Hey, I’m with you, dawg. I love Venom in Xrd and I’d never let one of two characters influence my purchase of a fighting game. Unfortunately, I’m a northern European pleb and not fit to purchase ArcSys fighters on release without expensive imports.
Not gonna lie though, if Zappa had been in there I’d probably have imported. So I guess specific characters won’t influence my decision to buy or not to buy, but they will influence my decision to do dumb over-the-top shit to play your game.
Now dont for one second think I am saying that the team didnt/isnt putting in very hard work to create and animate the characters…
But the GG “sprites” are 3d models on a 2d plane with a cel shaded “filter” to make it look hand drawn. So no, making 6 of those from the original launch of Xrd wouldnt take anything close to 2 years. Im sure theres lots of tweaking and factors that go into that “4 months to make one character thing”
Not to mention they are making the return characters built off the Reloaded template.
Lets myth bust that, right away.
And I forgot how much I enjoy watching high level Testament gameplay. I would pay 60 more bucks for that character by the end of the year.
From a casual perspective, I bought Xrd cause it looked cool and the overall style of the game was very unique (characters, music, anime look, etc.). The tutorial was awesome and the mission stuff seemed well intended. The story mode and single player content was awesome.
As a casual who wanted to use Xrd as an entry point into learning and getting good at fighters, it required too much to learn all at once with exceptional execution to boot, and didn’t have a widespread community the way sfv does.
SFV is definitely more friendly towards new players, and the community is so big that you can find sub communities that are exclusively for new players (redditsfnewbieclub). Plus the prima guide for the game was a good starting point too on release, at least until the community content started pouring in.
TL:DR- SFV is easier to learn, has the larger community, and info for improving easier to find.
now i agree with most of this but cmon now with the tutorial mode
Xrds tutorial mode is better than this
this shit is mini games
Xrds was better structured and gave better explanation
its expected though but they shouldve just kept the old one
this was change for the sake of making change
Xrd is more of a complete game than SF5 was
the problem is that they added more content on to modes that most of the fanbase doesnt care about
SF fanbase cares more about the story then GGs
now other changes are welcoming but it does seem like there should be updates for the next time GG wants to spill out content
I would expect this to be a easy task (buying both digitally is a pain lmfao)
AND stop calling the customer base cheap lol it solves nothing
and instead of calling people dumb for asking why
tell them why its better than a simple update
There is an entire website dedicated to GG Tech. I post there so I happen to know that they are welcoming of new players, and will gladly help you learn. Also, Twitter is a great place to learn as well. In conclusion, your statement about how “finding info to improve” is too hard is basically nonsense. It’s just that you weren’t dedicated enough
I was as dedicated as you’d expect a casual player to be if not a little more so, that’s why I mentioned it was from a “casual perspective”.
Say what you will about my dedication, but as a new player, who experienced both Xrd at launch and SFV at launch, I can assure you it was easier to find resources for improving in SFV vs what I experienced with Xrd.
In the end, it was more so the difficulty of the game overall that contributed to me eventually putting it down.
In SFV, I feel all I have to worry about is practicing execution, fundamentals, and a few combos.
Xrd, has many more layers to it in comparison and the execution timing was much more strict compared to sfv.
Having said that, *** IN MY OPINION…***
Do I feel GG is the superior fighter relative to sfv for a casual that prefers arcade, story, and single player content? Yes
Do I feel GG would feel more rewarding / interesting to a seasoned FG player looking for more depth and expressive gameplay? Yes
Do I feel GG is the best FG for new players to the genre to get into fighters competitively? No
SFV is hot garbage but just because it’s bad doesn’t mean I’d play trash like guilty gear. That series has yet to even surpass a 20 year old game called Vampire Savior lol. Capcom doesn’t need to “suppress” guilty gear news.
That franchise has been around for like 15 years and it’s still niche as fuck. People didn’t give a fuck about it back then and they still don’t give a fuck about it now. If someone doesn’t like SFV then it is much more likely they’ll just go back to playing older SF games rather than shitty games like guilty gear. get your head out of your ass lol
Understandable but remember these model’s aren’t using a filter to cel shade them. the models textures look like that , from there they give each character their own light source and control where the shading falls on the character. If they used a filter you would get artifacts and unwanted jaggies. Xrd’s models do not have this, because the artists that animate them have 100% control of how the models look and animate. They then instead of animating 60FPS about 15 of them and then “hand animate” each frame. These models have a lot of bones, standard SFV models have ~300-500. Xrd has 500 at minimum to control everything. Even down to how Sol’s sword deforms on moves like 5HS. All ingame animations, story mode scenes, intros, outros, IK’s, and supers are animated this way. The model itself probably didn’t take long to make, but the effort to animate the characters this way does take a lot of time as it’s the 3D version of doing sprite art. Hell some characters have multiple models made just to do what they want (Millia’s j.D has it’s own model, and so does Eddie on many moves including his airborn ones.)
Also just because they are building returning characters off REload doesn’t mean it’s any easier. they have to still animate the characters to look like they do in previous versions.
They’ve since cut the time down to 2-3 months per character and they’ve seriously improved, just look at the animations on the new characters compared to Ky and Sol. The animations are like night and day, so they’re clearly trying to enhance and perfect their technique. And Daisuke has said he wishes to put all the original cast from AC into this game, the issue is just time and money. More DLC characters will come after Dizzy my bet is Zappa, Baiken, and Robo Ky since they have probably made their models with a lot of bones unlike Dizzy’s model from SIGN’s Story mode which had bare minimum bones. After that we’ll most likely see more characters added.
So I got my copy. I went to a couple Wal Marts and none of the had it. I finally went to a nearby Gamestop. I got it. I was told I was he ONLY person who got a copy of this game. Even better, I have the only copy in the store.
This is why there are so many intermissions between BB appearances at Evo. It was there in 2011,gone in 2012-2013, there in 2014, gone the next two years. Why?
Because ASW continues to divide the competitive community while trying to throw new product out there on what seems to be a cash grab. It’s no small miracle that they were able to get Revelator out in time for GG to have to consecutive Evo appearances.
Not only that, but a LOT of people, myself included, don’t want to have to relearn the same game because of new design changes in the mechanics. While it’s great that ASW can find ways to improve the game and do so, they let hardly any time pass to let the current meta mature before doing so. While some could argue some of that is warranted due to some OP stuff in the game, they can’t let a year go without a title update or a major derivative from the series come out and further frustrate people that now either have to relearn their character or learn a new character altogether.
That’s the nature of Arc’s design philosophy, and I view it as terrible given these aren’t freeware titles and they’re making players pay for them to come out with a “New and Improved” version every year.
Is it just me or is XRD slightly less grungy in tone than the previous guilty gears? I feel the series has gradually lost that deathly hardcore punk aesthetic and become less hardcore and more “sweet”. It’s still beautiful and has a rock vibe but I just feel it lacks that grunge anime aesthetic I always loved about the series. No more hell stage while rocking out to A solitude that asks nothing in return vibes