Yep, I’m working to resolve these issues, also trying to create a crude hitbox viewer based on your data.
hitboxes!
If any dc/naomi emulator supported rerecord lua set up i would of had them displaying already.
I could just read the pointers for it in the memory.
Keep up the great work, this is awesome .
Perhaps we are looking at the wrong emu, recently several “findings” in the combo video world were made using pcsx2 for marvel 2. Might wanna try that one!
I was saying if a dc or naomi emulator allowed me to use lua scripts like the rerecord emulators. i would of probably been able to make a lua script to show the hit boxes only hard part would be reading floats and camera rotation. As for the ps2 emulator doesn’t allow scripting either.
adr = 0x0C268340
anipnt = readmemory.dword(adr+0x154)
boxdata = readmemory.word(anipnt+0x12)*8
boxtable = boxpnt + boxdata
attk1 = readmemory.word(boxtable)
attk2 = readmemory.word(boxtable + 0x02)
head = readmemory.word(boxtable +0x04)
body = readmemory.word(boxtable +0x06)
legs = readmemory.word(boxtable +0x08)
hrt4 = readmemory.word(boxtable +0x0A)
Now I have the memory address to a specific box on which cell of animation I'm on.
As for the GGXXAC+ hitbox viewer on ps2, pasky coded that on a direct x hook. He made a newer hook to work on directx 10. He might rework the older ones on the new one, but he has other projects right now.