Going to buy this JUST for the youtube uploads, so i can be one of the millions out there uploading bad replays =D
I get jumped a lot by Q-Bee, Talbain, Sasquatch, CatBitch, Lord Raptor and Hsien-Ko while I play as BB Hood. What do?
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<div class=“QuoteAuthor”><a href="/profile/85183/Decepticonus">Decepticonus</a> said:</div>
I confirmed all of these are in Hunter for DSR. Arcade perfect to a tee, but dont ya think CAPCOM should address these original bugs as well?</div>
</blockquote>
If the glitches were in arcade, they should also be in the port. Simple as that.
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So, there was a netplay tournament last night. It was really fun to watch. Replays here.<br/>
http://www.twitch.tv/animus_dk/videos?kind=past_broadcasts<br/>
http://www.twitch.tv/merokun4u/videos?kind=past_broadcasts<br/>
<br/>
Congrats to Oouchi to winning it all.
Bishamon has an ES command throw that doesn’t deplete his bar, as long he has one stock he can do it infinite times. How is that not some broken b/s?
The point of these ports, or at least what the community generally wants, is to provide the game the actually played in a convenient format, not to balance patch it and release a new iteration.
then what about Sasquatch’s ES projectile bug where it works only with LP + MP… sometimes, almost rarely. Sorry, but I’m calling bullshit here.
If the Japanese Hunter community can deal with it, then you can too.
ugh I hate this arcade perfect elitism.
Next thing you’re gonna tell me that they should have rebalanced 3rd Strike for Online Edition.
Broken BS is hunter in a nutshell. Those glitches are in the version that’s taken seriously in tournaments. They were fixed in a later arcade version, but that’s not the tournament standard version.
I still can’t get used to the Aulbath backdash cancel in Hunter. So hard.
I don’t understand in what am I asking for is rebalancing, these are silly bugs that should be fixed for the sake of fixing. There could be a bug where Morrigan could block Sasquatch’s unblockable and you people would be like “if it was in the arcade it’s totally legit”. And it’s not like these moves are so overpowered that they should deplete more bar to begin with. The only person this would really balance would be Bishamon if anything but not by a whole lot, rarely ever see the move used. What’s so bad about the later version? Because it wasn’t the original and if its not the original it’s complete blasphemy and should be excommunicated?
The version that people take seriously is the version that deserves to be on console, simple as that. DCC runs the old version which includes those glitches. That, and fixing them would help Aulbath the most. Since he’s already the best… yeah, doesn’t sound like a good idea.
why cant turbo three just be the default pick
i hate being in a accidental normal match
Won’t work players can mash out too easily.
I hate how some people still pick normal speed. The game is practically unplayable on normal.
They already did. Thats the second arcade version which is the one that had the English release.
The ES throw glitches dont really mean much cause the ES throws do such little extra damage for a whole bar they arent worth using at all. No one uses them. Plus Sasquatch still has that super useful St.MP into EX Ice Whale glitch in both arcade versions so theres really no difference between them in serious play.
Turbo should be default and they should reset the stage select to begin on random so I can quickly press X. Tired of hearing Demitri’s theme so much.
It won’t work? But, there’s video evidence that it does work.
That video you’re having him in the bubble for way too long where the player can mash out of bubble.

That video you’re having him in the bubble for way too long where the player can mash out of bubble.
The proof of concept had nothing to do with the bubble. At all. Mostly stuff people didn’t know about/don’t do. Dashing links off his jump-ins, kara gas to add meter, etc