You know Decapre is strong when she can hit people with the air beneath her foot.
Those are LK, MK, HK versions of Cannon Strike.
Trapy
31
i literally had no idea about the 3 possibilities once in the air ._.
thats good to know for many reason, one of which… i’m not using HK version again if I plan on doing a whiff>throw divekick :L
So medium dive kick would be best for crossing up if spaced properly? Am I looking at that correctly?
Trapy
33
the hitbox on the MK version looks like the most similar to cammy’s
anyway, the LK version has the same horizontal position but it’s vertically closer to her foot.
this should result in better frame advantage when she lands
but it all depends on timing after knockdown… i’m curious to try some stuff in training mode
edit: that’s hard as fuck lol :L
Trapy
35
thank you very much.
i think now only the air throw is missing, should be similar to cammy’s but you never know…
[quote=“UltraDecapre, post:27, topic:171006”]
quote]
Why is the hitbox all the way over there? That confuses me.
doing hitbox analysis has allowed me to come up with some cool tech
Hide it until capcom un-nerf our charge times
At this point I am wondering what they are waiting for
Trapy
43
it has only been 2 weeks, that’s not an easy thing to fix, it could take up to 15 years I think
is that data right on the EX psycho sting? it seems to show that there’s no hurtbox on the EX version?
Materia
47
That from the Brady guide? Interesting how it has the new ‘accidental’ charge time rather than the old data
Yes it is and holy crap you’re right, didn’t even think about that… the book says it too. Maybe it wasn’t an accident after all?