DarkStalkers 4 Speculation

I hope DS 4 is for the new Console Generation! Imagine the potential what they could do. Capcom would be pretty dumb to bring a new game with such a potential at the end of the current gen.

I’m kinda dreading next gen lol! Slightly better graphics and much bigger pricetag… I think i’ll switch to PC… Or maybe OUYA?

Faust isn’t, Dr. Baldhead was. Strictly speaking, it was never actually stated that they’re one and the same lol.

They are the same person, it was already stated so many times, in so many places.
You can see it for yourself on the thread dedicated to GG’s story on DL

my speculation is that they don’t intend to make it barring a miracle, this is just another one of those patented “Capcom transparent lies” to try to force a bit more sales out of the rerelease.

“If you buy a whole bunch of this, we’ll make a sequel! Word of honor!!!”

explain what you’re extrapolating that from.

A combination of the poor performance of SFxT (and all the other more recent games really) along with Capcoms track record, especially with regards to DS games.

This is just like ‘if you get a million signature petition we’ll make it!’ except instead of setting an impossible goal, they set a goal so vague they don’t have to follow up on it, and one that possibly makes them more sales in the short-term.

I’m sure if the rerelease is a massive, record-breaking hit that absolutely transcends all expectations they’ll seriously consider making another one.

As it is, there’s very little to make anyone think Capcom believes they can make money off of another fighting game, let alone a Darkstalkers game…

Don’t think any of the people who are making these actual decisions care at all about the game itself, that’s not how Capcom rolls.

(Buzz Killington I know, but as a community we need to go a lot further towards being informed consumers too)

Because they are? Bengus has used a bunch of different pen names over the years (CRMK, etc.), but Akiman is a different person (real name Akira Yasuda).

Outside P4A and HNK, their other games have a good amount of frames, what makes it feel like the animation is “lacking” are mostly 2 or factors, the hitstop, the fact that they don’t use absurd/exaggerated deformations on hit, and that chaining an attack to other interrupts the previous animation which cuts the flow of how many perceive the animation work.

deformations areseriously important though, you’re getting waaay less bang for the same buck if you don’t go that route.

Anti-air hitboxes are not that good in VS and their damage is low…with how fast the game is, pressuring with jumpins is already very good, so making anti-airs so bad doesn’t make sense. Speed, damage, hitboxes, knockdown potential, invinciblity and combo possibilities from them should be improved for anti-airs.

Throw teching needs to be made a little more lenient and possibly reactable, especially if you’re going to have it so that you can OS with anti-air normals when you go for a throw…or make throws a command action.

VS pushblock mechanic needs to go and be replaced with something more common sense, like marvel’s pushblock…maybe make pushblock cost a little meter, so you can’t do it whenever.

Bengus/CMRK and Akiman are two different people I think…

I like the balance of anti-air/airtoair vs Jumpins in SFxT, risk-reward is high for both.
Alpha counter/blowback would work. If it costs a bar I think Marvel pushblock would work as well…

Or an actual Lovecraft creation? Cthulhu up in this bitch, now

ah, I had it switched around the. thank you for the clarification :slight_smile:

they have plenty of blurred and warped frames.
they just don’t have many total frames of animation in 90% of the moves.

the other stuff you mentioned doesn’t matter. go whiff some stuff, it’s pretty clear why they look how they look.
compared to 3S it’s like a slideshow.

i like GG. it’s a fun game. but the trade off for higher res was lowering the number of keyframes.

Darkstalkers has had something similar to Alpha Counters since the first game in the series. Pushblock was put in in addition to that in the third game.

I speculate that there’ll be some form of a comeback mechanic, which they’ll attribute as a spiritual successor to ‘Dark Force’, along with a mechanic that does away with guard canceling and tech hitting.

Hell if I know if that’s a good idea, that’s just what I’m thinking.

TBH with you i really hate the way that 3s is animated, yes it has a high number of key frames on the animations, but many of them look bad/weird, plus is really easy to have a high frame count when you reuse your animations on every special and super and have a good amount of “clones” in the cast :rofl:
From the games with high count imo, KOFXIII and Dark Awake are the ones that did better.
Another thing, GG doesn’t have that bad animations like you say :rofl:, like i say in my previous post, the animations look good for the major part, i wouldn’t deny though, some moves don’t have enough key frames like Anji’s spin Super and others have weird sprites, like Testament’s Badlans, or HOS’s 6HS) but over all, many of the animations are well done

I say just copy vsav2 mechanics but add air chain’s, dash links, there should be some unblockable prevention in it too. What that does it makes a universal DF mode every character could use as a comeback, leaves in the transformations like they were in Hunter instead of being dark force. The tech mechanic adds choice in Vsav instead of being stuck with one type of push block you have several so marvel style would make it useless or too good if it pushes back too far and keeping Guard Cancel (or called Guard Reversal) adds more choices. As for crappy AA’s you can’t airblock grounded normals use them more.

3s is alright, i like short swift movements, like 1 frame crouching jabs :slight_smile: