Q

If I’m close enough to cl.hk, I’m close enough to cl.mk, cr.mk. It’s a 2 frame link and not character specific. I don’t care if Daigo used cl.hk, I would still link cl.mk, cr.mk or cl.mk, cr.lp, st.mp/cr.mp xx sobat.

If “you” are not confident at hitting a 2f link, well fine, do you and cl.hk. But telling people that it’s the go to button is something I can’t agree on.

Wasn’t talking about cl.mk, cr.mk, I was talking about cl.mk x2, cr.mk. No problem with cl.mk, cr.mk. If Daigo is using cl.hk he has a good reason for it.

copying good players blindly is an ok way to improve, but actually using critical thinking to evaluate why they do something is more important.

Sometimes the best players go for dumb shit. It’s important to be able to see them as human and recognize when they aren’t doing optimal stuff. And if you’re trying to improve, there’s no reason not to try and go for optimal shit in every situation. walk forward cl.hk as some kind of punish simply has no place when other, better options exist.

I’m not talking about just blindly copying them. I was only listing off the uses for DJ’s normals, trying to highlight that cl.hp is the only one that’s devoid of any use, and the remainder are pretty solid, along with some suggestions for cl.hp. Cl.hp is the most damaging normal he has. You’re right, cl.mk, cr.mk link would be a better alternative under any circumstances as it does more damage, 10 less stun, and grants hard knockdown, but I put some stock into cl.hk because I’ve seen it used as a button for damage in an abrupt situation that doesn’t give you much time to react. Buddha’s probably right, maybe PIE_Sci just likes to use all the buttons and there’s no real point to his putting cl.hk to use save for the swag or feel of it, but it was something I noticed the last couple of times I watched his streams and he has a solid Dee Jay.

I think it’s easy to say that you should go for the utmost efficiency at any opportunity, but the actual execution of that philosophy in the heat of a match can sometimes go south, and at times you slap single hard hitting button instead of going for a superior, consistent link. But you guys are right – cl.mk, cr.mk is easy as fuck. Maybe I put too much stock in PIE_Sci. I dug in a lil too hard in defending the normal for that purpose – my point was that cl.hp could have a purpose as a normal you go for when you don’t have charge if it got some proper buffs, I wasn’t really here to champion the righteousness of the raw cl.hk punish, which I ended up doing anyways I guess.

is everyone in the dee jay fb page? i’m working on a guide

link?

https://www.facebook.com/groups/DeeJaySF/

If only I used FB. SRK and Twitter plebian for life I suppose.

And just to fill my status quo of Fischbs hate.

Fuck you, you are wrong. Stop being happy about DeeJay. >:c

Fuck you Froztey you can’t hang onto DJ just like you couldn’t hang onto the original 13 colonies. Go sip some shitty tea.

I like this guy^ =D
A fellow lover of Deejay!

I love DJ man. If they would only fix his cl.hk/cl.hp (former needs to not whiff on second hit at max spacing, latter needs to hit crouching on first hit) then I would have no complaints left. If they’d take it a step further and make the second punch of cl.hp red focus cancellable I’d be really close to done about complaining. But who can ever be completely done? ;3

After playing DeeJay and getting back into SF and hitting my beloved 3000pp scale again, I’ve come to the conclusion that DeeJay isn’t as bad as I thought he was. Aside from a couple really bad match-ups he’s not terrible.

That’s all I can be bothered to type, busy downloading Ground Zeroes for free, thank you based PS+ gods!

DJ is the best J. Needs cl.hp removed from the game and EX MGU’s AE range to make a return.

Hey guys, please sign the Dee Jay SFV petition if you can spare a quick second

Fuck no. After his mediocre appearance in SFIV I’d rather just see some other characters from the other games, namely people like Urien, or Sodom. IMO he’d be a waste of a character slot, like Dan.

On another note, some good attendance from DeeJay at HadoCon, saw a player named Tangent who was doing pretty well for he lacked a little in the neutral game and got most of his momentum from the dreadead DEEEEJAAAAAY VORRTTEEEEXXXX. But in his defence it was due to his opponents not understanding the fake cross-up knee shot mix-up…every one fell for that, pretty weak tournament in regards to player quality. His anti-airs were mad good. He’s okay but he needs work in a lot of departments, and should pick U1 in some damn match-ups. Kurokiba showed up too. He shouldn’t have. Kappa. Think he went out to a Rose or something as the commentators were saying it was DeeJay’s favour. God rest his soul. And some dude called KS_Tali was having the time of his life in the Twitch chat about about DeeJay, that was kinda funny too. I’m ready for EVO personally though, need some serious high level play and HOPEFULLY another 1st time champion.

And ONE more thing… - I have a pretty big event coming up, and my first offline venture VSFighting that’s a CPT event, I’m at a crossroad of who I want to train up for it. DeeJay is probably my best character in terms of knowledge and ability at the moment but he’s kinda weak and I get bodied by certain characters (Seth, Blanka, Rose, Guile) and I need some tech or just general tips for how to level myself up. Looking for any good option selects as well if there are any, regardless of difficulty.

I’m working on a guide for option selects. I’ll try to post it here in the next few days.

After playing SF5 day one for five minutes and going back to SF4, I’ve hated every minute of it. Think I’m done with fighting games until SF5 drops, play USF4 occasionally but I don’t think I’m ever going to hit the training room again, I don’t enjoy any of it. I’ll just play with my Ken/Cody/DeeJay casually.

Hi guys … I want to play DJ for the rest of the SF4 life-time and I must say I enjoy it a lot.

I think that DJ is a solid preparation for SF5 … XD

For sure he has a semi Vortex game … but playing a strong fundamental DJ will be pretty similar to playing a SF5 character with footsie, FB, fundamentals and lots of reads.

He has:

  • A Reversal that is 100% commitment (without FADC ability)
  • You cant abuse his back dash (because it is so bad)
  • He has already a crush counter (with far HP)
  • He is a character that has a usefull super and therefore can be played to get super to hit-confirm it into big damage
  • He is a lot of specials and normals that are only usefull for certain situations

For sure his damage output is not that great but I do think that playing a footsie/fundamental DJ is a pretty good training for SF5 … if you don’t rely to much on FA.

For me it is nice … because learning a new character now is just training and I also believe that 1.04 DJ is a pretty solid character so far … not top but solid.

Does anybody can tell me some regular and usefull anti-3-frame-DP set ups ?

I am playing against a pretty solid Ryu off-line … and I am eating a lot of light DPs … o.O … need some set-ups that stuff it or let it whiff … (this dude knows how to delay and auto-correct)

Would be great to get some ideas after the regular KD stuff.

Thx

f.throw, whiff cr.hp, j.mk usually beats dps. Autocorrect will beat the setup though.

lk.sobat into instant knee whiffs and baits dps.

when you get more experience you can just bait dps by manually timing a knee shot to land early.

Many thanks … I watched a ton of DJ matches lately … and it looks like that top players often do a tiny step forward after --> sweep, lk sobat --> and than jump in with MK.

Cant say if this beats out delayed DPs because basically all the players didn’t challenge this set up … XD

Any good viable set ups after sweep or lk sobat ?

THX