Did you know that multilock charge is cancelable into pretty much everything? (Except blocking). You can dash/backdash, do special moves (other than multilock or acid rain), do NORMALS, supers, and THCs. In addition to being able to call assists/tag out.
Pretty neat?
I’m trying to learn how to control sky dance’s ender. I have a specific hard-tag combo with my team but I need sky dance to whiff the last hit. Theres a youtube clip that says the timing of the j.MMH decides how it will end but I’m not convinced if thats true. Is there any image comparisons in terms of positioning as to how the last hit will hit and how it will whiff?
DeVille
24
Well, on the left side the last hit connects, and on the right it will whiff; in terms of where the opponent is, the higher they are, it will most likely whiff. If you actually delay the super jump after the launcher, as long as you MMH as fast as you normally should, you should get a whiff.
http://s7.postimage.org/sod6j8muz/danteds_3.png
[media=youtube]m271RE9wx4A[/media]
Rikir
25
Not when you want to be able to wavedash with multi lock in your hand >_>
Thanks for that. I managed to get the hard knockdown consistently when doing volcano bold cancels. But it only works with that combo for me :S If I do sky dance after prop shredder (or even the baby magic series combo). I seem to get the last hit nearly every time no matter how low I get or how slow i wait to super jump. (sometimes the opponent is so high, that it will still hit the last hit).
DeVille
27
Oh, well for the prop shredder, if you do a jump cancel teleport, it should almost always give you a hard knockdown, so you’ll have to omit the normals in between. As for the baby magic series, I’m guessing you mean LMHS ^ MMH, for that I actually don’t know. 
Darn it, I thought dash under Reverb Shock from Bee Hive was my super secret Dante technique of the ages. Great for keeping corner pressure though if you ever end up with your back to the corner.
Okay, tried it again, and magic series works fine now. I’m getting the hard knockdown more consistently. I will try thr teleport cancel method later but Ideally, I want them in the corner for my combo. But I will see how it goes. thanks again
DeVille
30
Just to clarify though, the teleport method actually only works in the corner, because you teleport on the same side and have enough time to connect the sky dance, so you can still use the prop shredder way to keep them in the corner if you want.
it’s working pretty much perfectly now. the prop shredder to teleport method works! Thanks a lot!
Did you know you can stay in Devil Trigger as long as you want? Just mash cr.l and it won’t run out. You just have the appearance though. No red health recovery or anything else.
Rikir
33
Ive been in some weird situation where Devil Trigger ran out but I was still in flight mode one time, the red flight aura was still around Dante and I could still move freely. Do you know anything about that?
Nope but that sounds amazing.
Rikir
35
I wish I recorded it, but I pressed S and Dante just helm breakered out of flight >_>. I was practicing DT combos and going into flight for more Thunderbolts when DT ended followed by the above glitch.
Dante actually has voice clips for thunderbolt and vortex outside of devil trigger.
Found out because the same thing happened to me and I was still able to thunderbolt even though DT ran out lol.