Is it possible to use Haomaru’s Standing Hp as an AA?
I have done this a couple of times and it does really good damage but the thing is ive done it mostly on big charcters…but i have done it on some small characters also like Ken, Ryu, and i think once on Sak…
If anybody can give me any insight on this thanks…
Hopefully u can look in on this kcxj…ur like a guru on this game
it works but the other player has to jump in at an angle where they won’t land on top of you, but in front of you. it’s specific to where the jump is coming from. don’t do it against p groove!
lol… you’ve got to be kidding me. It only shows I spend way too much of my time online that’s all. You should really ask somebody who knows how to use Haohmaru. I’ve only played against him and remembered what my opponent did to me.
Jump back MP actually looks like the best Haoh anti-air from my experience. I get hit by that a lot when I try to bait my opponent into a using a poor recovering d.HP, but they’re smart and just jump back MP instead.
Do the far s.HP when the other guy’s just jumping up and down trying to bait you (ie. Sak whiffing dive kicks, Sagat jump up and down j.HK). Haoh s.HP only has 4 hit frames unfortunately, so it’s not as meaty as it should be to make for a good far distance anti-air.
far s.HP 1800 +2/-12
11/4/42
57 frames total (almost a second long )
invincible at tip
Hey if you guard break them with say, Lp or Mp, can you hit them with the HCB, F super? Also I think with EXTREME timing, like the second you see there feet jump… it could also be used as an anti air… but I may be dreaming there. Any good setups for this super. You guys have any good idea, even still I rarely use it.
Because even though QCFx2 is a great damaging super, its starting range is a little poopy, especially right when you guard break them with a S. Mp. Im so stuck on P throw… I really outta start using K throw. I use it in a blue moon.
Also I really dont use the kicks, I just rush run C. Lp, repeat. Then I’ll break like after two or three and wait for the counter attack, like the Dp then thats where the meaty Slash comes in. Or sometimes I’ll end it with S. Mp. Maybe I can rush with the Lp like I said above and then wait for the counter then HCB, f super.
A couple things I found out about that HCB, F super is that it’ll usually trade with others if done at right time. I believe against C, S, and N groove it they try to chip you with lvl 1 super, mash out the super. There is more than plenty of enough time and there recover is dumbfounding. However again I may be dreamin. And at ratio 1, this super still takes a little bit under 3/4 on a level 2 on a counter hit.
Yes if you guard break them with a S.LP you can do the HCB.F + P Super. You can also do it if you cancel off some normal moves like C.HP into the Move, butttt…
It is best however to do it With a jump in Guard Crush, cos once you land…
PFWING…
BAM.
That’s the beauty of short jump HP.
But for real damage, if you do Guard crush, try to Jump HP, Land C.HP into the other super. It does more damage.
Dam those quarter cirlce foward combos are crazy…well anyway to the point…
I was playing my brother one day against his annoying Terry and discovered that Hao’s standing hard kick snuffed most of his stuff…It would go something like this…i would jump in Hp Ducking Lk x3 Lp the do the standing Hk he would always try and throw out a trip and it always seem to beat it…it also worked on terrys rising tackles…
well if anybody wants to correct me if im wrong please do…
Whats up everyone I was Playing Hoah the other day and i discoverd a set up for Hoah’s S.HP…
Ok it goes something like this when im rushing down my oponent i do C.lkx2 C.jp C.mp S.mp…ok after u do that wait and if you see if there jumping in wait just a split second and throw out the Hp…u will either trade (and of course you will be in the favor) or they will take that massive damage.
Just be on ur toes to see if they are going to super jump cause if they do it wont work…but hey u can always use his DP to stop that to!!!
So pretty much you can keep applying the pressure or just wait for them to jump to get that HP…
If something in here sounds wrong please correct me!!!