Wow really? Do you have a link? I mean in that one interview that got linked here he specifically said that when Capcom first approached them, they made a really safe, familiar design, but Capcom said to scrap it and do it over, after trying some more CAPCOM themselves are the ones that approved the final so are you sure?
Holy shit. This game already looks loads better than DmC crap
Wrong. Devil May Cry 3 was a prequel and a teenage Dante already had white hair.
Anyways, I always liked the look of emo Dante. I’m sure it will turn out decent at worst, I’ve always liked the DMC series.
Playable Trish plz.
DMC3. it’s a radical innovation of the first one in a number of way without changing the basic core of what made the first one so good.
As we already know, DMC2 had alot of those changes, and frankly the change from 1 to 2 and 2 to 3 were not that drastic.
Edit: And honestly that doesn’t really go against his point because DMC3 was an entire generation ago. The game industry now is NOT the same as it was then, it’s such a fast growing industry that stuff that’s only 5 years old is already irrelevant in alot of ways.
Eh…ok.
Hmm…let me think then.
Edit: The super Mario Bros series shakes up its overall gaming paradigm while still keeping the core elements the same.
Sidenote, when did regular Dante become so badass? He was just as much of a homo as the new Dante is. At least emo-Dante smokes sigs and looks like he knows his way around a line of cocaine.
DmC reboot lookin good to meh.
homo? really?
Also, smoking hasn’t been cool in years and I don’t even know what the hell to make of that last bit.
I mean I’m pretty cautiously optimistic about this game now myself, but you’re just saying nonsense lol
Homo…you know…homosexual?
ie: mid-length silver hair, shirtless, gigantic sword carrying, anime-having japanese style character model?
Dante was by no means anything close to badass/heroic by a western developers standpoint. His 5’o clock shadow was cute in Devil May Cry 4 tho. It just funny new Dante’s getting so much shit when Gay Tony from GTA would whoop old Dante’s ass in a street fight.
New Dante is cool. He looks like he’s strung out on crack cocaine. He walks with a limp. He has an axe. All yall need to quit crying and get with the programma.
I hope the new female lead is just as rage-inducing. I want a black girl with some ghetto fabolous name like Trishellea or some shit.
Joshkaz
1590
I like Yah Yaahh’s troll attempt.
Trolling would be if I gave a shit about how you felt, thats what I want PERSONALLY. Along with smoking in every cutscene.
When you get to SSStylish! rank I want him to light one up and blow a puff into the air. A big fat carbon monoxide fuck you to all the fanboys who want bleached blondte.
O RLy?
If that’s the case, then SSF2T, SFA3, MvsC2, and 3s would probably make a better example.
I’m just saying that the only thing innovative about DMC3 , IMO, was the fact that you could switch between Devil Arms on the fly FASTER (than any other DMC game) so you could expand on a combo which you couldn’t at all in DMC1. I can’t see how that would be “radical innovation” since all it did was tweeked and combined what you could do in two previous titles, but that’s just my opinion and nothing more. But you impled that there was more than one thing. I’m interested to read more on your thoughts since it’s been a while since I played both DMC3 and DMC3SE. #NoTrollingJustCurious.
The style system itself was a pretty innovative concept at the time. It gave you multiple ways to play that changed how Dante handled in pretty radical ways.\ It wasn’t exactly the move sets he had but the system, the ability to choose a set of moves that worked best for you plays style that was innovative. I did kind of agree with Gasa when he called me out on it above tho to. I dunno if saying radical change really is an honest statement.
There ya go! Styles!
That was radical and it was innovative in regards to DMC’s original gameplay and can’t believe that slipped my mind, lol.
And I wont let myself condescend what I just said with, “oh, DMC2 had that shit without leveling up styles and blocking” but yea, it was drastic. I think that was probably the smartest thing they ever did in that game 2nd to the “twin swords bosses”.
IIRC there were only a few things that made it from DMC2 to DMC3, but most of them weren’t that integral to 3’s gameplay. Bullet Rain or whatever it was called, running on/jumping off walls was not really that useful in the grand scope of things. It was just random stuff in 2 and 3, but those abilities weren’t that useful and were mainly for flare.
Styles and weapon swapping were the biggest changes from 1 and 2 to 3.
weapon swapping was already in all 3 games. 3 just smoothed it out.
How it smoothed it out was pretty big. “Quick” switching between Alastor and Ifrit in 1 had animation time (as opposed to equipping them manually in the menus), and the weapons in 2 didn’t even matter because, IIRC, the only different melee weapons were all swords with slightly different attributes.
Going from cumbersomely switching weapons through a clunky menu to being able to switch between two sets of weapons (one melee set, one ranged set) allowed combos to expand to greater heights without slowing down the gameplay.
In DMC2 that’s just because of bland weapon design, the switching still worked though. It’s a change, but it’s not some fucking drastically huge change, not as much as the styles thing. But even with styles, Swordmaster and Gunslinger are basically the same in effect. Trickster and Royal Guard did make you actually play very differently, but Sword and Gun just gave you different attacks really.
capcom, why in the world would they reboot DMC?