Well, I don’t think anyone was really talking about 3 and 4 string links. Sucks if you cant get them but that requires work on your part. st.mk-cr.mk link suffices and is reliable. There’s nothing wrong with deejay getting more damage on a normal…but how much does that really help? I think a good idea for the move would be to make it an attack that deals hella stun. Maybe that way the move whiffing crouchers will be justified and you actually have a reason to combo into it. Deejay stuns no one, hardly ever. You make 5 to six right guesses before it ever happens.

I like the idea of more stun on cl.hp. Coupled with more damage I think it would make the normal useful. Add damage and stun to cl.hp, fix the first hit whiffing on crouching. and fix cl.hk’s second hit whiffing at max spacing, and DJ’s normals would be looking really solid IMO.

Cl.hk is useful for frame traps and confirming into Super without a ton of scaling, which is a solid tool. Cl.hp would be good if it was the go-to “I don’t have charge but I want to duff this bitch” normal.

I don’t like how cr.lk has a big stupid hurtbox out front before the active frames, I guess that’s a leftover “woops” from Capcom when they changed it from 3f to 4f at one point. Just doesn’t seem like it’d be intentional. I can live with it though.

I’d prefer a revamped st.hk to give him some authority without charge in footsies, having one button the opponent needs to respect would change some matches drastically. Because you already have some options up close I don’t see why cl.hp/cl.hk need the change over st.hk, you could just go cl.mk > cr.mk or cl.mk > cr.lp > cr.mp > sobat if you want damage up close.

Also I haven’t ever said this but just so I can say I have - Fuck DeeJay’s hitstun hurtbox.

i mean i suppose it’s fun to theory craft but this game is in it’s final form so we work with what we got.

He has a button the opponent needs to respect, it’s LK Sobat. His St.mk is a good poke, his st.lk is a great fishing tool, his MP’s have great hitboxes, LP is fast and has high priority. St.hk still has a minor role in the neutral game. Great range, great pushback, 3 active frames in a generous area, and DJ draws back into his neutral stance away from the attack unlike other normals where the character remains in place. It’s also good as an anti-air in certain situations. The worst part is the terrible frame data, but the pushback is pretty damn far that it can put you outside of potential punish ranges. It’s not completely useless. You can’t judge everything strictly from frame data.

Cl.hp would be a nice change to give the button some use, considering all his other buttons have uses. You could go for cl.mk, cr.lp, cr.mp > Sobat, but you could also just go for the duff punch for good damage and good stun (as per Thunda’s well thought suggestion) without the risk of dropping a combo.

Q

If I’m close enough to cl.hk, I’m close enough to cl.mk, cr.mk. It’s a 2 frame link and not character specific. I don’t care if Daigo used cl.hk, I would still link cl.mk, cr.mk or cl.mk, cr.lp, st.mp/cr.mp xx sobat.

If “you” are not confident at hitting a 2f link, well fine, do you and cl.hk. But telling people that it’s the go to button is something I can’t agree on.

Wasn’t talking about cl.mk, cr.mk, I was talking about cl.mk x2, cr.mk. No problem with cl.mk, cr.mk. If Daigo is using cl.hk he has a good reason for it.

copying good players blindly is an ok way to improve, but actually using critical thinking to evaluate why they do something is more important.

Sometimes the best players go for dumb shit. It’s important to be able to see them as human and recognize when they aren’t doing optimal stuff. And if you’re trying to improve, there’s no reason not to try and go for optimal shit in every situation. walk forward cl.hk as some kind of punish simply has no place when other, better options exist.

I’m not talking about just blindly copying them. I was only listing off the uses for DJ’s normals, trying to highlight that cl.hp is the only one that’s devoid of any use, and the remainder are pretty solid, along with some suggestions for cl.hp. Cl.hp is the most damaging normal he has. You’re right, cl.mk, cr.mk link would be a better alternative under any circumstances as it does more damage, 10 less stun, and grants hard knockdown, but I put some stock into cl.hk because I’ve seen it used as a button for damage in an abrupt situation that doesn’t give you much time to react. Buddha’s probably right, maybe PIE_Sci just likes to use all the buttons and there’s no real point to his putting cl.hk to use save for the swag or feel of it, but it was something I noticed the last couple of times I watched his streams and he has a solid Dee Jay.

I think it’s easy to say that you should go for the utmost efficiency at any opportunity, but the actual execution of that philosophy in the heat of a match can sometimes go south, and at times you slap single hard hitting button instead of going for a superior, consistent link. But you guys are right – cl.mk, cr.mk is easy as fuck. Maybe I put too much stock in PIE_Sci. I dug in a lil too hard in defending the normal for that purpose – my point was that cl.hp could have a purpose as a normal you go for when you don’t have charge if it got some proper buffs, I wasn’t really here to champion the righteousness of the raw cl.hk punish, which I ended up doing anyways I guess.

is everyone in the dee jay fb page? i’m working on a guide

link?

https://www.facebook.com/groups/DeeJaySF/

If only I used FB. SRK and Twitter plebian for life I suppose.

And just to fill my status quo of Fischbs hate.

Fuck you, you are wrong. Stop being happy about DeeJay. >:c

Fuck you Froztey you can’t hang onto DJ just like you couldn’t hang onto the original 13 colonies. Go sip some shitty tea.

I like this guy^ =D
A fellow lover of Deejay!

I love DJ man. If they would only fix his cl.hk/cl.hp (former needs to not whiff on second hit at max spacing, latter needs to hit crouching on first hit) then I would have no complaints left. If they’d take it a step further and make the second punch of cl.hp red focus cancellable I’d be really close to done about complaining. But who can ever be completely done? ;3

After playing DeeJay and getting back into SF and hitting my beloved 3000pp scale again, I’ve come to the conclusion that DeeJay isn’t as bad as I thought he was. Aside from a couple really bad match-ups he’s not terrible.

That’s all I can be bothered to type, busy downloading Ground Zeroes for free, thank you based PS+ gods!

DJ is the best J. Needs cl.hp removed from the game and EX MGU’s AE range to make a return.

Hey guys, please sign the Dee Jay SFV petition if you can spare a quick second

Fuck no. After his mediocre appearance in SFIV I’d rather just see some other characters from the other games, namely people like Urien, or Sodom. IMO he’d be a waste of a character slot, like Dan.

On another note, some good attendance from DeeJay at HadoCon, saw a player named Tangent who was doing pretty well for he lacked a little in the neutral game and got most of his momentum from the dreadead DEEEEJAAAAAY VORRTTEEEEXXXX. But in his defence it was due to his opponents not understanding the fake cross-up knee shot mix-up…every one fell for that, pretty weak tournament in regards to player quality. His anti-airs were mad good. He’s okay but he needs work in a lot of departments, and should pick U1 in some damn match-ups. Kurokiba showed up too. He shouldn’t have. Kappa. Think he went out to a Rose or something as the commentators were saying it was DeeJay’s favour. God rest his soul. And some dude called KS_Tali was having the time of his life in the Twitch chat about about DeeJay, that was kinda funny too. I’m ready for EVO personally though, need some serious high level play and HOPEFULLY another 1st time champion.

And ONE more thing… - I have a pretty big event coming up, and my first offline venture VSFighting that’s a CPT event, I’m at a crossroad of who I want to train up for it. DeeJay is probably my best character in terms of knowledge and ability at the moment but he’s kinda weak and I get bodied by certain characters (Seth, Blanka, Rose, Guile) and I need some tech or just general tips for how to level myself up. Looking for any good option selects as well if there are any, regardless of difficulty.