DeeJay General Discussion

I can do it on yang, but that’s 3 times out of 100 games. How do you go about finding unblockables?

finding unblockables is just grinding trying to find them

A setup a character can block both ways can be a good point to work from though because it might be tricky on another character, either unblockable or fake crossup. Or you can delay the setup a bit and be able to get results. It’s hard.

Knee shot crossup usually happens on mistake for me, from the enemy crouching…for whatever reason they may be doing that.

Do you guys anti air with normals while walking backwards? Maybe it’d be easier to catch good focuses after a reset with something/reset them into fireballs…Sounded decent when I thought about it…I dont know…I’m pullin straws.

2012 really needs to give us something, man.

Also, Does it matter what sobat you facd on block? You’re negative either way right?

I just recently began using DJ (past week or two) and I discovered something unintentionally. DJ’s slide (c.HK) goes right under Oni’s cross-up attack. I apologize if you guys already knew this, just sharing my discovery :). I trying to learn Dee Jay as I feel he’s stronger than my original main, Vega. And I’m comfortable using him, which is rare for me. I’m not comfortable hardly using any characters besides Vega, and somehow Dee Jay fit my style.

I was messing with some resets in Training.

His reset game isnt all great…not only because of his moves…but because he wont get much from it anyway.
The most interesting resets are the ones that involve lp. slash and lk.sobat…but I’m not to sure about sobat working due to the recovery of the move.(when looking at that move… the recovery seems really bad…He kinda just stands there in that last few frames of the move)

level 2 crumple>delayed mp> lp slasher seems the most practical and usefull all. I reall hate that it leaves you at a range that where st.mk only hits far. Seems like an option you might consider early on or when there is no meter. Lk sobat version seems even at best. Tragedy…could’ve been really awesome.

Anti air version are basically the same thing with lk sobat being a lil bit better…still in order to get the reset setup you have to hit with a cl st. mp AND have back charge. Good luck with that. The buff to f.st mp should change the game up a little.

I WANT LESS LK SOBAT RECOVERYpouts:annoy:

Welcome to the community, Platinum! I didn’t know that about Dee Jay’s slide, but it doesn’t really surprise me. The problem is that Dee Jay’s slide is too slow for you to really use this during Oni’s short-range slash mixups, and if for some reason Oni’s doing it full-screen you have better options than to slide underneath it. But always good to know, and it’ll likely be a pleasant surprise if you try to pressure with slide at mid-range and the Oni slashes over you.

I can land any link with 100% consistency, dash ultra all day long, etc. but no matter what I try I just can’t make my crossups ambiguous at all despite having thousands of matches played with deejay. I’ve tried using all kids of different spacings, altering the timing of mk, mixing in knee shots and nothing seems to work for me.

Anyone have any fixed setups for ambiguous crossups I could try? Perhaps off of a forward throw or something like that? I’m clearly incapable of eye balling the spacing.

Just get into the range where Dj can j.mk on the top of the chars head. Press the mk at different times to get a cross up or not. It’s pretty simple to learn the range.

“Feeling out” corner pressure string against ryu: j.mk-st.lp-cr.lp-n.j.hk-cr.lk-lk sobat

Lp shoryu’s will miss the jump…and you can almost garuntee someone is gonna press something if you fadc the sobat into more pressure.

N.J. mk is really good for stuff like this against big chars like sagat because he actually has to block the n.jmk rather than it missing like it does on someone small like ryu.

is everyone playing marvel? lol

playin on makoto and happy:encore:

Anyone happen to know any safejump setups or a list of them that’s knocking about? Pretty much the most basic thing you need to know about playing a character but can’t seem to find any noted down about these parts.

there are no setups. you have to eyeball it =/ its annoying, but an easy one to start with is lk sobat to knee shot.

Final change log. crosses fingers

I’ve been playing call of duty :frowning:

There are setups, I have a few.

cr.mk, whiff cr.jab, j.mk(6 frame+cammy/sagat/blanka) kind of hard because of 1 frame timing.
f.throw, backdash, j.whatever(6 frame+cammy/sagat/blanka) mad free because the b.dash is bufferable from the throw.

It’s also possible to safejump off of mk/hk upkicks quickstand, but because of how characters juggle differently, fall at different speeds, etc., the setups aren’t universal. combo to hk upkicks, j.hp is pretty nice vs. honda though, will cause buttsplash whiffs and you can block ex headbutt/super/u1. There is way more to this, and you can safejump a whole bunch of stuff.

Deejay players should be trying to find different stuff off of mk/hk upkicks, in both aa and combo situations.

i knew about the honda stuff. didn’t know it technically counted as a safe jump.

its not hard to make them up because knee shot can be done at anytime during a jump.

the problem is going to lie in when you catch somebody with upkicks upkicks because the high changes. It might not be a safe jump by definition, but it would definitely bait some reversal DPs.

Great shit veserius.

my biggest problem with kneeshot setups is that they are timing based, and therefore you might as well just time a j.hk or whatever instead, and use kneeshot to keep them on their toes. Autotiming setups are the best because you can’t mess them up. That f.throw setup is literally impossible to mess up as long as you know how to mash backdash.

Yeah if you AA, it can be really different. However depending on the height you catch them you can pretty much know if you’re good to go if you’ve practiced on various characters. I used to have a mental table of what upkicks to use on who, but I don’t have it any more, but you can get a lot of tricky crossup that makes reversals whiff/safejump stuff off of upkicks.

And yeah no problem, I feel like I gotta help you guys out sometime. My Deejay was never all that good, but I can relate to you guys because I know how hard he is to play well. You don’t have a lot of margin for error, and your rewards for playing well generally don’t equate out to the effort put in.

Oh also before I forget I wanted to mention this after that set we played last week.

Wakeup focus backdash is pretty good vs. Blanka. If I do raw elec you’re safe, if I do cr.lk xx elec, you’ll backdash the elec part and can punish. Deejay’s backdash is normally kind of ass, but unless your backdash is like Gouken level you can get some utility vs. Blanka. Raw backdash is pretty weak though because it loses to os sweep free, but if you mix it up and do it once in awhile it can help your success rate with wakeup ex sobat/mgu because they will beat the os sometimes, especially sobat.

Basically it forces Blanka to play honest instead of just getting free pressure off of every knockdown, and I find in general people don’t focus backdash enough against me.

thanks for the blanka tips. the local blanka player played a lame style instead of footsies so i can use all the experience i can get.

he stopped playing though, but will return in AE.

Yeah I think Blanka has to be really adaptive in the matchup. The goal is to play footsies and eventually get a knockdown, then go crazy and rtsd. If you have a good life lead THEN you can sit and play lame. I feel that way about a lot of Blanka matches though to be honest. I feel if Blanka tries to play purely lame he doesn’t have the damage(honda)/pure keepaway power(sim/guile) like some other characters to support it, and eventually he’s going to have to fight a character who has the life/meter lead and that’s bad when you are a character who needs to regulate both of those things. If he plays rushdown he doesn’t have safe enough mixups, and if you try to go into rushdown after playing purely lame for awhile you have to do unsafe stuff to try to catch up. Better to just use his underrated footsie tools to start safe offense, then use the meter you build from the sequence to either punish a mistake or get them off of you and let you start another sequence.