Dan Strategies and Match-ups

Thanks alot. I don’t jump often, I try to bait those lp dp and try to punish everytime, but they somehow get a second one, I try to punish with hk danku but lose. My patience goes fast so I do jump when I shouldn’t, but I wait for those dp’s then they wait for me to jump, try to poke with mk but priority of shoryuken gets me. Guess I gotta work on my timing.

A question regarding the Dhalsim match. I use to FADC through the mid air strecth moves and sometimes the ground one to get in his face. How well does this work against better Dhalsims? Is there enough time to FADC the long hits by Sim and dash forward without him being able to hit again before you can block? I just want to know if this move is something to work on, or if I should scrap trying to FADC my way towards Sim.

Also is there anyone way of knowing what you can moves can hit his limbs when he stretches them out. It seems like DPs can get them. Can the knee hit them?). Is it to unreliable to be trying to hit his limbs?

you can, its particularly effective against his air attacks since he can only do one before he floats to the ground. Ive had mixed results for ground attacks, dans dash is very long range, and not the short hop like alot of characters, ive seen alot of pro Ryu vs sim matchups, and that do focus through his ground attacks, but ryu can focus dash cancel and his dash recovers quicker so he can block a follow up easier.

Since I changed my GT from AnimaXxMundi to SaikyoBeast a couple days ago, I fight a lot more 'Giefs. FUCK YOU, GIEF. AND FUCK THOSE WHO USE YOU TO COUNTER PICK ME.

It’s cool, though. Good practice; I’m winning a lot more. It’s amazing how many Zangief’s can’t mash out a 360 to beat tick throws tho.

(It’s not cool. I lied.)

edit

Using lk danku to triangle jump at the right range can get you in and save you from an srk->ultra.

Zangief is a tedious, time consuming grind, but it shouldnt be too difficult to win against most zangiefs with dan.

Most giefs wont move too much, jump in lk danku from max distance is perfectly safe, work on your spacing for this, puts you right out of throw range if blocked, you will no doubt stuff more than a few lariat attempts with this. if he lariats after he blocks it, sweep. If he starts green handing all over the place to mix you up, and hes vulnerable after its blocked, either prempt it of koryuken counter after you block. HIT AND RUN, is the name of the game here, dont stay close to him longer than you have to especially online i find the last thing you want to do is attempt any sort of combo on gief, he is no doubt, mashing 360 when hes in a block string, all it takes is one mis time on an attack and boom hes got you. Most giefs are very predictable on your wake up, you will usually have an opportunity to dash away.

giefs usually run in cycles vs my dan

A. they lariat like a mofo, I stuff them afew times with lk danku.
B. then they just block and try to counter the air lk dankus, but you keep falling just out of their throw range.
C. they start jumping, again stuff them with air lk danku, or f dash koryu.
D. Green hand time, block and counter him.
E. Watch out for gief to FA, your jump in lk dankus, this is about the only thing you should fear on jump in. So after a few successful lk danku jump ins, empty jump or lk jump in to mix it up. you can test the waters if hes got fa on his mind, with a neutral jump they will start charging it soon after your airborne so you can catch him if hes jumping the gun, empty jumpin throw him then.

The only bitch of the gief matchup is if you mess up, you are going to pay dearly and can see a big life lead you worked so hard for disappear(kind of like sagat in that respect except its easier to not make a mistake vs gief), takes practice, to get a superb anti gief game, but you will get there, and once you do, I would love to be a fly on the wall of the gief players room. I can imagine my playstyle vs gief is extremely annoying.

Again I can stress enough to have your spacing down on the lk danku jumpins, if you hit too deep he can spd you, which is about the only thing he can do, but still. So get used to dans jump arc and timing of the lk danku, go into training on gief and test it out so you can become adept at eyeing up the distance you should be jumping from.

Discipline is key, most of my losses are due to making some bad decisions and not sticking to the game plan. getting impatient and rushing him down, bad decisions on my wake up eating a bunch of crap in a row, which will basically destroy you. My approach isnt fool proof, but its served me well against gief thus far.

tsd thanks to your help I finally defeated my first spamming HK fireball Sagat! I even get some ryu’s. Now though Chun li’s and Balrogs give me trouble… do you have any specific tips on them?
Also one more thing in about jump in lk danku, there was one particular Sagat who would switch Hk with Tiger Uppercut, I don’t think even a properly space lk danku is safe enough anymore… Sorry for leeching but I don’t get enough rematches to learn how to counter them, thanks again.

One move I have seen a Dan using against Chun Li is when Chun Li has EX bar he jumps over her on her wake up which causes the Chun Li to use EX SBK, but the Dan uses EX Dan Kick to sort of hover over her so he doesn’t eat the EX SBK. It wastes on of you EX bars but it throws a little mix up into the match up and in some ways it is worth getting rid of one of your EX bars so she can’t EX SBK on wake up.

Using Gadoken as a poke and Dashing around seem to help in the match but in all I hate the matchup. Chun Li’s poke make things a real pain in the ass and EX SBK and other things make jumping at her annoying. Balrogs normals make him just as big of a pain in the ass as far as my experience goes. The characters really give me a lot of grief, even when I win I still went through so damn much to get the win. They make me miss Ryus and Sagats.

Ya I know what you mean. Also maybe I was that Dan, I wear a gold color # 10. Anyways if you know Chun li will react on wake up you can properly time and space a jump LK danku clean. Works on her d,u+KK move, don’t know the name. It’s either a ground or air lk danku but if you whiff or improperly space you can get punished… I find gadoukens unreliable outside of the corner, it’s an excellent way to poke pressure but to many times the start up causes me to get comboed. I get lucky sometimes spamming it and they’ll just walk up to it lol. With Balrog I find some of them you can FA, but then others are smart enough to stop doing jump ins and charge moves. There sweeps get me though, it seems sweeps ignore FA’s properties… Dan mainers should watch the videos I posted in the video thread, there’s some potentially good strats there to dealing with each character.

Both Chun Li and Balrog have incredibly quick crouching jabs that can mess up a lot of things you do. It’s hard to fight them at close range as a result, so you’ll often want to play hit and run. That’s easier against Chun Li than Balrog, as Balrog has strong anti-air while Chun Li’s is much weaker. Take your damage when you can get it, then pop out to a safe range where you’re not going to be mangled by jab/throw mixups, and look for a new opening to strike.

EX Danku is invaluable against Balrog. Try to train to the point that you can throw it out on reaction to his EX Dash punches. It’ll break his armour and beat all of them. While against, say, an E. Honda, you might wind up sitting on your Ultra and ready to throw it out should he Sumo Headbutt you, against Balrog you want to sit on those EX Dankus. Make sure you punish Balrog’s blocked Headbutts, too. A throw is the easiest way, but if your timing is good, you can land a close medium punch into heavy Danku. It is possible to Ultra a blocked Headbutt as well, but again, the timing is tough on that.

The LK Danku is great for beating his standing heavy kick, but it either loses to or trades with Tiger Uppercuts. It can trade, but that’s generally not a trade you want. If Sagat switches to throwing Tiger Uppercuts instead of the kicks, then you need to change your own game up, trying to bait out those uppercuts either with safe jump-ins (jump without attacking to land in front of him just out of uppercut range) or by dashing forward when he’s expecting you to jump instead.

That works, but Dan’s jumping light kick also beats the EX SBK clean, so it’s often a better thing to use.

One thing I like to do is try to bait out the EX SBK by standing right next to Chun Li while she’s down, but back-dashing just before she gets up. If she does the EX SBK, it’ll whiff, and you have free reign to do whatever you want, be it heavy Dankus or even an Ultra. By backdashing like that once or twice, you can condition her not to do a wakeup EX SBK, which opens more options for you. As well, I’ve picked up a win against a Chun Li by getting her to do a wakeup Ultra, expecting me to back-dash away from her as I had been before and then not doing so. Mindgames!

Their sweeps don’t ignore your FA, you’re just releasing it too fast if they’re hitting you out of it with sweeps. The FA is one of the best ways to counter and punish a sweeping Chun Li or Balrog, due to the longish recovery time on both moves. You usually have enough time to get the level 2 charge for a crumple before they can recover and block, which then lets you follow up with a combo.

yeah forgot to throw the TU, in there, in general I don’t like to jump in on sagat at all, but at the beginning they will always use the HK for AA, because its simply easier, so you can for awhile. if you are both on either end of the screen, jump the first fb. block the second, neutral jump the third. He may come at you with something at this point or keep jumping back and resetting the situation, just try to work him into a corner, where hes forced into fisticuffs with you, score the knock down and cross him up. and bait TU’s. Also, bait his Ultra, alot of sagats, try to bait the jumpin and ultra it. When hes got an ultra primed (its a guess, but sometimes you can react to the ultra animation, so you may get punished for it if he doesnt do it(at least not with an ultra) jumpin and hk danku in the air at your arc, you will float right over his ultra, or if you are feeling frisky, and made a deep enough jump you can lk danku over it and have a better opportunity to punish.

Chun - hit and run, what predict those dumbass neutral jumps of hers, they all do it. try and predict the cr. HK’s and focus them. Use jumping lk danku sparingly. seems to always whiff a crouching chun (along with jump in mk, seems to whiff too). Bait the EX spin kicks, on her wake up, they have a serious boner for those so make them waste meter when you can. s.mk to poke is your friend.

Balrog is still a toss up for me. My saving grace is being very adept at baiting head butts and FA. TO my knowledge the only punch special of his, you cant FA, is the forward where he spins before doing it, everything else is fair game, his specials are usually pretty easy to focus on reaction. Aggressive balrogs are much easier for me than turtle balrogs. Punish his headbutts with HP >hk danku (or as XM stated below, use mp its quicker and more likely to hit, but HP does work as well.) dont just try and punish with HK danku alone, the startup often gives them time to recover in some cases.

and general advice, if you get a good life lead, make them come to you (not really possible in sagats case, cant avoid those fb’s forever) with ryu you can easily dodge is fire ball spam all game long. Zangiefs have a habit of turtling for some reason, I get like a quarter life lead on gief and I continue laying pressure, dashing back rinse repeat, then I think why the f am I doing this, hes just waiting for me to fuck something up so he can punish with one move and even up the game, fuck it, I will sit in a corner too.

I’ve been working on some frame traps with lk Danku. So far, the best are cr.mp/cr.mk xx lk Danku. It’s hard for many characters to jab out the lk Danku. It’s easy to get into these with j.mk -> s.mp xx lk danku -> cr.mp xx lk danku…

Even though you can get jabbed out of these, I still think they’re amazing because you can mix it up with throws and koryus to keep them on the defense.

Note that you are still getting pushed back with cr.mp xx lk danku or cr.mk xx lk danku in the corner, so eventually you will have to throw in a cr.lk instead.

One of the Dans that keeps a video journal of his matchesl uses cr.MP-> lk Danku quite a bit. It does seem to work quite nicely. When you are getting pushed back too far away from your opponent in the corner I see Dans use the lk Danku twice in a row which pretty much resets the distance you have been pushed back from the cr.MP->lk Danku.

You just have to be careful about becoming predictable when you try for the frame trap. I did some Dan vs. Dan mirror matches with a couple of different people from this board yesterday (hi, aaaa and SaikyoBeast!), and when I was pinned down by the LK Danku frame traps I’d just pop off a reversal Koryuken and I’d be home free.

When I play against foes online, I try to see how they handle the pressure. If I can train them to use a reversal move to try to interrupt the ‘blockstring’, then I’ll simply do it once and then block to bait them out, and heavily punish them afterwards.

SaikyoBeast demonstrated to me one weakness of LK Danku wakeup pressure. When I’d throw the LK Knee at him while he was getting up in the corner, he’d do a forward dash and go right under me, and suddenly I’d be the one trapped in the corner. I’d never seen anyone do that, so I figured it’d be worth noting, even though it’s more of an anti-Dan strategy than anything else.

I’m pretty sure that in general you can’t reversal between the cr.mk and the lk knee. I tried to do reversal fp shoryu with Akuma vs a dummy Dan last night and it either whiffed or traded (note that that was cr.lk xx lk knee. I know you can do it before the normal afterwards.

Also, hi XM! I doubt you’d remember me from HoI, but whatever.

I was usually doing it between the Knee and c.MK, not the C.MK and Knee. Usually when that pressure is put on, you press the attack after the Knee is blocked and continue the sequence, and that’s when it’s vulnerable to reversals.

Why would you doubt that I’d remember you? I remember everything and everyone! :wink:

GGs. Fuck your canadian devil magic. :rofl:

We should play more mirrors.

Lk Danku frame trap is good but not that good. At improper spacing (re- too far) most characters can backdash out of the pressure, and most -LP- shoryus will hit or trade with you (outside of cammy who has massive invincibility) even if you do it perfectly and that means you have to get in again.

The gap + knee of justice recovery also means that anyone mashing a teleport gets out free. I’m not sure but I think Fei’s new HK cw gets him out free as well.

:tup: Rock that saikyo power.

Hey guys, need some pro tips vs Fei Wong. He’s too fast for me.

React to him. If he’s poking with rekkas that means he probably knows what’s up, so you can try using a Gadouken footsie game to shut that shit down, then fake him out and punish jump-ins. Outside of jump-ins and very psychic HK/EX CW, he can’t get passed those.

One of the big problems with fei-fei is that his flame kick is almost totally vertical, making KoJ wakeup games kinda sucky.

Actually, that’s the only big problem.

That is the only matchup-specific stuff I can think of, other than watch out for those jab hit confirm rekkas, tick command grab into super, and c.HP poke.

He’s low tier for a reason. :smile: Once you get used to his unique style, you see he’s not much of a threat unless the player is just better than you.

Thanks for the tips man, maybe this is just because I’m not used to his style. The flame kick messes up my lk danku, also I’m not really used to those very fast rekkas coming from afar. I need to memorize the distance and speed for the rekka.

Thanks again

I think ive only lost to a fei once or twice. Also just a note you CAN focus the rekka ken (its requires incredibly spot on timing, but AI fei is actually good practice since he tries to rekka you whenever you focus). Just try and bait fei thats always how I play him, alot of them have hard ons for that chicken wing so just bait it out. and poke with gado, like dan fei users like to utilize his dash, watch when hes dashing at you and dan kick his ass.