surprised it wasn’t mentioned here about virgils moves where he tosses from what i guess the force edge sword from the air and it returns back to him. Seen near the end of the video where its Virigil against Strange.
yeah I was all like :eek: when I saw that. Killian’s not keeping it 100 with us :bluu:. I also looked like his lv4 otg’ed, but that may have just been from the ground bounce.
Yes, it seems like his level 3 does indeed OTG…tricky tricky. But for needing 4 meters to activate, they might as well load as many properties into it as they can.
He’s gonna be a beast to play as. every character they’ve shown has been more badass then the last.lets hope the others are good if not better…rocket racoon o.o
(CABLE) Jesus hyper viping Christ
Pretty sure lvl 3 didn’t OTG now actually thinking about it. If it’s the same properties as Dante’s kick, then he just caught strange before the second bounce to roll out.
I also like a few of you guys jumping on things I say about vergil as if it’s law lol.
He’ll still be good regardless. Capcom don’t like to mess too much with their new characters in a old game on the first go. Maybe when the bitching happens.
I doubt Vergil even needs this. Especially since it’d defeat half the purpose of Vergil being a meter hog. Can’t have 4 good supers and expect him to build meter for free when he gains a air dash/double jump/flight/lvl3. Capcom’s not that dumb at the moment.
I’d rather Capcom not constantly patch the game because then the game isn’t developing the right way due to people whining and complaining about stuff they won’t take the time to practice dealing with.
And so far I haven’t seen an actual bad looking new character.
^ Quick edit. Didn’t check to see that Vergil used Helm Breaker instead of Starfall. The post above mine is correct, Helm Breaker only hard knockdowns, which means that L3 can only hit if it OTGs.
Double check the video, you can see that Strange is clearly put into a hard knockdown instead of a ground bounce because his bounce height isn’t high enough.
Also, congrats to us for having the most posts out of all of the UMvC3 character threads, and not even a week since the announcement.
I was just thinking of BBCS2 and the patches they’ve done to that. I wasn’t proposing they change the game based on fan opinions or whining. And looks like I was right after all, the Level 4 does OTG, still looks like some ground bounce is going on, but I guess not.
I’m so hype for this game, and training mode with Vergil, it’s a shame we have to wait almost two months. That’s long to me when I have a bunch of tests and papers due in between then. University is piling up, but I can’t wait to see his more advanced combos. Almost forgot we can X-factor in the air now too.
5 hypers. Shifting the swords to shot mode is also a ‘nested hyper’ in the same way that DT -> Finisher Swords is.
Swords -> Swords Shift
Maximum Vergil
DT -> DT Finisher Swords
Man, fuck Vergil for making me so hype to play this damn game, I’m supposed to be playing SKYRIM in November damn it. Both these games are massive time sinks, if I try to play both it’ll destroy my social life T^T
There’s six if you’re going to count them like that. You forgot the crown position of the sword hyper. So there’s the dancing swords, projectile position, crown position, maximum Vergil, DT, and his level 3. XD
So then Vergil is tied with Akuma and Viper for most number of ways to spend meter on one character (if you count Akuma’s beam Hypers in the air and on the ground separately). Though realistically the amount I see Akumas do SGS or the Shoryu hyper he may as well JUST have the beams… Well if Akuma and Viper’s level of bullshit is any indicator, that’s a good sign for Vergil lol…