Devil May Cry!

Is there a ton of that ledge grappling nonsense in the game. After the demo and watching the fight with Mundus it looks like the game has more than it should have.

Yea, there’s a lot of sections you have to grapple onto ledges. Outside of combat, feels like they tried giving you something a little extra to do when traveling the world by making it somewhat a platformer.

-_- Platforming is fun and all, but if all you doing is air dashing and doing that grapple, then bleh. I assume the game is fairly short playing it on Normal?

If I read correctly, the game lasts about 7-8 hours on the first playthrough. But loses its charm about half-way through after you get most of the tools.

From what I’ve seen(full playthroughs on various difficulties), the only way to make the game short is to use Super Dante on Heaven or Hell since everything dies in 1 hit. Boss fights have too much of the pull/lift forced in there so there’s no way to speed that up like how you can kill Berial in 2 minutes even on the hardest of difficulties in DMC4. Not to mention you cannot skip the mid battle cutscenes. Pre-DmC people would DT and run through but you cannot do that here and the DT gauge takes a lot longer to fill. And Stinger doesn’t seem to be as fast as before and having to double tap it each time feels like it slows down its use as a traveling move. Double forward jump to air dash seems to be the fastest way to get around. And of course there’s the constant CONSTANT platforming.

dp

slightly off-topic, but Kamiya confirms RE4 became DMCon twitter

Apparently, according to subsequent tweets, the hero was going to be Dante regardless. Now that would’ve been hilarious

8 hours? I can do that in 2-3 sittings. I hate mid battle cutscenes.

News update from 2001. XP I remember reading that in EGM.

Another news update. Leftover resources from RE4 and DMC1 development is how Haunting Ground was made.

Sent from the past using my time machine.

Agreed. While it may take away “some” of the replay factor, Normal may just not provide the warranted challenge. Star Wars TFU was a prime example in my book.

Will probably pick this up during a steam sale, it seems decent enough from a gameplay perspective,
but that doesn’t do much for me considering the standard that was set by previous games.
The one thing that really bothers me is that the style point mechanic has been so neutered now that you don’t actually have to mix up your moves to fill it
(unless this has been fixed now) It’s a small thing, but makes the game more satisfying in the long run considering style is the entire focus of DMC.

How about stop posting altogether.

You’re a little late, kid.

The guy streaming and DahBomb said you had to play the easier difficulties first. One of these groups have to be wrong, hopefully you can unlock the harder difficulties from the start.

Well, to whoever says you can’t judge a game without playing it, suck my balls because a lot of these reviews from players are saying exactly what I assumed the game would be like. I’m not calling myself an oracle, just that you can get an accurate impression without playing or just the demo.

kinda vague but I’ll take it.

crotch called it.

Whoever is in this thread that is interested in DmC info might want to lurk GAF http://www.neogaf.com/forum/showthread.php?t=507773&page=37

Seems like someone from NT is listening or a GAF person works for NT

Granted, most of us predicted a much worse game when we heard “DMC being rebooted by Ninja Theory”. It’s a minor miracle this game isn’t absolute gutter trash. Gotta give them props for leveling up from aggressively awful to semi-competent.

Capcom and the DMC3/4 guys really helped