I’m not Stilt I know, but I play this team for fun, and I like to help so…
If you can’t get cyke to work with the other two, consider how you are using him. Blackheart can use Cyke to set up an infinite(cr. lk + cyke, cr. lk, cyke hits, sj. hk xx ad. b hk), and for defensive purposes. Remember the priority of Blackheart’s pokes(lp’s and lk’s), and to use then when you are with in those particular pokes’ range. Also, be sure to, with Blackheart, use Cyke to lead to big damage and DHC’s to Sent.
If your opponent is doing something really stupid in the air, and you have 2+ meters, then wait until they do an attack, and then do hp Inferno xx HOD(whiff), DHC to HSF. Then tack on the other stuff.
Now with Sentinel in, you have two pretty nice assists to control a lot of stuff with. First of all, you have Sent/Blackheart, which is a very potent trap, and you have Sent/Cyke, which is a good assist to control the air with, and also do a little bit of damage with. Granted, Cyke is not Capcom, but he is better in some respects, as he is a better point character than Capcom.
Trapping with Sent/Blackeart is a really good thing to do. Here are some basic ways you can trap with them.
cr. fp + BH xx lk drones, cr. fp…
- xx rocket punch xx HSF, and repeat.
- xx fly xx unfly.
One for chip, one for zoning purposes.
cr. fp + BH xx hk drones(hold), cr. fp, bombs hit, whatever.
This is for use ONLY when you have your opponent expecting lk drones.
Use Blackheart to get to people that Cyke cannot in the air.
If you ever get a chance to launch with Sentinel, and you have Cyke on your team, do this very easy and damaging combo:
st. hk + Cyke, sj. hp, cyke hits, lp rocket punch.
What some people fail to see about Cyke, is that as Psylocke gives easy mode setups for Magneto, he gives easy mode damage in the air to Sentinel, as in this corner combo:
st. lk, st. lp xx rocket punch xx HSF, dash in, st. hk + Cyke, sj. lp, cyke hits, st. hp, beam hits, hp rocket punch, sj. hp, sj. hk(otg hopefully).
If you ever hit this in the corner, someone is going to be seriously maimed, if not killed. One key to this combo, is when you launch, make sure you slow dial the sj. lp and sj. hp so that the Cyke hits connect.
Also, use Cyke’s invincibility and range to do a lot of other things. For example, if someone calls Doom unprotected, then countercall with Cyke. He will eat doom up. Also, use Cyke to keep someone in blockstun. Remember that Sent’s normals do chip damage, and Cyke’s assist keeps someone in blockstun a lot more than it should. So use that to your advantage in stomp patterns.
If at all you have to play Cyke on point, just remember that he can be a beast as well. Cyke/Sent can be a very potent duo. As always, use blackheart to get people in the air, just make sure you call him when you see them jump. Some stuff you should know with Cyke/Sent:
cr./st. fp + Sent.
A way to build meter on the ground. Use in conjunction with Blackheart to keep them grounded for the drones to chip.
Remember about Cyke’s air normals. They have very crazy priority over stuff it shouldn’t. Use them. sj. hk’s build meter fast for you, and if the opponent comes towards you, then use the appropriate normal to attack them.
The Combo for DHCing out Cyke, or just to do damage with him is:
st. hk x 2 xx cyclone kick xx SOB.
This is a GREAT DHC to Sent. Use it whenever you get the chance.
All in all, there is some stuff that may or may not help you using this team. Just remember to gameplan according to how you want to play that team. This is some basic stuff I feel you should know with this team. I hope that this helps you in the future matches you have, and good luck.