CVS2: ReMix 100% + CVS2 Remix High Res

trying now !!

quick questions(probably been answered before sorry)

  • cant do full screen ?
  • how do I reset the game ??

Alt + Enter = fullscreen I think

Tap Esc until you get back to the title screen.

When extracting the char file, I got two errors on Anakaris. Tried it all again, and same thing.

Only a few characters appear… and no music during fighting. I thought I did everything exact… I’ve never used anything like this before so I dunno how to troubleshoot.

Btw, just a few of my own test, don’t take it to heart, as I could’ve “experimented wrong” also I ain’t no real CvsS2 expert either, so yeah no hating, but these are again, some more of my experimenting…

So I was wrong on Rock Howard, having the c.lksX2 into Hard Edge, it doesn’t connect unfortunately…sigh. Also, Ex-Bison’s CC’s after more experiments, doesn’t even take off 40%, but feels less then that, I can’t seem to use FP with his version of the CC which might be a reason too. CvsS2 Bison definetly has the better CC without question, simply because of the better damage output. I’ve noticed a few things, CCing in this Remix, to me at least, feels much easier then it is in CvsS2. My brother can’t pull of the Sakura Sho-Sho CC worth his life in the CvsS2 version, but on this remix he can somehow do it.

Another thing about Ex-Bison his Super Psycho Crusher, sometimes I will cancel it halfway into a throw? Has anyone else had this happened? Because it’s happened to me a few times, but I can’t figure out how to do it, lolz.

Damage scale overall seems toned down, Ryu’s Shinshoryuken (yeah, not a huge part of his gameplan but still) feels like it’s not as powerful. Ex-Sagat’s c.fp damage ratio wise in comparison to other characters regular normals still hurts.

I learned a really easy to do A-Groove CC with Hayato and it does really good damage, it looks about as good as CvsS2 Bison’s CC in damage, if not potentially nearly equal. From more then half a screen away, I activate CC, then utilize ShidenXRepeat up until I get to the wall, then I cancel into Rasetsu Zan at the end…yes, very basic, however, to me it’s simple, easy and it does very good damage in this Remix version.

If I get them to the wall sooner, I’ll do Shiden–>Fp—>ShidenXrepeat then into Rasetsu Zan. I haven’t bothered to calculate the damage between the two versions, however, they seem to roughly do around the same damage. I didn’t really test outside of messing around with CC’s with Hayato, so I don’t know for sure how solid he really stacks up.

Lastly, someone definetly needs to test this out, and see if I’m just being an idiot or what not…however with Fei-Long. If you press Lp+FP together, he’ll do a rapid 4 hit combo with the final hit as an Uppercut, it sends the opponent airborne. I was messing around with it at the corner, and after the last hit, when the character launches, once they drop back down, if you do it at the right time, it should all hit again, and relaunch, and yeah…rinse repeat! Lol…maybe an infinity?

Lastly, I thought it could only work at the corner, however I tried it from a full screens away, and it still works!:rofl: It’s similar to like Ibuki’s NG infinite, you lp+fp to hit then launch, then you walk forward slightly and press lp+fp again (don’t press forward with lp+fp or you’ll do Fei-Long’s grab, obviously A3 incarnation), rinse and repeat. Seriously…someone needs to help me confirm that, as I’m pretty sure, there’s no way of getting out of it. I’m playing solo atm, so nobody with me to help me in on this…sigh.

He doesn’t have a roll unfortunately, however if what I found above is confirmed, lol, he’d be pretty solid.

So yeah, just a few of what I’ve been messing around, if anyone finds anything to refute my findings, please post it up. I’m enjoying the fun factor of breaking this game down on my free time, lolz.

From the experiments I’ve had for the little time I’ve played it, I really think C-Groove is one of the stronger default “CVS2 Remix Grooves”. Damage output for C-Cancels is almost like default CVS2 but slightly better. Meter building seems slightly slower than real CVS2, then again Jill’s crouch strong is pretty slow.

A-Groove seems like you really need to do clever resets to be able to achieve substantial damage. It almost seems like a waste to activate really. The game overall is pretty fun–if anything I think C-Guile is pretty strong but for some reason, I have trouble doing Flash Kick’s as AA-- I can do them in a C-Cancel fine but the inputs are weird–Normal CVS2 and other SF games I never have this problem. It only happens from time to time in Remix…just wondering if anyone else experienced that.

Uhm, why does EX-Dan have no recovery on everything?

A Rock = RAPE

Just doing QCB+fP x2 then Rising Tackle x2 then Shine Knuckle at the right time takes off a good amount.

If you can do it right + land it, doing QCF+each punch (from jab to fierce over and over) to spam Reppukens so they all combo (canceling the double after the first one), then end with a Raging Storm, you take off like…40-50% if done right :lol:

**About that low damage issue. I’ve put the health on 100% (which was on 150% by default) in the main options **and everything seems to be taking a decent amount of damage now. Also I can’t find infinites on people cause everyone in the game can air and ground tech. So they normally tech before u an repeat a combo or some just don’t repeat. Anyways knowing they can tech means that if you were fighting a human then you know they’d normally tech.

Also why does guile almost never do his flash kick when you charge and do the move? He did it once out of like 30 tries. Something wrog with that character file maybe.

ok played for a while. its somewhat playable and much better than other mugen ive played before. only problem is that chacters are too big and stages are too small and the engine feels like sf3. many character’s BNBs dont seem to connect and most CCs never work(atleast not the same CCs from cvs2)

sak and hibiki is the most “cvs2ish” characters so far. I was able to connect everything.

CPU bison cheats…nigga jumps forward and does charge super :rofl: and a-joe was beasty too…he actually finished the CC.

this > capcom fighting jam

WEBSTER!!! Setting default ‘LIFE’ to 150% is SO LAME. Low damage is SO LAME.

Who’s the author of that one?

I have no clue…it was the only thing that seeming so painfully retarded to me with the game so far. I do enjoy playing around with it–sadly since there’s no netplay its tough to get people to play a mugen without the obligatory “why?” which makes sense–its just this is the best mugen game I’ve seen so far.

Okay, here are my reviews/tips:

1.) You need to standardize the controls. This means that there should be NO 4 button characters. All 6. If this means making HP and HK do the same thing as MP and MK buttons for the 4 buttons guys, you need to do it. This is as simple as copy/paste in the character’s files. Every character needs to throw with the same command, too. This may be more challenging, but I should not have to remember how to throw when i change characters.

2.) I knew you were going to have low damage. Because I know that you like that hour-long-round-3-out-of-5 BS. Put health back down to 100% in the options.

3.) did i miss the random select on the character select screen? there should be on if there is not.

Making a cohesive game is not about the graphics (obviously. look at the real CvS2, with nice new SNK sprites, nice new chun shotos, tons of old ugly alpha sprites, and morrigan…)… its about making sure the feel is consistant.

This is a fun mugen, but it still doesnt feel like a cohesive product. It feels like the mugen’s i used to put together with about 1/8th the number of characters.

Yea, no 4 button characters. 6 button all around seem to be the way to go. Because it feels odd setting your controller for 6 button layout and then picking a kof character and having 4 button moves. Then your controller setup is all thrown off.

Mugen… is that popping… Is that whats really hood in the street.

Go play Babel Sword.

Okay well I’m going to comment on some of the things I saw people post thus far:

Let’s start with damage: Well I though having the damage on 100% was too much. With some characters is u do lv 3 super twice they die. i.e: EX S.Gouki Misougi on CH! So that was more than enough reason to change it to 150% where I believe that every character could have a fighting chance even vs. EX O.Dhalsim.

Okay 4/6Button Layout: I never had a problem with going from playing 6/4 Button characters. Please understand that the main characters in this game are those that are NOT EX characters (think of them as hidden characters…and besides as I said a long time ago if there were cvs2 style/6 button ready characters I would have gotten them). The EX characters are there for fun (even though the sub and final bosses are EX characters of this game) but at the same time can be playable and not break the game…well to me anyways. I love the variation of going from 4 to 6 button characters. It adds variety to game play. But that’s just me.

Also if u set the buttons as I’m bout to show u you won’t have 4 button set ups in the wrong place. This goes as follows:

Assume that u are playing on a ps2 controller or joystick -

a = x
b = circle
c = r2
x = square
y = triangle
z = r1
start = start…duh…LOL

Okay so this what buttons would be for both 4/6 button play as if u would play them in the arcade.

And REMEMBER MAKE THE GAME YOUR OWN IF YOU DON’T LIKE WHAT’S THERE CHANGE IT. CAUSE IF I WERE TO PLAY THIS GAME AND SAW U MADE A CHANGE I WOULD ADAPT TO IT. Because to me that’s part of the challenge playing any fighting game!

For those that are enjoying this game I thank u. It can only go so far. I mean, it is MUGEN after all. Would I take this to a major tournament, of course would be play it and be impressed…well of course, that’s what gave me the idea to share this with u all in the first place…LOL!

Character related stuff:

That Fei - Long thing I saw posted isn’t an infinite, u can do it like 4 times max I believe. And remember some characters can air tech!

Hayato is really fucking good. I saw the comp. do crazy A Groove combos. I’ll post some of my own later.

I’m in love with this game. I really need to get some match vids soon. Keep the post coming.

Thanks!!!

You are SUPPOSED to die from two level 3 supers. They are supposed to deal 50% or more damage, in nearly every game i can name.

Missed the point. Its not about how you handle changing between a 4 and 6 button character… its about making your end product feel cohesive.

Put in that little extra elbow grease to improve what is here. If EX dhalsim is too strong, just give him less total health than everyone else, so he dies easier. Duplicate the mediums to the hard buttons for 4 button characters. standardize the throws. You may have something here if you put in that little extra to make it feel like a cohesive product.

I see, well for the next game…if there is going to be one…then I could see myself looking back and applying these mechanics…well except for the damage part.

That’s one reason I don’t like GG:AC cause u die in like one combo…not really fun!

I knew you were going to do this with it. Disapointing.