From what I can tell its pretty much what happens Bison vs a Zangief that likes to jump with different normals. You almost have to read the jump in that is coming and respond with the correct counter.
This is why I have been using all of those based on what I am either reacting to or sometimes having to read
Rufus divekick is a real pain in the ass to deal with, i found s.lp and c.mp the most successful AA against this move. You really feel that the “unintentional nerfs” are important in this matchup, as i found myself too often just out of charge to do a psycho sting.
Oh wow that cr.lp box looks terrible compared to Cammy’s. Was playing against a Gouken who was doing demon flips that would cross over and was whiffing cr.lp while trying to bat him out of the air.
Also that j.mp might be really really good for fuzzy guards.
the hitbox on the MK version looks like the most similar to cammy’s
anyway, the LK version has the same horizontal position but it’s vertically closer to her foot.
this should result in better frame advantage when she lands
but it all depends on timing after knockdown… i’m curious to try some stuff in training mode