I tried to roll (lp+lk), then quickly push lk… but its too precise to get a high accuracy rate.
Do you think it would work better using the negative edge? cause the computer registers a programmed choice button either lk or lp when you push both at the same time, cause you CAN roll cancel by just using the actual move using the button push from the roll.
If you put the startup frames from the grab, and then the start up frames from the roll being canceled in the beginning, it’s enough time to throw it. I’m thinking punch throw since kick throw, while harder to tech, takes longer.
Actually, you can’t RC until the RC frames are finished… so you cant have 100% invincibility… think about it, you can’t start another roll while in one. This is like proven, not just a thoery of mine.
Unfortunately, a character’s maximum rate of invincibility can only last for as long as the special being performed. RC Chang benefits with an even greater anti-air spinning ball, but not much else. He doesn’t have to worry about missing a command throw and getting hit, but the problem I have with this is that the recovery is too fast, thus so is the invincibility. This is probably best used as a wake-up. His charge special when RCed can go through supers, but shouldn’t be used frequently since his back stops all normals and specials anyway.
One important thing to remember about Choi is that he doesn’t gain the invincibility, only Chang. Therefore, any RCed special with Choi becomes, at best, a faster Dodge and must be used carefully to stop far jump-ins and pokes or set up traps. Only two of these moves are of any use because they give Chang some good protection from throws (DP+K and HCB+K). Depending on how close Choi is standing next to you and how close you are to your opponent, you may either get thrown still or have the throw attempt stuffed by Choi. But either way, your opponent has to be very quick to make a succesful throw to say the least. Choi’s HCF+K is pretty much pointless now for anti-air since you already have a RCed spinning ball to work with, and much less as a RC move when your opponent’s far away.
Guiles sonic boom rc (lp) will react to a hit but still get the boom off
ie…vega standing fierce lags…so you will trade [found out yesterday]
to understand Blankas RC electricity lk+lp + rapid punch button
A FP rc’d electricity will give you a meter and a half after 3 shocks! just look at your meter build up…
A good way to perform blanka’s electricity rc or hondas slaps…
perform a move first
ie…do a mp ball, ending the ball animation with the rc commands
another good way to perform a fireball rc…is to practice actually watching your character roll. Look at how the frames work, now in the midst of this complete your motion with desired button [sorry if thats sounds confusing, lotta people say i SHOW them better…]