Cvs2 team formation: discussion/suggestions, etc

^ That’s so damn good advice, thanks Box.

So I’ve been told a lot Guile will give me the hardest way through some matches. I noticed a lot of people swap their Guiles for Ken. Would this be a smart move on my part or does Ken come with his fair share of hard match ups?

Sorry to be sounding like… some kind of “teir whore” or something. I don’t mean to, except since I just jumped into this game I intend to have one team and stick with it forever. So I want a team that would be able to hang hardcore and expand with, like EvoWorld status.

However, for anyone who will be giving me advice I do intend to stick to C-Groove. So if your advice is based upon switching grooves just know i’ll appreciate the advice but it won’t apply to me.

C-Ken is really solid, and basically has some of the same bad match-ups that Guile has, but IMO has an easier time outputting damage. Ken is considered to be a User character, just so you are aware, but can play Battery very well.

Only thing that may cause you to second guess Ken is that he is pretty hard to learn for a new player.

Ken also has similar character matchup problems as Guile (Vega, Hibiki, Blanka, Yamazaki). I think Ken does better vs Sakura though. One thing Ken has over Guile is that he does charge super meter better. Roll Cancel funky-kick (QCF +kick) is a very good move to throw out. Ken can be more offensive then Guile can. He’s got a cross-up jumping forward and he can also combo into his super a lot easier then Guile can. I think it would really depend on your style of play. Ken is more offensive then Guile, while Guile has better zoning/spacing capabilities then Ken.

We can’t really tell you which characters would work best for you. It all depends on your style of play. Top tier characters don’t really work for everyone. I think the best thing for you to do is just experiment with different characters and see which ones are more comfortable. I know you mentioned that you want to stick with one team… but you should definitely try learning more then just 3 characters. CvS2 has a ton of characters and the more characters you can play… the more fun it becomes.

Ok, well I use K Eagle, Rock, Sagat…well i change him with cammy alot cause i play her better.
Is that good set up or should I switch someone out and what order would they work well in?

I personally would use K-Rock/Cammy/Sagat. Cammy can land her supers off a st RH. Plus she’s got a really fast run, so K-groove lets her really get in close to the opponents. Eagle in K doesn’t really work for me.

^^ the only thing I would worry about is your ordering for match-ups. Do you want K-Rock to face A-Vega/Claw? Or should K-Cammy take that match? etc.

Give Vega a try. He’s boring as hell but he’s a very solid character in pretty much any groove. He doesn’t really need meter so Chun Li would probably start with full meter.

Well, ultimately I was worried about the K-Rock vs A-Bison/A-Blanka matches so I wanted to keep him as far away from those 2 as possible. :slight_smile:

heh, the problem is I suck bad with sagat. Doesnt really fit my style of play. But Cammy and Rock do strangely enough. Oh and I also play yama…Mainly, I think ima jsut lookin for someone suitable enough to be my anchor

Cammy and Sagat… Im kind of trying to stay away from the top tiers. But if I have to learn them to be good at the game I will. Though what makes Kyo so hard to learn on P-Groove I’m really interested in that.

trygon where in cfl are you?

Almost in the middle of Pasco County.

K-Eagle is good.

Learn how to use his normals and bnb consistently…along with well timed JDs to get you out of trouble. His rush game is pretty good in K, especially when you get good at reading when your opponents will try to break out of pressure strings…they whiff, you bnb, and start the rush all over again.

Oh yeah, HIT CONFIRM LOW FORWARD INTO LVL 3.

Personally, I would suggest going with Eagle, Rock, and whichever of the top tiers you feel more comfortable with in general or for the specific matchup you’d be facing. Mid-tiers do better than most people think because they always have the surprise factor that top tiers just don’t have anymore.

As for order, the beauty of K-groove is that you can switch your order and ratio to matchup well against anyone. No B/U/A strategy to worry about.

k eagle is definately decent.

Thanks for the heads up leezy! I never worry about the order of the first two, just when it came to who would fair better in the back as my ratio 2

what would you compare the timing to? is it like maki’s low strong link to her level 3 punch super? it doesn’t seem as lenient as cammy’s standing fierce into level 3. i’ve started messing around with N-eagle lately and this seems like an important part of his game. his punch throw mixups with short jump are pretty sick. run up low forward at max range is a great footsie tool also. i know a counter hit low forward can link into a standing fierce for a 2 hit combo, i just need to get the right range and timing back.

it sucks how eagle has that last hit on his level 3 rush super. whiffing that last hit is a bitch. but his lariat level 3 leaving him at -1 is really sweet, gotta love a safe random super.

peace

^^^
Low foward into level 3 is REALLLY strict. I wish it was like Cammy where you can decide if you want to do it before the normal really hits. With Eagle you gotta seem like you know it has to hit in order to get it, and it’s horribly strict, that’s why I don’t play C-Eagle anymore.

In in that case another question, how would K Sagat, Yama, Geese fair up. I cause i figure with cammy having the better ability to rush down, she would make a good last line of defense.

It’s not strict at all…

I guess it depends on how you execute, or even what you consider a hit cofirm. Since I learned CVS2 before 3rd Strike, hit confirm to me is more buffering than hit confirming. It’s more doing low forward (with Eagle) or stand fierce/roundhouse with Cammy, etc. while inputting the first half of the super motion (qcf), then hitting the super if you see it hit. If you’re trying to do low forward and then pump 2 qcf, the timing is really hard. But, if you’re buffering, it’s really easy. As I’ve said before in way earlier posts, I play more by a rhythm more than anything, so see what works for you. The way I ALWAYS do it is low forward with qcf buffered into it, and then qcf xx piano punches if it hits. The timing seems to me the exact same as if you were linking 2 low forwards with him…you hit the punch input for the super the same time you would the second forward.

I hope that helps. It’s very consistent, and even easier on fat characters…even works well with lvl 2 if you’re in C…but never with a lvl 1, so just combo into those.

Yep with characters that have no special with a qcf, and a super with 2qcf (for example) you can abuse that to death (huuum sagat^^).