I was playing around with different ways to react to pushblocks and came up with a couple notes while trying to stay in that ass:
-If you or the defender are close enough to the corner during the pushblock, feral dashing forward will cross up and up-forward will reach
-Unless the defender chicken-blocks or your attack is pushblocked from longer spacing, feral dash forward will put you right back up in their face
-Almost trivial, but Arrow Kick’s forward movement negates some of the distance after the hit is pushblocked. It’s enough that a delayed stance-cancel for a forward feral dash will cross up, though. Even the slightest delay will work.
I’m looking forward to some more matches where I can put this into practice, particularly the second point since I hope to be able react with the command grab to cancel the dash.
Speaking of Position Exchange, I was playing a lot with that, and I think it has multiple active frames. Hopefully, someone with frame data can clarify that for me because that sounds like a dangerous response to enemy wake-up. I’ve also been able to put together a few combos from it for y’all.
This one is special for me since it omits a wallbounce, meaning Frank can get to level 4 with the right MGS DHC (514k):
:dp::h:, :l:, :h:, :d::d::s:, Somersault, :uf:, j:h:, j:s:, st:h:, :d::d::s:, Somersault, j:h:, j:s:, st:h:,
:h:, :qcf:
, Somersault, :qcf::atk::atk:
This was the most damaging one I could smith that works from anywhere (533k):
:dp::h:, :l:, :h:, :d::d::s:, Somersault, :uf:, j:h:, j:s:, st:h:, :d::d::s:, Somersault, :d::d::s:, Roundhouse, :d::d::s:, dash forward, :d::d::s:, Somersault, :qcf::uf:
, Somersault, :qcf::atk::atk:
One more that only works in the corner (meaning you were in the corner when it started). A variation of Paulo’s combo (547k):
:dp::h:, :l:, :h:, :d::d::s:, Somersault, :d::d::s:, Somersault, :d::d::s:, Roundhouse, :qcf::h:, j:h:, j:s:, st:h:,
:h:, :qcf:
, :d::d::s:, dash forward, :d::d::s:, Somersault, :qcf::atk::atk:
If you’re having trouble hitting with j:h: after the first Somersault, it’s because you have to hit them sooner than you’re used to. Just delay the following j:s: a bit and you’ll be fine on hitstun. Of course, you can always feral dash to steal the corner after the Cartwheel so that Somersault+MGS gets the full damage
If anyone has a better damage combo from Position Exchange, I’d be ecstatic to see it. This is untapped potential here.
PS: If anyone would rather I notate the combos in a different or slightly altered way, do tell. I’ll be constructing a new combo thread, after all.