I was playing with tiger knee’d cartwheel from somersault some more, looking for applications, and finally found a good one.
If you somersault form maximum range, you can’t pursue with jump loops, forcing you to either MGS; dash over for M, H, (maybe 4H), cartwheel, somersault MGS; or just miss. I’ve been trying to get a flip kick in there to FC to cartwheel, but the crossing under is so finicky that I can’t get it to happen. Positioning can be random and sporadic and can screw you over with such cross-unders and bad placement.
TK cartwheel will reach the victim even from somersault’s maximum range, after which you can do whatever. I came up with two easy, reliable, good-damage combos, but I’m sure someone else can do better:
Somersault, TK Cartwheel, FC, Feral M, FC, feral dash forward if necessary, somersault, MGS ----- (546k)
Somersault, TK Cartwheel, FC, Somersault, jump forward, j.H j.S, jump straight up, j.M j.M j.H j.S, H, 2H, Cartwheel, Raven Spike ----- (566k)
Much better than the 356k from a regular somersault to MGS, at least.
EDIT: Disregard all of that. I immediately afterward spent time looking for an alternate method for dealing with that very problem and found Feral M to be the all-around superior choice to TK Cartwheel. It’s faster, more damaging, builds better meter, and is most importantly much easier to perform on reaction.