Cvs2:Vega(clawboy)

actually, you can cancel c.fierce into super

What grove is vega best used at? Since your not relying on combos and you mostly use pokes. I would think C,A,P would be very effective groves for him. What are some of his best/worst match ups?

I like that everyone talks about certain moves beating other moves. Im like try to learn the RC and beat that shit. i personally dont care that much for CvS2 but i quite enjoy some serious comp.

most important thing with vega, don’t get cornered. Don’t run out of moving space. Vega gets RUSHED THE FUCK DOWN, but if you control the pace of the match and the spacing, you’ll be fine. Vega’s a infuriate and take advantage of frustration character. Make them run into a few c.strongs and airthrows, walk around and throw some more just to piss 'em off. Wall jump is only useful after you’ve established a poking routine to mix things up. Also, his back flips are a great way to escape pressure (if you have room). Again, Vega dies badly to some of the more aggro characters (aka, death by bison). C.strong is good when they’re at range (it’s slowed down a bit, but range is great) and c.forward when they’re in close. c.forward xx strong roll will push them out far enough for you to take spacing control. towards roundhouse has crazy priority after the split second pause in the beginning. It’s like vega does nothing, and then bam, instant move comes out. weird.

got more, may post later.

I like vega in K groove for run and short jump, but he is better in N (surprise surprise). I think that vega definitely needs a short jump. People like to say that he needs a run to, but i never utilze it, i just short jump or cr.hk to advance in. Plus, vega doesn’t have a ton of ground combos so rushdown isn’t a priority for him. I like to j.hk/hp and then poke till they back far enought to short jump in and repeat. his standing hk can be used for anti air too, but i usually jump when i see them jumping in. Vega has pretty good priority in the air + his jumps are quick so if u can predict a jump then u can easily counter with a jump kick or whatever. I never used any combos for vega, the only easy one to do is to j.hk, standing hk. I only use his level 3 scarrlet terror if i do use his super, but only when they are stupid enough to try and rushdown someone sitting on a level 3. I like to use his flying barcelona too, but the usefulness of it seems to be rather low. If its a level 1, then they can counter hit and if u use a level 3, then its easy to see it coming so they can easily block it which is a waste.

Well anyways, vega is my usual ratio 2 and that works pretty well for me as long as i follow my own stats.

The lvl3 combo i use for vega is j.fierce, c.jab, s.short, lvl3 claw super…the links for this combo are pretty easy to pull off. Keep a close eye as to wether the oppenent is standing or not. So if the jumping fierce hits the opponent while they are standing up, the rest of the combo will connect.

IMO Vega’s rc roll attack is one of the most easiest rc’s to perform. Practice it down to perfection and use it as a meaty attack. Its does decent chip damage and gaurd damage.

Vega’s tough matches are cammy, chun li and bison while Vega own most of the cast of CVS2.

Other than the wall dive, does Vega even has a crossup at all?

i need ppls opinion on how he should play against well priority characters like cammy, where all his pokes get beat out by walking s.fp & s.fk?

I thought we had all agreed that Vega works as a Chun-Li counter in this ocassion. S.rh, walk under s.rh owns all of Chun’s air game, and he can just poke you out and eye gouge you, then you realize you can’t do anything. =( Low forward with Vega works well against Chun.