You must not be using your assists correctly if your friend is wavedashing under you.

Bait out any move from sent and punish during the recovery frames. That or kill him the second you touch him, unload everything needed, there can’t be anything move brutal on their team other then sent(unless they run the sent/phoenix combo x/)

At the risk of sounding like the scrubbiest scrub who ever scrubbed, I find it extremely difficult to deal with someone spamming Upwards Sentinel Force repeatedly. It seems that there is a really tight window to super jump over it, and I can’t even do a forward super jump without getting caught. Couple that with even the slightest lag or good assist usage, and It’s extremely difficult to get out of the corner.

I use Taskmaster, Wester and Super Skrull if that makes any difference. Obvious solution seemed to be SS with Meteor Smash/Death Sentance, but that seems to get caught out too unless it’s timed to perfection.

Also, Weskers H Counter move seems to work against his Spit pretty well sometimes.

his armor isnt really what bothers me…it’s his ridiculous amount of damage per hit…in level 3 xfactor he could quite literally hit you 4 times and you would die…i use dante so it really effects me…but i also found that teleports work wonders if you can use them right

sentinel hits way too hard. that’s the only problem.
he’s just a normal character with basic strategies. his keep away game is easy to get around.

except he hits WAY WAY too hard. its absurd and broken and a flaw in the game. a 3 hit combo with sentinel takes like half of your life bar. every basic sentinel bnb takes AT LEAST 80% of every characters life bar. its dumb.

oh well. basically the strategy with sentinel is ‘dont get hit’.

i prefer him to try to zone me out with his yellow shit. at least i’m not geting death raped by his broken combos

This

phoenix and dormamu’s keep away game is a lot more irritating IMO
Sent should do alright against dark phoenix as long as he got supers, just don’t let that bitch super jump.

nobody does “alright” against dark phoenix, the closest thing is a dph mirror match

Dante Vs. Sentinel is a huge problem for me, especially when I have no assists, and when he’s jumping/flying around. What liable ways are there to force him into blockstun so you can land teleports? I haven’t found his QCF+C move as useful as I hoped, since a HSF would just go straight through, putting me on heavy chip damage.

As Justin wong says… “No respect to Sentinel” … I’m 150% behind that

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:slight_smile:

What are the details on the number of non-projectile hits his armored attacks can absorb once the armor starts?

s.M
c.M
S

To answer my own question, it looks like s.M and c.M, once armor starts, can both absorb one non-cinematic hit and will get hit by the 2nd. While S will always complete regardless of how many hits are connected unless a connecting hit starts a cinematic of some kind.

This thread sure became obsolete in a hurry, huh?

They need to do to rocket punch what they did to Akuma’s tatsu and Captain America’s shield slash. Doing five rocket punches in an air combo is ridiculous*.

*: This is after an aerial exchange as well.

I’m pretty sure people forget Sent’s low B hits low cuz he’s so big and shit. o_O

Imo sentinel is anything but exceptional. His zoning is bleh, if you jab him his assist disappears (much less you know use projectiles yourself), and if you just dash forward and block while calling assists you can pretty much rape him if he tries to jump and do anything. Hell his damage is only ok compared to a lot of the cast to be honest. Imo only things he has going for him is random herp derp super armor, solid assist, unfly, and j. B/S. There are many characters that give him loads of problem.

I’m so on the fence about this. I’m running Dante/Sent + Assist, and I often consider replacing the robot with someone who’s proven to be an effective character on point. But then I get in the lab and fuck with Sentinel, and I convince myself that he really does have alot going for him. He has some nasty strike/throw mixups, and he can run some tricky left/right fly mixups. His air normals are very well designed, and allow him to play a legit footsies game off the ground. He’s one of the few characters who can call assists from the top of the screen. I’d argue that he’s one of the most versatile DHC characters in the entire game. (The list could go on, but fuck it.)

Regardless, I’m definitely not disagreeing with you. In the end, none of his amazing tools matter if no one is able to make them work. In tourneys, he has indeed looked “anything but exceptional.” But does that mean he’s an unexceptional character?

I don’t know, I’d say the jury is still out regarding Sentinel.

I think he has some potential with his j.B air control and unfly mixups. Just imo his zoning game isn’t very strong without doom missiles and once someone is in sent’s face it’s just a guessing game where sent isn’t favored, especially if the opponent can duck st. B. I like sent and will probably continue to rock him because drones + disruptor is just silly but sent can be easily shutdown imo.

My problem is not so much with facing Sentinel but people who use his assist nonstop every chance they get. It is so nerve racking.

Yeah I use sentinel for the assist and dhc/dhc glitch, it looks like most people do.

I don’t really know where he places, sometimes I think he’s just totally useless on point and I go/see 10 games where he can’t do anything. Then he randomly domes up 3 characters.

i suggest using zero’s super which makes the clone then shoot as many fire balls as you can