TimTim
254
My execution is pretty on point with this game. The only problem I have with nina is I can’t do the followups to her command grab lol, never even bothered to try it.
Saitsu
255
Practice it for 15 minutes, you’ll never lose the timing.
TimTim
258
Haha lol thanks but could you give me visual timings?
Like for the first one after she snaps the elbow and like sweat comes out.
Saitsu
259
I didn’t give visual timings because honestly they aren’t that helpful for armsnaps.
Better to just get a feel for the timing naturally.
Try doing them in Tekken and you’ll never ever miss them in this game. They’re so hard to hit in Tekken it’s stupid, lol
EVERYONE IS DOING NINA’S MOST DAMAGING COMBO RIGHT?
Starter xx heavy gc, heavy gc, heavy gc, ivory cutter xx tag
Seriously, this does more damage than any of her combos if your partner can get decent damage on the tag in. I’m using Akuma and can get a max of 524 with a jump in. 504 without.
Saitsu
261
I’ve seen the combo. I wasn’t sure how much damage it did compared to her other stuff because…well my TV has really meh definition so it’s nigh impossible to read training mode numbers.
Doing it normally is like
grab them
wait
double tap the two buttons
wait
wait
double tap two buttons
JUST started doing this combo like last week since I saw how much easier it was for me to do. so this is more optimized than splitter loops now huh?
ANY combo involving a tag with Nina does more damage if you do starter xx GC[x3], IC xx tag.
This thread has helped quite a bit. I’ll be adding some later!
begano
266
Whats the input for her overhead.Can’t find it in the move list.
begano
268
Thanks. I tryed all her moves but I guess I’ve presed the one after another.
Hey guys, I have a tough time landing Ivory Cutter after the second geyser in her BNB (Starter xxx Geyser, HP SS, cr. HP xxx Geyser, Ivory Cutter). Is there a trick to it? What’s the timing? Is it super early or super late?
Saitsu
270
Just hold forward after the Geyser and then Ivory Cutter.
Is there a decent resource for post-knockdown setups? My google-fu is failing me.
Whenever I get a knockdown I just charge qcf+p for a counter hit and try use my charge as pressure. I don’t really jump in with Nina, I try to walk my opponent into the corner. So whenever I do get a knockdown, I charge for a counter or just a distance away to catch a roll or avoid a reversal.