David Jaffe "F*** your cinematic games, son!"

/signed.

Online embalmed the body.

And day one DLC was the final nail in the coffin.

Anyone who says otherwise has a closet case of necrophilia.

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This is what I was referring to but to address the first part of your post XBLA, PSN, 360 indie section, hell even wiiware and 3ds eshop have definitely given a viable outlet to games that wouldn’t exist anywhere else. However a lot o developers have gone out of business or at least not made much if any profit simply because even this branch of gaming is becoming competitive and/or is too small of a market to begin withand let’s be honest not every DLC game is Outland. Can’t find the link to that article about indie games being hard to find blowing what little chance indie games have to survive.

Jaffe didnt make 3

Yeah he only made 1 which is still more cinematic then most games especially for it’s time:lol:

PSX, N64 and the DC would like to have a word with you.

Gaming died when Sega stopped making consoles.

According to Tim Schafer, even XBLA games cost 2-3 million to make. The only outlets that Indie Developers have are XBLI (which Indie Developers are starting to stray away from) and PC.

I didn’t say that it was a fact that cinematics are making for worse gameplay, Jaffe did. Still, I’d take Jaffe’s word over mine, because he actually develops games. Look at Twisted Metal. This is a known IP, the gameplay parts are basically on auto-pilot for the dev team. Yet, ESP had to constantly ask for deadline extensions on Twisted Metal in order to tune the gameplay into what it is. The game was supposed to take one year to develop, but it took three times as long. Unfortunately, most publishers don’t give that many extensions. In those cases, the dev teams have to choose between graphics or gameplay, but they don’t really have a choice. You have to have AMAZING graphics or your game has already failed. (Don’t try and mention Minecraft or some other indie game. Those are exempt from the rule, because they are indie).

He didn’t say he wouldn’t make cinematic games. He hates that he HAS to make cinematic games, because he feels he could have made better core gameplay without all the cinematic focus.

NOTE: My opinions of Jaffe’s opinion are not necessarily right. He could completely disagree with what I am saying that he is saying. This is just my interpretation.

I actually agree with the core of his argument. Its pretty interesting that Asura’s Wrath thread has been having some heated words over this very problem.

I think Jeffes onto something, and the problem is leaking out of the cinematics and into the gameplay.

Preface: I really really like UC3.

UC3 has the fucking issue with trying to be god damn movie like all the time that it’s a detriment to the gameplay. Nate animates WAAAAAAAAAY to much. He’s got so amny different movement speeds you never REALLY feel like you have a handle on how fast or slow he can move. And every time he’s close to wall he’s gotta reach out and touch it, or during a chase scene he’s gotta run into the wall and put his hands up instead of just fucking turning. And the wandering around the deset part…It was cool an all…but did it really need to be playable?

I think some of the AAA games that have been coming out, at some points, forget that they are supposed to be games.

I’ll always be an arcade player (or arcade-style games). Not going to shit on people who enjoy slow cinematic games in which the storyline and cutscenes outweigh skill-oriented gameplay but I don’t play them.

After listening to all of it, he is right. God of War doomed us all with QTE’s. Clover Studios saw this and made God Hand. While I harp a lot about Godhand to annoying levels (yes I am aware of it, you don’t have to tell me), the thing about it is that the game is just gameplay. Almost all of it except for small cut scenes that are entertaining and not very long.

We need to take shit back to telling the story while you’re playing and keeping cut scenes to a minimum. Looking back, I’ll correct myself and say that it wasn’t necessarily God of War that doomed us, but FF7 and its pretty amazing cut scenes at the time. If they remake FF7, I sure as hope fuck I get to play a mini game where I aim that fucking cannon straight into that Weapon and blow its head up. Although I guess FF7 also did a lot of things right by having plenty of little mini games to tell parts of the story.

For all the shit you can give the game, some valid and some unjustified, the condor reactor was a part of the story telling in that game done right. You got to help people, you played all the battles and continued playing until the last little bit of the resolution of the side quest. If only that square had sat around and decided to make an RTS; maybe they would’ve struck gold.

Fuck this Naughty Dog, identity crisis shit. I miss games when they were actually proud to be game and when they were actually fun.

yall are a bunch of crotchety old men.

I understood what he meant with those examples, which have some cinematic qualities but aren’t pure cinematic experiences in the same sense as some sections of UC3. See below.

How much of UC3 allows you the freedom of a game like Arkham City or Skyrim? Mostly everything is driven strictly through the events of the story, and while the story is still there with a game like Skyrim or AC, you feel like you’re being guided in a particular direction in those games, not taken by the hand and led directly point to point.

He isn’t advocating removing story from a game entirely, just warning against moving too far towards this cinematic gameplay, which does too much to drag a player along a set path. Games like MW3 single player jump out immediately to me as offenders in this category.

That tarantino of the gaming world would reference every classic game ever in his games.

Twisted Metal sux

Uncharted and Mass Effect are the only cinematic games I’ve played that were actually good.

Soooo…then it is Suda51? I mean No More Heroes 1 and 2 are giant commentaries on gaming culture, and game creation. With both games containing 1million references to older games.


but they’re also victims of his second point of making more for the sake of more. he takes the time to reference some really classic games, so i don’t see how in the same rant he could compliment two of the most overrated games of the year. slapping a sandbox environment onto the most retard simple combat mechanic is not even close to the leap Crusader:NR took from other isometric shooters of the time. and bethesda has been remaking the same game for fucking ever now. but since they have to repeatedly slap new coats of paint on it they’ll never make any real progress on updating unique skills, npc interactivity, or any real world consequence based on your style of play like the original fallout’s or planescape had (beyond a generic rep/moral choice system). so it’s great that he wants devs to focus more on gameplay, but that shit doesn’t sell cuz no one wants to go back to challenge in games or sacrificing graphics for depth. AC and Skyrim are perfect examples of that.

The story is IN the aesthetics and the mechanics, not in cutscenes.
The cutscenes should be just a tool to set the tone, not THE primary thing.

A good example is in DMC when Dante gets out to the balcony and then you see Nelo Angelo on the roof as the camera circles around him while this music plays, then he jumps at you and the fight begins.

WTF AC is full of really great gameplay.

Word.

Millia for life. :coffee:

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