Now, seriously. I think good counters to Vega are: Rolento, Iori, Balrog (c.HP is wonderfull), Sagat, Blanka (these two, of course…), Mai (Speedy as Vega), King (Very good c.HP priority, as Balrog), Hibiki and Mr. Todo.
Because I play Vega and theses are the good ones. They were good matches.
Others like Ken and Ryu are damn good too, but very common attacks and well known characters are not so usefull…
C-chun-lis and Bison are not good because they jump very very high, the “speedy spanish” can avoid it very easy. But not only for their jump, but because they have no good anti-air for Vega.
1)how do you get cornered, and still be able to do a meaty crystal flash? (maybe i read that part wrong) some expansion on this would be apprieciated.
2)why not do RC jab crystal flash against their wake up, if they roll on wakeup, it’s not exactly free(i think)
3)if you do c.short xx crystal flash, you [may] lose to people who go for reversal supers/DPs. imo, i think more people rather go for reversal super/dps than mash on roll on wakeup.(the only person that i see that really uses roll on wake up is mago’s sagat)
after a knock down off c.hk from a distance, roll into:
-c.lk xx hp claw roll aka the ricky ortiz special.
-rc jab claw roll, which beats dps, pretty hard to get thrown out of, and since vega is considered airborne, most super only get partial hits. also goes thru fireball supers irc. the only few supers that can beat it and get all hits in are level 3 rush supers like kims, hibikis, and a few stationary supers like ryus hurricane kick super.
I rarely Rc with vega it all depends on the situation. if im going for a c.short or jab into the ball i dont bother, they block one they have to block them all. if im going for the rc ball i would use the jab. in my opinion vegas ball is the most important special move he has because of the guard crush ability, great push to the corner, and you are neutral after the ball, so that can lead to great zone distance and red impact bait ( if you see the guy trying a move after the ball)
corner options after the ball and charging for the next move
red impact if you see the guy trying to hit you after the ball
if he rolls throw
if he’s jumping filp kick
or CC (a groove)
with vega, throwing is a great tactic because he has a fast walk and a fast hopping dash (cap grooves only)
vega has great pokes use them
vega does have good anti airs standing roundhouse and crouching hard punch (must be at the right distance and the right time or you could be in deep shit)
vega backup dash is very useful if you want to get away from someone
vega’s izuna drop is great. can be a cross up or not its up to you, and if the guy blocks throw his ass
my picks for vega grooves’ best to worst
A groove best groove to use vega
C groove my groove
P groove
N groove
K groove
the S groove
this might not be for everyone but i thought i would give my opinion since i use vega
post more vega stuff so it will improve all our games peace
this maybe isnt as easy as it sounds but tech bonus him. also bait him ,wiff out a few jabs and when he jumps even if its random, counter it trust me after the bait you’ll see it. (must be great anti air move). DP works just fine. there are still many ways to defeat this.
i believe you can link c.lp into c.hp i did it once, but maybe it was on a counter hit? Dont think so though, so if you can pull it off, c.lp, c.hp, red impact.
Ok, so i see that BAS does this a lot: slide(blocked at a safe-ish distance), slide again.
Is this a good thing to do? I think he’s trying to set up a counter hit in his favor. The opponent trys to punish vega after that slide with a short/jab or medium, and the slide has priority over it, and hits them. Otherwise, why would you do this, right?
I also tend to jump straight up with vega often, is this a bad thing? its hard to punish.
What are Vega’s best options for punishing a blocked Bison Sissor kick? It never seems like I can’t poke him with anything before he blocks again. I’m a Vega noob…