CvS2: Vega - Advanced Strats and Tactics

I don’t believe it does.

Vega IS top tier!

In my book Vega IS top tier! Keep in mind that Ricky Ortiz got 2nd Place using A-groove Vega at Evo2k4. I dont play him yet, but I damn sure wanna’ learn him. Does anyone know the CC that Ricky Ortiz used (if he used one)? I see ALOT of A Vegas in my area, but they dont seem to use him right. Anyways I wanna learn P vega and K Vega. Any advice? :confused:

Vega IS top tier!

link? no. cancel? yes. it has to be VERY close, like point blank range for it to cancel, because you can only cancel the first part, the initial hitting frames. not very useful in a match.

OMG, VEGA ROCKS DUDE! CHIKYUU WON B5 WITH RAIDEN IN CVS1, SO RAIDEN IS TOP TIER IN CVS1 ALSO…RIGHT!!!

sorry, i couldn’t resist. but that logic is too flawed for me not to say something. but i do agree that vega is top tier. he’s not uber top tier (like sagat/blanka/A-sakura), but he’s top tier under the big 3. although he can’t do one massive combo, he just whittles away and frustrates your opponent into making mistakes. yes, if ricky played A-vega, he used a CC. so here’s the guide from www.video-opera.com

wanna learn P/K vega? watch makoto play P-vega. use (and abuse) short jump roundhouse and short jump fierce. learn how to combo crouching short, standing jab (x1 or 2), super.

peace

Ok now I know he aint god tier, but he’s still the shit. That was some good shit on video-opera. Thanx. It made my A-groove a whole lot better. BTW what are some good poking strings that Vega has?

try not to fall into poking strings. vega is a reaction character. somebody throws a fireball, you jump in hk. somebody whiffs a poke, you punish. vega doesn’t have many safe strings to use, and even if he does, once he breaks your guard, he can only RH throw or sweep or CC (IF he has the meter).

if you really want to use poke strings, use close standing lk about 2 or 3 times, then go back to jiggling and playing footsies.

PS- counter hit crouching short links into standing RH for a 2 hit combo. so corpse hop and do crouching short.

peace

how come you don’t mention red impact as a anti air.

he’s most likely mostly invincible by the time it hits at least as a deep anti air since the only grooves that it would be a bad idea against would be P, K, and possibly A groove (air activation but that’s only when they have a full bar) i’ve tried it some and i haven’t really lost out but i haven’t experimented alot if you ask me it’s a damn good anti air and a great way to get it in damage.

As far as I’ve noticed It’s a great anti-air, but it’s a bitch to time, due to the preposterously low number of active frames, its really easy to throw it a little early and eat their attack. That may just be me though, if you ask me though, Just-defend-> throw or jab is a great way to deal with jump-ins…

^

True… good thing that as a level 3, Red Impact is given invincibility at startup… giving you some leeway for late execution. Otherwise angled jump-ins (say, Sak’s j.RH or Vega’s own j.RH) would be trouble. Just my two cents.

Jump strong is a great anti air too…

do you guys abuse vega’s ch.down,up moves??

Abusing them gets you killed…gotta use them sparingly…(actually, just the kick one…)

I think that vega could beat C Yama pretty easily. Yamazaki has hard time’s anti airing him. Not only that, but Yama seems to be a character where you sit back and relax (kind of like Vega). Fortunately for Vega, he can switch play styles from either poking, to rushing down. Of course this mainly entitles that K,P,N would beat C Yama.

IMO The key into beating Yamazaki is to stay on top of him with running pokes, or low jump attacks. C and A Vega’s also win against Yama because of Vega’s great jump. Once you anticipate Yama’s Saaa’s, you can jump over it and punish accordingly with some sort of knockdown. After the knockdown, Vega can go into other mixups while keeping on top of Yama.

All in all Vega has him beat because of the fact that Yama has a really hard time playing when people are on top of him.

it’s doesn’t have to be a counter-hit. It links normally.

yea, you’re right, it’s a 1 frame link without the counter hit, but i can get it pretty consistently w/o the counter hit for some odd reason.

I play A-vega and i need some help against C-guile…ne suggestions? the beginning of this thread said that vega was a good match-up against him so i was curious…

if i was facing guile i would limit my air attacks and play the ground game because vega has a long reach use the medium crouching punch its faster and pretty affective tactic. A groove set up is a little bit more difficult due to guile loves crouching.

I’m having trouble against a cross-up happy Blanka. I get knocked down, then jumed over repeatedly until I get sad and cry. How the hell do I get him off me when he’s point blank crossing up?

I believe links from light hits to hard hits are easier than vice versa. I think sak’s is also a one frame link and I have alot more trouble doing it then vega’s.

You can air throw him. It really depends on what he does after the crossup. But I am pretty sure he can’t just crossup over and over and not get punished.

crossup, couple c.lk, sometimes s.lp, elec sometimes. If he gets point blank, basically yah he does just crossup over and over until one hits then elecs or sweeps to knock down and start the process over. Only time I manage to get out usually is if they go for a throw, which 9/10 i can tech.

What groove are you in? you can just roll or JD or parry or dodge…