See, you are proving my point. That was a classic Capcom Unity post. The misinformation, wack sarcasm, logical fallacy, Continue. This shit is entertaining.

Likewise.

Poking is a big part of playing footsies. You can’t whiff punish everything …and you gotta have pokes that don’t get beat out to bait people…that’s why all the characters I mentioned can really just get
into deejay’s face and spam shit because they know he doesn’t have the pokes or tools to stop them from playing dumb…that’s the point I was trying to make.
And like I said…all you (new?)guys coming out the woodwork to say Deejay is good and we just don’t know…more power to you like I previously stated. Your enthusiasm is appreciated…and I say this because
I realize that yes…it does seem negative in here to people who are not familiar with the Deejay forum…It can be a downer sometimes and I apologize. But if you were here back in the day(I lurked for like 4 years) and went through all the crap Capcom did to this character…you would understand.
On the contrary… We absolutely love this character believe it or not… that’s why some are so frustrated to see them nerfing a character who was never all that great to begin with. I’m a casual player so it’s all good…but some of the really good Deejays here go to tournaments…probably since SS4. And there is a reason why there aren’t many good Deejay’s placing high in tournaments and it’s not from not trying.

So if anyone was still entertaining this low crush idea, I went ahead and wasted my time to try it. As long as the other person doesn’t go for a late active frame meaty, it loses. No it can’t blow up crouch techs. The only success I had in the lab with blowing up crouch techs were counter hits. I used Ryu as the example, 4-frame c.lk. Whenever the c.lk. came out, it beat it or traded with EX MGU.

c.lk meaty and c.mk meaty won most of the time. EX MGU beat c.mk more, but only when Ryu tries to go for final active frame for the meaty, and when he’s point blank. Spaced even a little, and I didn’t get full hits, and despite getting the launcher, I was too far for dash U2.

Basically, and it’s not even necessary for all meaties, delay your meaty slightly against him so that you’re still beating any wakeup light move but not feeding yourself into EX MGU.

So just so there’s no stone unturned, this move is a garbage “low-crush.” I thought that uppercut comparison I made would probably be the case. I was wrong. It really is LESS useable than it was previously, which is kind of predatory considering it was never that good in this role.

fischbs, disregarding your understanding of this character as a whole, let me just say that this “Well, he has this” post is factually wrong. It has been proven wrong in theory by threi, and it would be proven wrong in practice if anyone wanted to waste time uploading footage of it failing to work. That would especially be pointless considering most don’t need to even test this to know that. For what it’s worth, I’m saying now that I tested it, and it’s bad. Worse than before, actually. To humor you, I’ll contain things to this post and tell you that it’s not that it “DOESN’T MATTER” that he has this, but that he ACTUALLY does not have this.

The veteran deejay players are determined to turn all new players away.
Deejay does have good tools, because there are few players learning to rely on the ones we are given, it is good that you guys are starting fresh and exploring those tools.
From our experience, they are not enough to keep people out, especially if knocked down. That being said, in any SF game, being knocked down is always going to be bad news.
The property on ex.mcb gives the move an extra three frames of invincibility to low attacks only on startup, meaning, the first six frames are invulnerable to lows, while the first three should be invulnerable to everything. Unfortunately the move starts in six frames, therefore any mid range meaty attack will stuff the move after the first three frames of startup.
Because of that, any player who knows Deejays wakeup options will use mid/high meaty attacks rather than lows, and any player that doesn’t probably doesn’t know the matchup or just uses midrange meaty attacks normally (which most people do).

You guys better stick to the sticky notes on this character forum for information, if you actually interact with anyone it will be a “Did you know that Deejay is terrible?” series of posts, directly or indirectly.

That’s how ex MGU works now…

I’ve been playing DJ since St, I can confirm, he is poop tier. I’ve tried using different playstyles with him. Nothing works. Nothing feels good. I guess he will just fade into obscurity. Ahh, I miss my Dee Jay. :'l

Wasn’t aware cr.mp was a low. It’s a mid. The only way EX MGU is going to beat anything is if –

“As long as the other person doesn’t go for a late active frame meaty, it loses.”

–it’s a late active frame low meaty.

If there are greater than 4 active frames remaining (or anything with active frames during frames 5 and 6 of EX MGU) in the low move you are trying to reversal with EX MGU on wakeup it will get stuffed, it has 4 frames of invincibility towards lows with a 6 frame startup.

In other words ASS.

Look, dummy. This is AE 2012

https://www.youtube.com/watch?v=QjO6Fl40T-M&feature=youtu.be

And this is Ultra.

Now, if I’m wrong about it feel free to correct me. Also, enjoy my executional errors.

this is not a new low crush at all. it was the same thing in AE, but it had longer low invincible frames due to the 12f start up.

now the i frames have been cut in half. So only 4f low invincible. Anything with a low of active frames will blow it up.

wishful thinking, but this will take a strong read to do.

I dont hate the positivity and all, but you new dudes jumping on the Deejay train a bit late, this shit sailed since ST, and was still bearable in AE2012 but USF4 is not the iteration you want to main Deejay in because you got too many good choices elsewhere. Even Dan looks more viable than Deejay now and thats saying something about the damn game.

I still use Deejay to shit all over the people who dont know the matchup, it doesnt mean he’s any better. Its like I had 6 or so tools to work with, now I am down to 4 (2 missing being l sobat and ex mgu).

I’m like 20/20 against all Deejay’s since picking up Rose. Stay free y’all.

I totally understand your somewhat negative outlook on the character, and I even understand that you think you are being helpful when you say there are other characters to select Etc. But I really think it’s too early to suggest that Deejay is complete trash in this game. New things are found out relatively often, and to disregard the nature of early onset discovery/rediscovery seems somewhat shortsighted. I want to play Deejay because he’s interesting, and I want to learn a new character. It’s kinda a shame that when I go to the place I would normally expect to find positive, helpful information, I instead find jaded, negative character specialists with a desire to draw LESS attention to their character, like that’s somehow going to broaden the knowledge base for Deejay.

Even if all of the changes are bad, or Deejay is less suitable for competitive play, you shouldn’t make more of an effort to discourage new players than you invest in actually developing new tech/strats with the Deejay we have now. It just seems so counterproductive and silly that it it makes me want to learn another character. Not because I don’t like Deejay, or I can’t make his design work, but because I don’t want to have to be bombarded by non-stop negativity and nonsense so early in the game’s growth.

Juri and Poison are so boss.

There’s a difference between being positive and being realistic, thus the Capcom Unity reference. No person is infallible but when arguing points with guys like Da Knut & Freej4y (and others) you’re talking to people who have put in documented man hours in the lab and road tested things.

Instead of doing goofy gipper speeches and coming in super late to the game calling others Negative Nancy, back it up with footage and results. Forget all the late game Deejay theory crafting. Show and prove is the best way to make a point as opposed to trying to refute tried and tested facts from reliable sources.

I’d love to see any of you new happy people FT10 Blackulas Rose. I think that would be a interesting place to start.

Blackula wants no part of my deejay. I am the only competent deejay in that match til proven otherwise.

Takes a lot of footsies and knowledge to beat rose. Sometimes that isn’t even enough and you gotta make hard reads, but that’s like all the deejay matchups lol

trust me ex mgu isn’t the answer for those far lows. only thing i can think of is whiff punishing with a sobat of your choice, but if they’re making you block it, then you have to hold it.

Oh, you mean, I should FT10 a good Rose player with my limited Deejay skillset/experience to help drive home these points? That’s bullsh*t. Simply expecting a less volatile community is not some attack on established character knowledge, or criticism toward the players that helped establish that knowledgebase. My point is that it’s hard for a new player to acclimate himself/herself to a new character when the character specific forum is full of jaded, angry, and outright belligerent players. New players are expected to have a limited understanding of the character, his match-ups and all sorts of high-level information. That’s exactly why I am here, trying to learn. My issue is that this environment is not in any way conducive to rapid knowledge acquisition due to the negativity of the playerbase.

From a complete outsiders view, the Deejay forum is just a clusterf*ck of pissed off character specialists. I am putting more time into practice mode and getting matches online/offline, learning as I go, than I am from here, mostly because trying anything new, in a new version of the game, is somehow a fruitless effort around here. It’s just mind boggling… I really like Deejay, it’s a freaking shame learning him is such a pain in the ass, made only more unrewarding by a playerbase that is more interested in complaining and deterring new players, than it is on redefining the techniques, setups, and match up information necessary to help spread information for established character specialists, AND for new players alike.

Maybe that’s your problem. If you consider yourself an outsider maybe you should tread carefully until you have information to refute peoples claims or feelings.

[From Down-Back to Dash Ultra: An AE Dee Jay Guide for Beginners (Now updated for AE 2012!)

["It's show time!" Dee Jay Beginner Thread

[Getting lost in the beat: Dee Jay Video Thread (front page updated 1/16/12)

[Dee Jay Match Up Thread - A New Beginning?

Those are the threads where you can get all types of great information on Deejay. It’s the same ones I use as a casual player. I can’t wait to see what new tech and tactics you new happy guys come up with that will shatter the Deejay reality as we all know it.