Dhalsim's Combos

Reach is probably the biggest advantage. Sometimes your opponent may move a bit in his attempt to block you, and b+MK has pretty nice range.

Also, if you’re getting Yoga Thrusts when trying for the db.MK->Flame, chances are it’s a negative edge issue. Try holding the MK button down and tapping Jab. (so, 6321 [MK] 4 + Jab).

Also, anybody else use b+HP->Fierce Fire->Super as their Shoryu punisher of choice? I find it miles easier to hit than the B+B, with which I’m still sometimes inconsistent. Only problem is the need for point-blank range, so it’s mostly only good when blocking a big attack or what have you.

bc the b.HP hits a crouching opponent dude.

B+MK has a much longer range (as stated) then DB+MK. Both are useful for comboing into flame, but B+MK is probably more versatile all around.

I feel the same way too, you have to use a light yoga fire to push him back to ensure the combo with flame.

I’m not sure if this is a character specific issue, but I always select ryu as my dummy in training mode…

Is df.lk, s.lk supposed to link? Also, where is a good spot to find which of Sim’s normals link?

read frame data and/or check the combo thread

Honestly I’m not a fan of using any block string with Sim. none of his normals link very well. In a pinch I like to use 2x db.HP and finish with a lk slide, which is great for pressure to throw. But really, I’d rather escape than block string.

Max range medium kick slide to back+short or short slide link, and you can cancel the second move to whatever you want. In my experience, your best poke strings are back+short to back+short, back+short to back+medium kick, far medium kick slide to back+short, short slide to back+short, far standing short to far standing short, and far standing short to crouching jab.

it could be just a reach issue. i think db (mk) has less reach that b (mk). so when your opponents gets pushed back from the j,hp, the b (mk) will definitely hit them as oppose to maybe not hitting them with the crouching ones.

i have it worst, i use b (fp) to fp yoga fire, to super and sometimes my headbutt misses because my opponent gets pushed back lol. i can do the b (mk) to flame also, but im more comfortable with the headbutt lol.

Nice move I pinched from Iyo:

After scoring a Yoga Noogie or close knockdown, go into a Yoga Tower.
As they recover, go for the db.mk, lp flame xx super combo. You can also nail them with another Noogie and go back into Tower before attempting the super combo.

Still can’t buffer the super cancel from flame on the Player 1 side (double 236 motion). I realize there are short cuts…but still cant hit this one and only move even when trying to shortcut it, and definitely can’t take my time to do the full motion. The recovery from the back yoga flame is devastatingly awkward only on this side…and even then I don’t know if I’m inputting right. After L. Yoga flame should I try for “downback+foward x2 and punch” or “downforward+forward x2 and Punch?”

Iyo hits it 24/7, how the hell is he inputting this motion fast and nailing it nearly every shot? I even tried lessening the throw on my input and not even hitting the edges of the gate and still wont come out consistently (maybe 15-20% is my best).

Like I said the other Player 2 is a completely natural human movement 214 movement, nowhere near as hard to hit. Player 1 on the other hand (236 at lightning speed for super cancel) …this feels like pure human physical limitation working against me. I cannot get a grip on this motion. Help!

ok i still cannot connect back+mk -> yoga flame, it just won’t connect. Is there any tip with this one ?

Not really…this one is very hard and is really all hand coordination. All I can say is train, train, and then train some more.

It took me a LOOOONG time to get it down to where I can do it from the right side of the screen almost 100%, but the left side is like 10%. :slight_smile: So, I still got some work to do…

For those having trouble with b+mk, lp yoga flame i have an observation.

I was having a lot of trouble with this, so i used b+mp, yoga flame in my BnB combo instead.

I got SO angry that it would totally miss some crouching or reeling characters that I had to do something about it. I had to switch to b+mk… There was no other choice.

OK, so maybe i switched to viper for a week to get my mind off my Dhalsim game…

When I came back I tried to get the b+mk into my game permanently. To my amazement it was very easy for me. All of that Viper playing changed the way I looked at the link.

The trick is… you have to hit the yoga flame directly after your b+mk hits the opponent… What that means is that the further away from the opponent you are, the longer you have to wait to hit your yoga flame.

You can get a very meaty (hit from VERY close) b+mk and then IMMEDIATELY do the yoga flame, but you’ll find that the same timing won’t work from max range b+mk(yes, you can reliably link at max range). Instead perform a very SMOOTH (not quick and spazzy) QCB motion and fire it off one tick after contact.

My suggestion for training this move is to practice getting it reliably from point blank range, then increase the amount of time between the kick and flame as you practice from further away.

I hope this helps.

dunno if this has been posted yet but you can combo super off of heavy kick yoga blast for some pretty decent dmg. you can also get ultra then super off in the corner, that one is not very useful, actually its worthless because i can’t see anyone ever pulling it off in a match the timing is so screwed you would have to be really owning them and know exactly what they were going to do.

you can also hit with ex fireball.

i haven’t gotten my te stick yet its in the mail and i can’t fadc can anyone else test out if you can fadc and get anything off of the mk and lk yoga flames i rigged up my buttons but it was weird when i would fadc it would only let me cancel the flame not actually do anything if it hit.

What’s the best combo to do after hitting them with a LvL 3 focus attack? I usually just do HK slide, but I feel like there are better options.

well, i hardly use focus attacks but when i do when they do hit, if i have super or ultra, i use either one. if not, i do the same, hk slide lol. try back mk - yoga flame.

I typically hit dash back after focus just to make sure I’m safe after. If it didn’t crumple, dashing toward after it is always unsafe and just sitting there can be unsafe, so the only safe option is dashing back. If you go forward or sit there, and you can slide, but if you dash back you can’t. On dash back, without meter your best call is standing fierce, but with meter you can do dash toward ex flame, dash toward super, or just immediate ultra.

yeah I think this is true as well, any thoughts from experienced players?

I was trying to troubleshoot my IAT BnB all day. Like I set up countless scenarios to try and figure out why sometimes I’d get the full combo and sometimes I wouldn’t. So I went here to see if anybody had any suggestions and when I saw that post it dawn on me that maybe it was just ryu so I tried other characters and I can hit the combo 100% of the time even with the most messed up heights/timing. I also changed from b.mk to db.mk on Ryu and I can get that to combo 100%. So weird.

it’s important to use the flame shortcut :df::l::lp:, especially from the Player 1 side. that’s will give you more time to enter the super.
just keep practicing .:smile: