Dan The Man AE 2012 Changes

Thought as much :frowning:

Wooooo almost out… for consoles. And I just got into the top 100 for Dan players on PC =<.

I had a chance to play 2012 yesterday at Bar Fights.

Midscreen close hk, close mp xx fb fadc toward close hk all works, but then you’re too far away for you to link your 2nd close hk to close mp. It comes out as a far mp instead. So you can do close hk, close mp xx fb fadc toward close mp xx hk danku, which is better than we can do right now, but not as much better as I was hoping for. Close mp is better for counterhit setups because it’ll beat 3 frame normals now, so that’s nice.

Sweep, can’t really notice it’s faster in regular gameplay, and I never got a counterhit into it.

Didn’t try juggling dp fadc ex danku because it’ll usually be a waste of meter. Didn’t try taunts because… I dunno, I never even think about taunts.

Dan is a monster

Cool, close hk links to close hk on counter hit heh. So in ch setups, close hk close hk cr mp xx fb fadc close hk xx dp does 820 stun

Sweet, would it be possible to use cl.mp into heavy Danku instead of dragon punch on larger character for 850 stun, or will Dan not be in range to connect with the cl.mp?

Actually the close hk link dragon punch does more damage and stun than close mp xx hk danku. The only reason close mp xx hk danku is preferable is for positioning. You can do those combos fadc close mp xx hk danku OR close hk link dp. In my testing so far I haven’t been able to do fadc close hk link close mp xx hk danku, which would be best. Might be char specific? I’ll try to see.

Edit: close hk to close mp actually doesn’t work on everyone. Was just testing on Gief, and you can only get far mp instead. Doh!

Edit again: doesn’t work on Abel either.

I tried to do counter-hit close HK, close HK, close MP on a few characters and it doesn’t seem to work. I also found that close HK doesn’t link to close MP on Zangief (standing or crouching) but it’s already been mentioned. There are probably more characters.

Air EX Danku is hard to tiger knee, although it now is really easy to connect after Koryu FADC without having to tiger knee it. I don’t remember any changes to the hitbox in the change log. Probably not very useful, though.

Dan’s damage and stun has gone up another level which feels good.

Hurr. You’re just not as godlike as I am.

I’ll see if I can’t get a replay up sometime this week that shows it off, otherwise, you guys will have to wait until I can get 2012 on PC.

Godlike execution or godlike at figuring out new tech? Either way, they’re both right probably.

For doing DP FADC into air DK, it’s not really necessary tk the air ex dk anyways. In fact, even though doing a 2149 motion DOES work with air ex dk now, it’s still entirely possible to do it with 9214 and hit people fully on the ground if you’re fast enough, though probably not at the lowest possible height.

And I think part of the deal with s. hk into cl. mp may be that it’s actually a 1f link much of the time, as if you linked it on the second frame, Dan will have been pushed back into far mp range.

Funny how cl.HK > cl.MP doesn’t work on the fat characters, you’d think it’d be the other way around.
xj.MK > s.HK > HP KRK works on Ryu now (so guessing it works on the rest of the cast it didn’t before, will test later). Funny thing about s.HK is the block push back seems to be the same so it’s probably one of the only moves with more push back on block than hit :stuck_out_tongue:
Air EX Dankuu also lets you land way before your opponent, probably allows for some nice setups.

Disappointed there’s no meter gain from whiffed taunt, feels almost like they’ve taunted us making it need to make contact of some sort to gain meter and getting a piddly amount for our troubles.

getting back into the game after my marvel attempt T_T. forgotten how to even play. lol. I am digging Dan’s changes

xj.MK > s.HK > s.MP xx whatever works on Makoto, s.HK > s.MP seems to be a 1-frame link for Dudley or just iffy.
c.MK xx Gadouken xx Hisshou works, thinking it doesn’t on small characters (didn’t on Ibuki). Going to see which characters this shit works on.

Shit guys, a simple j.HK > s.HP xx HP KRK FADC > Air EX Dankuu does 736 stun, expensive but if they’ve taken a beating before that’s practically guaranteed.

If you’re gonna use ex meter, do more damage and stun and get a better hit confirm with jump hk, close hk, close mp xx fb fadc close hk, hp dragon punch!

Hurr. LK.Danku combos into EX Danku in the corner now. Same meaty requirements as Haoh Gadouken.

Hurr hurr.

Must be pretty tight. Seems like Air EX Dankuu is the best thing we got in the update, the rest I severely overestimated. Hisshou’s barely been fixed, seems like they’ve extended the hit-boxes ever so slightly so a few more situations apply but really s.HK xx Hisshou still best bet and still doesn’t work on Guile. Taunt meter is too piddly for the massive risk. s.HK > s.MP is way too character specific, here’s the breakdown:
Iffy (always works from jump-in) - Viper, Abel, Dhalsim, Vega.
Never works - Hakan, Chun-Li, Juri, Guile, Blanka, Zangief, Rufus, T.Hawk, Rose.
Doesn’t work in corner unless jump-in - Bison.
Jump-in only - Balrog.
Works after xj.MK - Makoto, Cammy.
s.HK > c.MP xx HP KRK (out of never works group) - Hakan, Blanka, Zangief, Rufus, T.Hawk.

Might as well do s.HP xx KRK rather than s.HK > KRK on the end, why add one more link when you’ve already confirmed, it’s only 5 less damage (before scaling).

Edit: So many ninja edits.

It’s more lenient than Haoh Gadouken is in regards to when it’ll actually work, I think, since IA.EX.Danku starts up in 12 frames at minimum. The problem is most people won’t be able to input it consistently.

Also, I never realized this, but you can safejump vs. quickstand after all Air EX Danku that put your opponent in the corner. This is awesome. I think you can confirm an OS Safejump/DP on the quickstand animation/notifier as well. I haven’t checked if that’s a thing you can do, though.

You can also land IA.EX.Danku on big crouching opponents now. This gives you stupid frame advantage.

Actually jumping far HK into c.hp into LK. Danku and then into Ex.Gadoken connects(i never knew that) 307damage total, which is 7 less dmg then doing a Ex.Koryuken. Still learning Dan. :confused: