects you get free super. If Ken could do that he would be so broke. Short x 3 already gives you enough time to confirm with him.

Urien’s EX fireball was like 2 regular fireballs put together and circled around each other. His f+MP was more like an arcing punch towards the air. Like he’s trying to serve a volleyball. He says something during it I believe but I forgot what it is now. Temporal Thunder does almost no stun at all in 2I (like mentioned in the first post). Unlike 3S where it does like 30 to 40 percent stun on an average character. On Akuma or Remy it’s more than half. Urien’s “destroy” dive kick special was terrible in 2I. Doesn’t even knock down (also mentioned earlier).

Just a random note about Alex. He actually does have his f+MP normal in the older games (both games). s.HK started up a bit quicker in NG also. s.HP seemed slighly faster as well. Maybe it’s just the game speed though.

Ryu’s LK Hurricane in 2I spun longer. In 3S it is more like a “hop hurricane” so it is more useful.

Yang was faster in 2I. I’m not sure about Yun.
Yun’s sweep (Dwn HK) changed in 3S. In 2I and NG, it looked like Yang’s

Urien’s Dwn HP launcher in 2I counted as less juggles, so he could juggle with that longer in 2I, however, his tackle comboes don’t work as well as 3S (I tried doing MP Sphere, Tackle, EX Tackle, Tackle, and I can’t do it)

Voices changed (For the better IMO) in 3S

The 3rd hit only connects on air to air/juggle hits(sMK). I think I got both kicks to work on Gill before, gotta be hella early. I’m pretty sure that the 3rd would do block damage if the 2nd did, since it’s the animation of the last 2 kicks in Sourai Rengeki. I think’s that’s why it happens in the first place. =/

While we’re on this topic

Yun/Yang shit

NG

  • No far MK(always launcher kick)
  • cLP-MP-HP-b+HP Target Combo
  • The b+HP in that does block damage?(I remember it doing so)
  • jLP-LK 3hit Air Target Combo(3rd hit takes too long to animate for air-ground combos)
  • Genei Jin was stupid long for what it was back then
  • But Tenshin Senkyutai was infinitely better for footsies/stun

2I
Yun

  • Gained cLP-LK-MP Target Combo
  • lol hop HP shoulder
  • lost rolling Senkyutai
  • can’t link LP into MP-HP-b+HP Target Combo
  • Worst voice ever for winposes

Yang

  • yay slashes(different animation for them tho, last hit is an elbow?)
  • can link Tenshin Senkyutai off LK-MK-HK Target Combo
  • Most pointless Target Combo(dLK-dMK-dHK, sweep doesn’t combo)

Thanks for the info guys :slight_smile:

Very possible you were playing a location test version. OG Cali players should weigh in because they always got to do location tests. I remember reading about it in old ass Gamefans.

Both Dreamcast Jojos are more or less identical to the original CPS3 games. The Dreamcast games are even used in Japanese ranbats for the game.

Saotome, basically what I’m doing is looking at a character and saying “What is the difference between this person and how they are in TS?” I’m not comparing NG to SI.

I remember hearing about this from an Ibuki player. They said one of her crouching punches was far superior to the one in TS and she could spam it with little risk and get a free super upon hit.

EndLeSS8: The tackle combos aren’t working probably because the spheres don’t stick them in the air long enough. I had this problem the last time I played this game in a now-extinct arcade about a year ago.

*NG Ryu Hurricane Infinite
*OK, I’m getting this from gamefaqs, and the sources disagree on the methods.

method1) Target in the corner, Ryu almost at opposite corner. Hit the target as late as possible with HK Hurricane, then juggle with LK or possibly LP, cancel into LK Hurricane, juggle with LK, cancel into LK Hurricane…

method2) Target in corner, hit as late as possible with LK Hurricane, juggle with LK, repeat

I can’t get either to work. I am using a keyboard but the lack of hits from LK hurricane makes me think this might be from the elusive location test. Someone with a good controller should try to confirm this.

I noticed the list says necro has an infinte on dudley in NG. Anyone happen to know what this is?

I know one infinte for necro that works really good on dudley, but you can do it on other characters too. Maybe that’s what people are talking about. It’s easy…

strong spin, b+strong, repeat :rofl:

He had another one that was a corner juggle using the jab spin attack.

He also had one that worked only on elena. It’s easy…

s.strong, fierce spin, repeat :rofl:

For some reason elena stays turned around longer than everyone else from the fierce spin. I noticed alex had an infinite on elena to using the flash chop to turn her around.

k

Elena in NG was pretty much combo bait if your char had a spin stun or goofy ground stun(Dudley MK-HK inf supposedly works on her too). For some reason I think her hitbox while in hit stun was wider than normal, which made some combos easier(or harder) on her.

I’ve read through this thread already, so I know it’s not in here, but:

Could someone tell me how I can tell the difference between 3S ver.a and ver.b? Like what do I look for when trying to find out which version it is.

I might be wrong but the easiest way should be to see if Yang still has Magnetic Storm. =p

Okay so he does infact have magnetic storm, so I guess that means it’s version A and “We’re good to go.”

Thanks black man.

Unblockables don’t work in ver. B