The best Phoenix team IMO is Morrigan/Strange or Ammy/Phoenix. Take advantage of Morrigan meter leech combo with Stranges EoA or Ammys Cold Star it lock the enemy down long enough to do her mirage hyper and use her meter eating fire ball this alone should give you three meters tag her out zone with strange while using her meter build assist you should have atleast 4 bar in under 70 marvel seconds
Don’t forget Bloom as well.
What are some good ways of negating or even punishing pushblock attempts against opponents who just mash pushblock when Phoenix gets close? The only method I know at the moment is tridashing over their normal and punishing it’s recovery but are there any more practical ways?
L overdrive maybe? Or her slide attack?
Also activating flight at the correct time negates pushblock
8Bit
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When I get dark my opponent sometimes tries to get me with She-Hulk’s or Frank’s hyper combo grab, is there a way to avoid it?
If they time it right you cant get out, when playing a DP team you have to identify the threat to her and take them out even if you have to snap them in twice.
If you catch someone with rapid fire anti-air s.L attacks, what’s the normal conversion off of that?
:f:+:h: to launcher.
This has been THE INVINCIBLE SWORDSMAN saying:
That should always hit. You can fit other hits before the :f:+:h: if you’re close enough.
What are everyone’s strategies for opening someone up with Dark Phoenix when that someone is up-backing in the corner? Assume they’re pretty good at teching throws. Is there a good way to force a grounding into c.L or overhead that’s safe? I keep getting pushblocked out, and I eventually open my opponent up usually but it takes a lot longer than I would like it to.
With Dark Phoenix, that is something your going to need to avoid at all cost. But from my experiences, if the opponent is in the corner, I usually go into TK overdrive M, dash up then d. M. For some reason they always try to hit her even though they see her dash up. If push blocked, you need to pay attention to their pattern. If you know they are going to push block, do a teleport L or M so you can negate the push and go for a grab.
But if your timing is off you’ll be back to square one…either that or dead…
Yeah w/ dark phoenix when they are in the corner you don’t really want to go for air grabs since it’s really risky. Only go for ground grabs. Also what i like to do against a up back wesker for example is lay down a L trap and press standing H since it’s like +5 on block or whatever and try and get them in a counter hit or wait for them to get hit by the trap on the ground. M/L overdrive works too. Also if you use air S or air Down H and teleport you can use the feathers to cover urself or hit them out of a move and they don’t dissappear when hit. You can also just lame them out and shoot fireballs while your behind your L trap and chip them out or get them to press a button or something which usually works. And if they try to random super you or something punish w/ Phoenix Inferno.
also… try to time an overhead when they hit the ground… that usually hits for me… never hit c.L while someone is in the corner, that is a setup to die…
How is c.L bad against a cornered opponent? Chicken blocking > the overhead, so you need the c.L threat.
Chicken blocking is great for avoiding crouching L, and setting up for a j.S or H because c.L does not put the opponent into blockstun… and most people crouch block while coming down from a chicken block… so using her overhead does work… especially since the mass majority of people forget she has an overhead… plus if you space the overhead so that the pellets hit the opponent and cancel into fly… you can set up a double overhead… because her pellets hit overhead too… Plus using s.H sets up a weird situation where when the opponent is chicken blocking, and the bottom pellets hit late the cpu will either crouch block it or block it standing, allowing to cancel into flight for overhead… or hit with a low…
i don’t think the feathers hit overhead though.
I haven’t tested that, but they don’t hit low, so they likely don’t hit overhead.
if you whiff the normal and set the cpu to crouch block low… they hit overhead…
Edit: whoops disregard that… crouch block low for the cpu doesn’t stop them from hitting mid… sorry
don’t forget healing field mixups…
Yeah I’m pretty sure I tested it before too and if you block the feathers low from the right height they don’t hit overhead lol.
Healing Field on Asgard level daylight is too strong. Pick that if you use healing field w/ Normal/Dark Phoenix 