Hey Hawkins,
Thanks for doing this stuff. The sim forum section seems quiet but every little info helps.
No worries, just hope it’s useful to someone.
i’ve been using tele.mk as a meaty from medium yoga flame.
it has to be low to the ground.
if they don’t recover: you whiff j.mk and can IA gale if you want.
if they normal recover: if they don’t have a reversal or upper body invincible, it’s **free **. It also beats 3frame attacks.
if the back recover:: the j.mk whiffs and it’s **safe **.
If they back recover and reversal, you recover in time to block (even if you input b.mk, it won’t come out). I haven’t tested the whole cast’s reversals.
You can also get a low low low IA tele.mk and you will recover in time to be **safe ** - even to normal recovery reversals. this is only useful for baiting out reversals.
I’ve added this to my game, but have only really just begun testing it’s safety against reversals.
edit: if they don’t recover: you can also do a second AI tele.mk and it can be made safe as well.
For clarification (because I’m trying to practice it), this should or should not loose to quick rise SRK?
felirx
118
It should lose to quick rise DP but beat 3f jabs. Should beat Mikas ex wingless and ex peach.
However, if you do mp flame, empty IAT you should be able to land and block the quick rise DP in time.
I need to do more testing on specific reversals though. I’m fairly sure you can’t do mp flame, IAT j.mk with safe jump timing to beat Ryus DP while getting it to connect on just tech, but could be wrong.
This setup is really strong against characters like Laura and Mika with no reversal options. They just have to take it if they don’t have super.
An addition to this technique if you read back tech is to IAT behind and gale. It should trade or beat 3f jabs but give you a good setup after.
I was practicing gales in training mode earlier and accidentally comboed a meaty mp gale into an lp gale mid screen without a fireball > teleport setup. Is it known that this is possible? I’ve not been able to replicate it, so I’m guessing it’s quite timing/spacing specific.
Worked it out. Easy against big hitbox characters like Birdie, but found a way to get it consistently on all characters now (if they don’t quick rise):
mp gale knockdown > mp gale (whiff) > hp gale (hit) > lp gale (hit)
Works midscreen or in the corner and also against crouching opponents. Not the best as you’re broadcasting the gales, but there’s hopefully a better way I can work out to combo the gales without any weird setup. The important thing is for the last active frame of whichever version of gale you’re using to connect on their rise.
Edit
More usable setup: After mp gale knockdown > hp gale (hits quick rise and can be juggled with mp gale)… if they don’t quick ruse hp gale whiffs so > mp gale (hit) > lp gale (hit)
Edit 2
Quick Recovery (won’t work against back recovery):
Delayed Recovery:
Can also link super:
Sorry for crappy quality, not used plays.tv before.
Edit 3 (last one)
After meaty gale, fb xx super connects and does more damage and stun than straight super.
After meaty gale, ex flame > ex gale also connects in the corner.
Against tall characters (tested on gief) hp gale > hp gale works, just as in other double gale setups.
Also instead of going for the second gale you can lk drill cross up meaty your opponent, although I’ve only tried this in the corner so far, but maybe it’ll work mid screen.
what would be the best DP punish ? cr.hp cr.hp yoga flame ? (ex if u have a bar)
The best with no bar is when you block dp: walk a bit to him s.hk(CC) walk again a bit cr.hp b.mk m.flame.
The hardest is against cammy because she gets distance when you block her dp…but still you can dash and do the punish i posted but it requires timing!
Use your bar only for some extra stun or some chunk of damage to kill(ex flame).
Has much changed in the way of Dhalsim in season 2? I’m thinking about picking him up but don’t know where to start.
In a big way man. Now’s a good time to be picking him up.
He’s much more able to keep people out thanks to buffed anti-airs and + on hit limbs now, so you can play the zoning game in a way that he kind of struggled with last season because of unga rushdown. Slower grey life regen is a big indirect buff for him too. 1F throw invincible teles mean he can escape the mika/laura blender a little easier now as well, where in the past you could only pray.
Just watch fchamp, yhc-mochi, and sabin/arturo to pick him up. Try to avoid panic sliding (and relying too hard on v-trigger to get you out on block) and overusing teleport, both will get you blown up.
I thought teleport was still throw able on frame 1? I have no access to the game for another week due to travel, but had a pal test it in training for me. Did he fuck up?
It was working against a gief. I will test it tonight, but i think it’s actually throw invincible.
Did cr.HP becoming 9f instead of 8f make the stun combo of V-skill j.HK, cr.HP, b+MK xx hcb+MP impossible? Or was I just messing it up?
I just checked. It’s still possible, but you have to let the float run out and j.HK as you fall to the ground. Easier to tele or jump into the j.HK.
That said, a better meterless stun combo is j.HK, b.HPxxHP.flame, s.HK. Does 306 dmg and 550 stun instead of 268 and 470. never mind, i’m retarded
j.HK, cr.HP, b.MK is the better choice once you’re prepared to spend meter though (both for 2 bar to do b.MKxxEX.flame, j.EX.flame and 3 bar to do b.MKxxMP.flamexxCA).
Not much has changed. He’s gotten better with the dp nerf; his zoning is a bit better; and he has more mixups on the way.
I suggest you start by reading through the forum and discord chats. learning a few combos and watching pros matches. You can ask here or the discord for specifics as they come up.
His inputs can be tricky for some folks at first, but it gets easier.
Tested reversal teleport against meaty grabs. The teleports DO NOT have the throw invincible 
It’s bad to know they aren’t throw invincible. It’s good to know my friend isn’t bad.
https://www.youtube.com/watch?v=7M4sc0zyKJ0 drill corner mixup, subscribe for more videos would be very appreciated. Live commentaries coming soon!