Hey Saitsu if you don’t mind i want to record some of theses combos to help out everyone who want’s to play Nightwing is that fine?
i will upload the one you think that matter more just hit me up
Alright, I went back to the OP for the Combos and after editing and retweaking them, all of them other than the Escrima MB combos can be considered somewhat essential. The only other combos I’d consider omitting is the Meterless Stance Switch combos in Staff. That one is your discretion.
It’s at Start of the Match. Our usual options there are…
b2
j3
Which is usually great but there are some characters like Joker or GA who’s J3’s wreck us up there. So I got to thinking. At the distance at SoM, the opponent can’t cross you up (one weakness of Scatter Bomb). If done immediately (and I mean immediately), it will beat out pretty much any jump attack if the opponent decides to jump at SoM. And you can option select MB to get a decent juggle afterwards.
It’s a guess however, can’t do it on reaction. You have to assume the opponent is going to jump. However at the least it serves one niche now.
A great thread for a great (and complicated) character. Kudos to the OP, and to PCP for the videos. Keep up the good work gentlemen.
I too have been starting some matches with scatter bomb when I play online (where most people tend to be rather jump-happy) and it is good for getting that early momentum. Really my only gripe with Nightwing is that scatter bomb has no use outside of this. Its speed and limited range make it extremely limited as an anti-air - you have to predict the jump, and even then there are better options. The MB version might have more utility as a defensive option since it has the bigger radius, but I haven’t experimented too much with it. I’ll mess around with it this weekend, and I’ll let you know if I find anything to contribute. As it is, if it were only quicker on startup, or perhaps if it had the range of say Green Arrow’s explosive shot, I’d be content.
Indeed, and what’s heartbreaking is that the move could serve as a function the kali sticks otherwise lack. Hard to complain too much though - It’s not as if Nightwing is lacking in tools, and stance change -> Flying Grayson serves well enough to stuff the opponent’s miscalculated jumps.
I found scatter bomb to be great against air dash characters and characters with moves that advance them forward in the air like wonder woman, if you know they like to “spam” those you can just throw it out there, if they go for it they’ll get hit, if not you’re safe because they throw those out from a distance anyways…helped me out alot in matchups like Superman, Wonder Woman, Hawkgirl (yes there are actually some hawkgirl players lol)
honestly nightwing can’t do much against any air to air combat except bat-rang which is why he only a A rank fighter. i fought many hawkgirl, superman, raven, green lantern and wonder woman; and in all these match-ups i’ve lost because there keep away and fly ability. if nightwing can’t get in, it’s going to be a really tough fight (IMO)
I honestly never had a problem fighting against Lantern and Raven as Nightwing. All you need is patience when fighting against a Raven. If the demon bitch gets soul crush and the other invisible projectile when I’m at least midscreen that’s her ass. I just need to look out for wake ups and not jump as a good player will soul crush on reaction. Lantern’s zoning is garbage and the battling ram is all he has for air mobility.