too lazy to link the positive ones, just read her section

Most of those aren’t glitches, and some of them appear to be glitches but are in fact intentional on Capcom’s part, like the unusual backdash.

Not referring to Decapre glitches in specific. There’s lots of wonky stuff still around for other characters too.
Maybe they’ll finally fix Seth’s EX Tanden…

I’m a little late to the party here, obviously, but what is the current climate with regards to the DCM setups? I’ve just tried messing around with some combos in training (which I was more consistent with those piano inputs) inspired by youtube videos but I’m not sure which ones have been effected by nerfs, I find the DCM anti-air input a bit tricky as it is but is it possible to land from the sting or pound? I heard that even with the nerfs it just about was but wasn’t so sure. If so what is the exact input, does it share the charge of the sting or does it require its own charge after the sting?

A question like this would’ve been better placed in the general thread, or answered by reading it. You can hit anti-air DCM after scramble->pound, and you can hit it after a sting if they’re high enough in the air (think Ryu anti-air LP shoryu->ultra). The nerfs were accidental and have been reverted, so you just need to start charging DB after the first move. Just input it as normal and it’ll connect, the timing isn’t particularly strict and it hits surprisingly low to the ground.

Please avoid bumping this thread as I get a heart attack every time I see it up thinking that she’s gotten a nerf again.

Happy day for us then. She is getting buffed pretty well in the 1.04 update

Well is an understatement.

Only nerd was ex spiral arrow. Everything else was awesome.

Do you have a thing against nerds @RagingStormX‌ ?

Haha auto correct ftl

ex slide is nerfed in dmg

I just found out that light version of Rapid Dagger can be punish by reversal shoryuken, even far enough. Is it used to be punishable or v1.04 changed the frame data again?

It’s always been punishable by dps. You can space it so it’s safe from dp / spd

any 3 frame move can punish it… balrog can cr jab it if you do it from a cr mp for example

reading frame data too hard, do random shit and pray

But I use the tip of Cr.MK as hit confirm then XX into L.Rapid Dagger, still be punishable by 3F Shoryuken
(P.S even those short range DP by Ryu can punish it too, need some tips or advice here, if L.Rapid Dagger isn’t save on block, then I just throw heavy version, least I got enough time for FADC)

Thanks mentors

I usually cancel it from cr.MK for better spacing, so I’ll got more time to escape throw or some sort of things, I just watch some guide about which moves are save on block or have even more frame advantage, and a random video from Cross Counter TV (K-brad) said cr.MK xx Lp Rapid Dagger should be safe on block, cuz ryu HP.DP won’t have enough range to punish it, then I try it in training mode and it didn’t work very well… :s This confused me.

(P.S sorry for bad English, I’m Asian)

i havent tested in ultra, but pre patch i did uploaded a vid showing the spacing you need to make it safe

but im too lazy to put it here

I changed the name of this thread so that it doesn’t scare the s**t out of everyone every time it resurfaces