A much beter thread
The tactics described on this thread aren’t turtling, they’re just smart playing. People who complain about turtling are really saying “You suck for not running into all my attacks”.
You know what … I totally agree with you. But then I’m a “smart” player. Smart player sounds so much better than turtling piece of shit.
PREPARE TO BE THROWN TURTLES! BWHAHAHAHAHA YOU CAN BLOCK BUT YOU ARE STILL GOING TO DIE!
Nothing beats getting someone down less life than you in critical S Groove, then continuously doing Valkyrie Turn for the rest of the match until time runs out.
That is ridiculous. I love it. (Hasn’t been done to ME yet but once)
I teleport and run away with A-Bison, until I get meter. Then I RTSD…
Mummy:
Yup, that shit IS hella annoying. Ditto Buster Wolfs, carefully placed Balrog supers mixed with dodges, Todo super wave. Obviously, be smart and know when to do something else, but S-Groove iz dope.
S-Terry is sick.
S-Balrog is sickest, IMO. After Gief, anyway…
err that doesn’t work…what if the oppoent doesn’t jump, your plan is ruined…
man this thread is so old, i replied to it twice with the same answer anyway…if you dragon punch, i’ll JD land on the ground before you and if i’m joe with a meter DOUBLE CYCLONE
OR i can run at you stop close…what are you going to do? if i short jump i dont think you would be fast enough to react and if you want to do a psychic dp i could just fake, or i could do a close fireball at you…unless your psychic you will block it…turtle is so easily stopped, to many people use it or maybe to many bad players use it…
and guard crush to a super…
? i think i know what your talkin about, some people play by ear and they can hear the fireball motion but my arm and stick motion isn’t that obvious…i know some people who move the elbows or whatever i do small wrist movement…
not meaning to flame, but actually thaininja is right…
you don’t NEED to jump in to initial attacks in this game… and with some characters it’s even possible to win games without jumping at all almost… my cammy hardly jumps but it beats people.
it’s not old school street fighter anymore, where you do the jump in HK, crouch HK sweep stuff all the time (maybe there are other offensive initialization in SF2 too, but i was newbieish then and didnt know). at least for cvs2 there’s run, dash, roll, all of which allow you to get in and initiate attacks without jumping.
i used to hate turtles but now i think it’s a completely good strategy. not that i think it can win you all the games, because ultimately we know the top few players in the world are rushdown players, but turtling is a great strat as well.
why hate on turtles? if your opponent is turtling, and you’ve been trying to break it and you failed, in the worst case just turtle back. he sits there and wait, you can sit there and wait too. most of the time eventually they’ll start to do something to attack. then you can do your counters. if they are those stubborn turtles who just sit there and are determined to do nothing as they have more health, well you can always lure them. in tons of ways, depending on situations.
as for those who claim turtling being not fun?
well, i’ve got one thing to say about that…
Don’t play to play. Play to win.
tell me if you dont get that…
Definition for Turtleing:
Attacking only when you have a sure hit.
:wtf:
Didn’t you know? Old school SF is “Don’t Jump: The Game”.
You don’t jump unless you have to. Otherwise, any good character will respond with anti-air of choice.
Exactly dude. I didn’t jump at all in OG SF. It was like lesson #1 my friend taught me. But then I started play C-groove CVS2, MVC2, and 3S and my “no-jump” rule went to hell…SO SAD!
I never jump, only short jump and when i do jump, its always empty cause i’m ready to JD but my JD can sort of fail me when i’m near the ground and near the oppoent cause ic ant’ react that fast…
when i jump it is in only special cases. sometimes it is good to jump people should know that jumping isn’t bad it is just when you become predictable about it and then you start to relay your message that is when it gets bad. An extremely offensive person will jump a lot. when i play Alex valle (i lose really bad) but besides that he jumps a good amount more low then high but he isn’t afraid of jumping cause he knows when to do it and that is what people need to do, know when to jump.
Jesus loves you all and is just a prayer away.
-Pickledude-
Haohmaru C Groove.They try to fly kick me and I’ll use my crouching hp(upper slash).
Sakura.They try fly kicking me and it’s multi hit uppercut time for them.Same startegy used for sagat.
wow, that was an intelligent post, thanks for the really useful info.