CVS2: Roll Cancel Strategies

OK, here’s a legit question: RCing short kick

I tried to roll (lp+lk), then quickly push lk… but its too precise to get a high accuracy rate.

Do you think it would work better using the negative edge? cause the computer registers a programmed choice button either lk or lp when you push both at the same time, cause you CAN roll cancel by just using the actual move using the button push from the roll.

because he is getting the negative edge Command. This is allowing him to do the move because of the releasing of the hp.

Also does anyone have down RC RH Hurricane kick with Sakura into s.lp, s.mp , fp hurricane kick? I have been trying to learn that link.

My advice is to use negative edge. That’s how I RC jab and short specials with near perfection.

Thanks… i know i could just move 2 feet to my DC and try it, but is the timing relatively easy for it?

I was asking one of my friends about this too.

If you put the startup frames from the grab, and then the start up frames from the roll being canceled in the beginning, it’s enough time to throw it. I’m thinking punch throw since kick throw, while harder to tech, takes longer.

Actually, you can’t RC until the RC frames are finished… so you cant have 100% invincibility… think about it, you can’t start another roll while in one. This is like proven, not just a thoery of mine.

Unfortunately, a character’s maximum rate of invincibility can only last for as long as the special being performed. RC Chang benefits with an even greater anti-air spinning ball, but not much else. He doesn’t have to worry about missing a command throw and getting hit, but the problem I have with this is that the recovery is too fast, thus so is the invincibility. This is probably best used as a wake-up. His charge special when RCed can go through supers, but shouldn’t be used frequently since his back stops all normals and specials anyway.

One important thing to remember about Choi is that he doesn’t gain the invincibility, only Chang. Therefore, any RCed special with Choi becomes, at best, a faster Dodge and must be used carefully to stop far jump-ins and pokes or set up traps. Only two of these moves are of any use because they give Chang some good protection from throws (DP+K and HCB+K). Depending on how close Choi is standing next to you and how close you are to your opponent, you may either get thrown still or have the throw attempt stuffed by Choi. But either way, your opponent has to be very quick to make a succesful throw to say the least. Choi’s HCF+K is pretty much pointless now for anti-air since you already have a RCed spinning ball to work with, and much less as a RC move when your opponent’s far away.

what do u mean by negative edge?
cuz i have trouble RCing jab + short moves as well… care to help?

JS he means press Jab+Short for the roll and let go of the button you want to use for the RC while holding the other button.

So for Spiral Arrow… Jab+short(hold) roll down, down/forward, forward+let go of short while still holding jab.

This works very well. Learn how to do this and you can RC jab and short specials 95% of the time easy.

i second that

That’s wrong. When you want to RC the spiral arrow, you hold down the JAB, and let go of the short.

oh shiet my bad…good looking out

OMG, why haven’t i ever thought of that???

damn thanx so much, haha this is such a great way! :stuck_out_tongue:

That shit works real good, but with some characters the double tap works to, like with Hibiki.

**

Quick notes from the RC fien

  • Guiles sonic boom rc (lp) will react to a hit but still get the boom off

ie…vega standing fierce lags…so you will trade [found out yesterday]

  • to understand Blankas RC electricity lk+lp + rapid punch button

A FP rc’d electricity will give you a meter and a half after 3 shocks! just look at your meter build up…

  • A good way to perform blanka’s electricity rc or hondas slaps…
    perform a move first
    ie…do a mp ball, ending the ball animation with the rc commands

  • another good way to perform a fireball rc…is to practice actually watching your character roll. Look at how the frames work, now in the midst of this complete your motion with desired button [sorry if thats sounds confusing, lotta people say i SHOW them better…]

King Koopsta out