Oh no, they’re on to us D: See if you can get them with Air EX Dankuu, that seems to have some wicked sick priority and at the very least will stop you short of getting headbutted I think.
To stop/dodge the Zangief headbutt, don’t Knee on your jump-in so that you come up short in front of them, then Koryuken them. Of course, it puts you in danger of a Lariat, but it forces them to start guessing again.
Hey gang, just thought of a new trick, at least I think it’s new :P.
Regarding neutral jumps on opponent’s wake-up we basically have two options; Air Knee and nj.HP > s.MP/s.HP xx Knee. Well if you time the nj.HP late on purpose so that it whiffs you’ll (almost) immediately recover and can throw as soon as you land. I’ve known Seth to do something similar with his j.HP to SPD, just that his SPD can’t be teched Guess this trick will probably only work on some people
Huh.
j.MP is an ambiguous cross-up on Bison. Requires pinpoint precision, but it’s a neat find.
What are Dan’s options on wakeup (besides running and bating?)
His wake-up or opponent’s? Well since you said “baiting” I’m going to presume you’re talking about your opponent’s wake-up, mostly general stuff plus Knee, you get a couple extra options off a back throw too:
Knee
Throw attempt
c.LK or c.MK combo
Cross-up j.MK
Block/Back dash/Bait
HK Dankuu/EX Dankuu
nj.HP combo
nj Air Knee
MK Dankuu “cross-up” tricks (back throw)
Taunt cancel tricks (back throw)
Safe jump? (throw)
FA2 > dash (maybe not all that advisable)
I miss anything?
Nah sounds good to me. What is this safe jump, how do go about that (noob question).
I’ve been running away most of the time to bait DPs but usually ends up with me missing some damage opportunities.
(Debating whether to play Dan or Sakura at FR, I’m going to lose anyways, but I’d like to meet some people who will help me out, and my mains will change in Super anyways, so I can have fun and learn something while I’m at it. My friend was telling me Dan is probably detrimental to my learning).
I’m a little sketchy on the details of safe jumping, I think it’s when you do an empty jump to bait out a reversal that’s slower than the recovery of your jump. Doesn’t work against 3-frame DPs such as Ryu, Ken and Akuma’s, works against Sagat I’m pretty sure.
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I’ve been using dan lately. He’s pretty fun - very different to Guile.
That specific to Guile?
Hey guys, i just have a general matchup question. Chun-li. I know Dan is supposed to beat Chun-li 6 ways to sunday on wakeup unless she has meter, but i’ve been playing a few good Chuns lately and been having an increasingly hard time dealing with her pokes. Biggest Issue is her backdash. Knee on wakeup, unless im doing it late, and i probably am, gets beat by backdash? (Correct me if im wrong)
The chun i played yesterday almost completey locked me down with pokes that beat Dankus to get in. That Chun players specific weakness was jump ins/crossups, but jump ins got beat by, you guessed it, Backdash. Any specific Chun tips besides pressure on wakeup? Thanks.
(Irrelevent, but i managed to win with Guile (Dont know his basic combos) and Sakura (Can't do her links but i got away with a Dizzy and a perfect?) Was the guy i was fighting just used to fighting Dan and didn't switch strategies, or is Dan really that bad?)
Edit: Also not relevant, sorry, but here's a really good question: How many members of the Saikyo Army, which is now more like the Saikyo squad, are going to be left after SSFIV hits? I'm going to probably switch my main over to Cody, with Dan as a 2ndary. It'll be a sad day when this sub forum has tumbleweeds.
I hate Chun, I think if back dash gets away from Knee then you’re not close enough and timing it right. Problem is if you do Knee close to Chun and she just sits on DB it’ll miss due to her stupid hit-boxes. So I guess in that respect you’re having to guess at what they’ll do and use Knee accordingly What I like to do is c.MP xx Knee on her wake-up from c.MP max(ish) range, enables the Knee to always make contact rather than hopping over her. I’m not sure about meaty catching back dash though…
Yeah Dan kinda is that bad but Sakura isn’t all that much better, I do think she’s better equipped for handling Chun though. Chun has really annoying hit-boxes that are a whole host of problems and since Dan has practically zero zoning capabilities he loses to her pokes quite easily
Dan (along with Sakura) will most likely remain a main for me, he’s just too much fun. I’m looking to add more characters to my cast list though
The thing about Chun is that once you get the knockdown, it’s still in your favour even if she has EX meter. Now she has to guess between “Is he going to throw the knee or not?”. You need to learn to put the fear into her and capitalize on it. If she starts to backdash, use HK.Danku or EX Danku on wakeup. If she’s throwing out EX SBK, dash backwards for the tasty punish with a sweep, Ultra or EX Danku. You can also toss in a couple wakeup throw attempts.
Getting inside is the tough part. I mostly go for moonshot EX Danku, Psychic Koryukens, Focus Attacks and the general shenanigans. Getting Chun on her back and keeping her there is such a necessity in this matchup, that taking a few risks to get the momentum isn’t such a bad idea.
Also j.LK (cross-up) usually beats EX SBK, you can also bait it out with Air EX Dankuu although I’m not really sure you’ll recover fast enough to punish.
Timed properly, you can hit it with a neutral jumping LK.Danku, I think.
Shit. Wrong thread…
I’ve been having some good luck lately with full screen Gado shenanigans… you have to really get the spacing right once they start jumping in to not get punished but I’m having much better luck having thunder thighs do the work and come to me than getting past her pokes. Plus I build a shit ton of meter…
My Air Knees tend to get beaten by EX SBK
Same here. I have better luck with j.lk…
It has to be very late. <_<
I did say “timed properly”
Hay gaiz.
Tidbit for the Gief matchup.
Timed properly, and spaced between near-point blank and beyond max-range, EX Gadouken NEGATES Ex Greenhand completely, leaving Dan untouched by Greenhand’s hitbox.
If this happens, you have a giant effing window to land an Ultra.
With regular Greenhand, if he negates the first hit, he’ll take the second hit of EX Gadouken in the face. You can Ultra in this situation too, but this is less likely to happen the closer you are to Zangief, due to the lack of Invincibility frames letting Gadouken stuff Zangief outright.