EDIT:
It was revealed on an IGN stream that you will start on the highest level you attained before Taken King. If you are level 34 now, you will start at 34.
They said light is still a thing. It determines the attack and defense ratings of items.
Yea over the last couple of weeks Iāve been so close. Two weeks ago I died with 2 minutes left in the match. This time I turtled it up once we were 3 kills away from winning and got my first piece of destiny hate mail.
it said the last one was still pending so i canceled and sent another one.
lmk if its still not there
yeah, you do all this dumbass work outside of the damn game all for what again?
to be honest if they dont improve on making it easier to find people to play with with TTK iām not wasting my money. tired of lfg sites or constantly hoping a friend is on. ill still enjoy the benifits of the weapon patch and whatever else but i just cant see myself constantly searching for people to play with in year 2.
Just need an invite to the PS4 clan. PSN is Utmost-Nutszo.
I hear you dude. Itās like Bungie lost all common sense after moving on from Halo. Half the reason I havenāt been doing Nightfall is that Iām sick of going to LFG all the time. Matchmaking is debatable. I understand the reasoning for leaving that out for raids, but Nightfall is pretty routine at this point, just like the Weekly.
No in-game clan support is just dumb. Dumping all the lore in an app instead of allowing players to uncover it in the game is just dumb.
Looks like TTK is taking the next step in the process HOW started - so all isnāt lost. Like I said before, theyāve finally given in (at least internally) that this is an MMO and needs to be treated like such.
I got to the Lighthouse three times in a row this time. I got a Void Summoner and two repeats. Fucking RNG⦠:#
I hate that map, but the way other people played it made it easy. It seems like everyone wants to play passive with their final round snipers. The capture point is at the top-middle of the map, so the team who fights to that point first wins. This week we had more overtime flag caps than all the other weeks combined.
I use Lucky Raspberry and Voidfang Vestments, so I always start with a grenade. People get tagged by nades, then run back to their spawn, and we just hold the top of the map. They are forced to take risks because we had the high ground.
The opening rush and positional, objective play is so strong in Trials(on most maps). I hope that the balance patch eliminates a lot of the dumb play in PvP. My team is at the top of the map, and we hear the enemy team firing their snipers in their spawn to get that final round ready. Weāre just sitting up here admiring the view while we wait on the flag. GGs B)