Right then, moar knee. Thanks. :wgrin:
haha, i played a dictator the other day, had him in a corner, and kept cross up kneeing him on his wake up like 5 times in a row before he figured out how to block it.
But yeah Dan knee/dankus in general are generally the cureall for dictator. DONT, try and dan knee EX head stomps pretty sure they trade or you lose, watch out for the wake up ex head stomp. bait out his ultra, if you are winning hes no doubt turtling, jump in on him (except dont, by throwing out an lk dan knee, or just to be safe mk/hk danku) they love to ultra jumpins, this will make you float over it, and you have time to skedattle, after his ultra and catch him with a danku before he recovers(pending distance, you can punish him more if you are near a corner.) I cant stress enough to be aware of that stupid ex stomps, that shit does way too much damage and can ruin your day.
If he ex stomps on his wake up and you lk danku’d he should float over your head and you can punish him.
and fucking turtles, turtle right back. if that fucker sits crouched in a corner, you do the same. you can also dash for headstomps go right by and punish them as they land, when they actually do a headstomp instead of that ZOMG HEAD STOMP! I FOOL YOU AND FLY AWAY WITH MY GLOWY HAND! crap repeatedly, I think what exactly are you trying to get me to do.
As with all advice, knowing and doing are 2 different things, as myself, i may know what i should do, doesnt mean I always do it or can do it for that matter or works out how i plan :).
As mentioned above, Bison has no answer for the Knee of Justice. Use it and abuse it while he’s down, he’ll need to either teleport away or use an EX move to escape, and none of those EX moves used to escape will actually hurt you (the Knee goes over EX scissors/Psycho Crusher, and the hop sets you up to punish an EX headstomp attempt). Be cautious of wakeup Ultra attempts, as the Knee might not go all the way over it, which hurts a lot.
The midair Knee can beat an EX headstomp when you’re coming in horizontally, and have done the Knee in advance. If you’re jumping up at it from below, you’re liable to eat some pain with a loss or at least a trade (a very bad trade).
Watch carefully when he uses the Scissors Kick, and learn to identify the difference between the light kick version, and the medium/heavy. Medium/heavy ones are punishable by quick moves, the light one is safe on block. I got a nice decisive win on a Bison last night by recognising a heavy Scissors Kick and punishing it with my Super Combo. If you don’t have a full Super meter, the Koryuken does fine. If the Bison is trying to frame trap you with the light kick version, an EX Danku should mess up his plans, it’s a little safer than a psychic Koryuken attempt.
And the other thing I used to beat a Bison last night: If you block a headstomp and they come in for the followup hit, or if they steer in at you with a Devil’s Reverse: Ultra them! A Koryuken works too, but the Ultra is more fun.
Hes at the right range for this? I am always wary of using the super as a punisher on moves where the range is questionable. i.e. I will whack my opponenet a couple of times then somehow they are bumped out of range, and have the opportunity to block. I love the damage on dans super and the chip, its a great deal sealer for wakeup chip damage for a win, but the usage is craptacular, what I wouldnt give for a shinku gadoken super that i can use without fear of reprisal if its blocked like ryu’s.
I hate when comboing it off an mk and a dp comes out first, and fucks it all up, where Ryu and ken both of theirs would combo off the dp and actually connect. (technically rose has a different ultra/super, come on throw dan a bone here)
So in general if I have a super, I use it off a cross up, focus crumble, or a surefire punish.
Wow. Okay. I tried it. I got the crossup Knee five times in a row. I lawl’d. The Bison lawl’d. Everything was great.
When I punish a Scissors Kick with the Super, 17 of the 19 hits connect. I’d say that’s close enough to optimal use. It does seem like Bison might be too far away for it to succeed, but his hitbox works out in the Super’s favour in that instance. Given that your choices to punish the Scissors Kick are a Koryuken, an EX Danku, or the Super, picking the Super when it’s available seems like a no-brainer, especially with how fast you’ll regain your meter doing the Knee-related shenanigans needed to beat Bison in the first place.
About Dan’s cross up knee, can someone explain or post a video link to show the timing? I’ve only seen it done against Abel in a youtube video.
You know the timing for a knee that will beat a reversal shoryu? It’s the same timing for a crossup knee. It will only cross up certain characters, and usually only if they’re crouching.
Ya I know thanks for reply.
Hey, 16 pages and the first post doesn’t get updated? There are lots of great info here already. Can someone compile the tips here? The wiki’s also empty.
I just noticed while playing vs Abel. His rekka mix ups doesn’t work with Dan. I just dash back during his rekka (before first hit, after 2nd hit, not sure after 1st hit) and he whiffs, then I punish with my weapon of choice. Heck I can also dash back his ultra (provided I’m near the tip of it’s range :P)
also, unlike gief, you seem to be able to back dash off a blocked danku, and his command throw cant grab you, you can then immidiately punish with another danku.
I do this to almost every abel I play, and I always see the command throw come out when I back dash (which is why you can punish with another danku) I think the ex version might get you though, not 100 percent on that.
Abels cross up mix up can be a pain. when you block it, its rekka? or command throw? i generally just backdash like a mad man and dan will dash if he goes for the throw and block if he goes for the rekka.
Abel’s Rekka mix up work on anyone? Block the first hit, anyone with a good reversal can smack him out before the second regardless, guess the mix-up is whether he goes for a second or not
That’s good info on that cross-up though :tup:
yeah its no big deal if he goes for the rekka every time, but if mixes it up with command throws, either right off the first hit, or first rekka, his mix up can become a big pain in there rear. You cant just jump out, if he decides to rekka, you will get caught in it, and if you stay grounded and he command throws your fucked. weasling your way out with the dash is the best bet.
Hey tsd, you seem to be a tru blue dan user, how about updating the wiki?
S’me again.
What options does Dan have after a blocked Horizontal Blanka Ball?
Besides building a time machine to go back and Koryuken that shit.
I don’t think Dan can do anything about it. Blanka’s one of the worst match ups for Dan ever. Possibly repeatedly jab or jab koryuken? Dunno really since I repick when I face Blanka
Could you do an HK Dankuu to gain distance? Could just throw out a LP Gadouken for a bit of meter but that problem isn’t really just restricted to Dan, most characters can’t really do shit about it
Theres some, but seriously this is Dans worst possible matchup in the game.
The problem is you cant danku to close distance after a blocked ball, they can come right back with another one and stuff your danku. neutral jump is prolly your best option, make blanka come to you, he has the advantage big time if he turtles and makes you come to him. Let him ball himself into a corner, you can punish his horizontal balls in the corner.
so, get as far from blanka as possible go ahead and let him ball, neutral jump, now blanka has alot less distance to work with and is much less likely to throw a ball out randomly since it can be punished close to the edge of the stage.
well characters with full screen fire balls have alot less to worry about except when blanka has an ex ball.
Cammy can punish horizontal balls with the cannon drill.
Sagat
Hey guys,
just started using Dan and I gotta say, he’s loads of fun to use. People get a kick out of playing against him as well.
Anyway just wanted to contribute my bit. Don’t know if it’s already been posted but you can hit Sagat out of his ultra with an EX shoryuken. Just do it as soon (or right before) his start-up animation finishes. It works when you’re right beside him too. A good response if you don’t have ultra but have one EX stock.