I hope DS 4 is for the new Console Generation! Imagine the potential what they could do. Capcom would be pretty dumb to bring a new game with such a potential at the end of the current gen.
Iâm kinda dreading next gen lol! Slightly better graphics and much bigger pricetag⌠I think iâll switch to PC⌠Or maybe OUYA?
Faust isnât, Dr. Baldhead was. Strictly speaking, it was never actually stated that theyâre one and the same lol.
They are the same person, it was already stated so many times, in so many places.
You can see it for yourself on the thread dedicated to GGâs story on DL
my speculation is that they donât intend to make it barring a miracle, this is just another one of those patented âCapcom transparent liesâ to try to force a bit more sales out of the rerelease.
âIf you buy a whole bunch of this, weâll make a sequel! Word of honor!!!â
explain what youâre extrapolating that from.
A combination of the poor performance of SFxT (and all the other more recent games really) along with Capcoms track record, especially with regards to DS games.
This is just like âif you get a million signature petition weâll make it!â except instead of setting an impossible goal, they set a goal so vague they donât have to follow up on it, and one that possibly makes them more sales in the short-term.
Iâm sure if the rerelease is a massive, record-breaking hit that absolutely transcends all expectations theyâll seriously consider making another one.
As it is, thereâs very little to make anyone think Capcom believes they can make money off of another fighting game, let alone a Darkstalkers gameâŚ
Donât think any of the people who are making these actual decisions care at all about the game itself, thatâs not how Capcom rolls.
(Buzz Killington I know, but as a community we need to go a lot further towards being informed consumers too)
Because they are? Bengus has used a bunch of different pen names over the years (CRMK, etc.), but Akiman is a different person (real name Akira Yasuda).
Outside P4A and HNK, their other games have a good amount of frames, what makes it feel like the animation is âlackingâ are mostly 2 or factors, the hitstop, the fact that they donât use absurd/exaggerated deformations on hit, and that chaining an attack to other interrupts the previous animation which cuts the flow of how many perceive the animation work.
deformations areseriously important though, youâre getting waaay less bang for the same buck if you donât go that route.
Anti-air hitboxes are not that good in VS and their damage is lowâŚwith how fast the game is, pressuring with jumpins is already very good, so making anti-airs so bad doesnât make sense. Speed, damage, hitboxes, knockdown potential, invinciblity and combo possibilities from them should be improved for anti-airs.
Throw teching needs to be made a little more lenient and possibly reactable, especially if youâre going to have it so that you can OS with anti-air normals when you go for a throwâŚor make throws a command action.
VS pushblock mechanic needs to go and be replaced with something more common sense, like marvelâs pushblockâŚmaybe make pushblock cost a little meter, so you canât do it whenever.
Bengus/CMRK and Akiman are two different people I thinkâŚ
I like the balance of anti-air/airtoair vs Jumpins in SFxT, risk-reward is high for both.
Alpha counter/blowback would work. If it costs a bar I think Marvel pushblock would work as wellâŚ
Or an actual Lovecraft creation? Cthulhu up in this bitch, now
ah, I had it switched around the. thank you for the clarification
they have plenty of blurred and warped frames.
they just donât have many total frames of animation in 90% of the moves.
the other stuff you mentioned doesnât matter. go whiff some stuff, itâs pretty clear why they look how they look.
compared to 3S itâs like a slideshow.
i like GG. itâs a fun game. but the trade off for higher res was lowering the number of keyframes.
Darkstalkers has had something similar to Alpha Counters since the first game in the series. Pushblock was put in in addition to that in the third game.
I speculate that thereâll be some form of a comeback mechanic, which theyâll attribute as a spiritual successor to âDark Forceâ, along with a mechanic that does away with guard canceling and tech hitting.
Hell if I know if thatâs a good idea, thatâs just what Iâm thinking.
TBH with you i really hate the way that 3s is animated, yes it has a high number of key frames on the animations, but many of them look bad/weird, plus is really easy to have a high frame count when you reuse your animations on every special and super and have a good amount of âclonesâ in the cast
From the games with high count imo, KOFXIII and Dark Awake are the ones that did better.
Another thing, GG doesnât have that bad animations like you say , like i say in my previous post, the animations look good for the major part, i wouldnât deny though, some moves donât have enough key frames like Anjiâs spin Super and others have weird sprites, like Testamentâs Badlans, or HOSâs 6HS) but over all, many of the animations are well done
I say just copy vsav2 mechanics but add air chainâs, dash links, there should be some unblockable prevention in it too. What that does it makes a universal DF mode every character could use as a comeback, leaves in the transformations like they were in Hunter instead of being dark force. The tech mechanic adds choice in Vsav instead of being stuck with one type of push block you have several so marvel style would make it useless or too good if it pushes back too far and keeping Guard Cancel (or called Guard Reversal) adds more choices. As for crappy AAâs you canât airblock grounded normals use them more.
3s is alright, i like short swift movements, like 1 frame crouching jabs