Demon's/Dark Souls Thread. Dark Souls II!

Did you have a covetous gold serpent ring equipped? Did you have 10 humanity stocked up on your char?

143 Soul Level. I use the Artorias armor set, including Abyss Sword with Black Knight shield (or Dragon Crest I think) and for bosses I usually use the Havel armor and shield with a Lightening Zwei +5.

Gotta get better at dat pvp then bro.

Yeah, you should be able to beat your average Dark Souls player with some skill and tactics, unless you have the worst build ever and un-upgraded gear.

^

Martian before you farm anything, have a covetous gold serpent ring equipped and a couple of humanity stocked up. Or else you’ll get really shit drop rates.

Dark Hand some bitches.

I used Dark Hand on 2 people near Firelink, the dude in front of Sens, and I tried it on the Undead Parish blacksmith but it didn’t work.

Also I forgot about that ring. I’ll have to try that later.

I ran with my girlfriend in Dark Souls for PC as a summoning buddy. She often took time to farm rats in depths and usually after an hour she’d share like…40 or so humanity.

So yeahhh it looks pretty efficient to me.

Guides say get the baby skeletons…

make sure you have that snake ring and Humanity is 10… lmfao.

I think the drop rate just reduces :confused:

  • I’m gonna need help beating Nito and getting that rings thats in there later this week :confused:

Firday?

Which ring?

Here’s a list of NPC’s with humanities to steal via Hark Dand.

Beat Gwyn the other day. He was disappointingly easy. Didn’t expect the credits to roll right after, maybe I should have picked the bad ending? Anyways, this game is tons of fun and has easily become one of my favorites, but I think the difficulty level is definitely overrated.

And I’ve seen a lot of fuss on the internet about the sequel including an easy mode. What’s all the commotion about? This game already has an easy mode; it’s called summoning a phantom.

You dun stirred up the hornet’s nest.

Yes, Gwyn is easy.
Allowing you to parry him just ruins him as a boss.
Game is only hard if you play stupid.

Trying to cut off Kalameet’s tail is a fucking chore. Is that sword even worth the effort?

The difficulty of Dark Souls is massively dependent on what type of character you played and what kind of knowledge/skills you carried over from Demon’s Souls (if any). Also factor in things like whether you missed any NPCs/items/drops that are relevant to your character build and what order you approach the different areas in and you have a very subjective level of challenge. An inexperienced sorcerer/pyromancer who misses some of the spell vendor NPCs is probably going to have a hard time. A player who is not good at parrying might have a hard time fighting Gwyn. A player who tries to dual wield or 2hand their weapon all the time and not really use a shield on their first playthrough is probably going to have a hard time. so on and so forth.

When I played my first character I picked thief like I did my first time in Demon’s Souls and played a lightly armored dex character. I rang the first bell and ended up going in the back way to blighttown via the master key without even touching the depths, at a rather low level with maybe a +5 weapon at best, not knowing I came in backwards. I spent a long time slogging through the swamp that negated a good part of my character’s survival abilities (speed/evasion) and going backwards through the level, which meant that even once I got out of the swamp those infinitely spawning insects kept chasing me through half the level until I got to the upper bonfire. After finally managing to get to the end I was met with a locked door and had to trudge all the way back down the normal way, without a repair box. At which time I finally found Quelaag’s lair and she promptly bitchslapped my unprepared ass back to firelink shrine to wander around and look for another area to clear.

If I had played a strength build or something I might not have had the master key and got confused in the first place. I also might have had an easier time in the swamp due to higher poise, defense, etc. that would have made it easier to tank through that section. I might have had a bigass greatsword like the zweihand that could knock even high poise enemies flat on their face with one swing and then smash them into the dirt again when they stood up. I was also operating on a principle I held from when I played Demon’s Souls where I pretty much never spent points on vitality and just focused on not getting hit. For various reasons, having increased HP is more worthwhile in Dark Souls and doing that just made the game harder than it needed to be.

Basically, Dark Souls can cover a wide range of difficulty, but what it really does is force the player to think about what they are doing and actually understand the game mechanics. A lot of games these days don’t really do that, and that is where the idea of “difficulty” comes from. You WILL die, probably a lot of times, but all you need to do to overcome it is usually just to be careful or figure out a general strategy, or simply go to another area until you are ready to come back and face the current roadblock again.

/unintentional wall of text

I think this sums it up the best.

It’s a good game design.

Anyways my first run in Dark souls, I didn’t do any summoning and I didn’t even know you could parry Gwyn at the time. So lol. I ran a typical tank STR/END build with Child’s mask + havels ring/old ninja ring. It was brokenly good so I didn’t even need summoning.

They nerfed that of course.

That’s what I recently finished doing as well, sans the Child’s mask.

If you just finished, imagine doing ninja flips that cover huge distances with a bullshit amount of iFrames in that suit of armor while having insane stamina regen from the mask + grass crest ring. Was stupid lol.

Good thing they nerfed the masks and the ring.