CvS2: M.Bison (Vega if you prefer) PSYCHO CRUSHA!

hahaha, that’s too funny.

Anyways, here’s a few random Bison trickz

-(N) Bison is dangerous when he has 3 full stocks… activate… run after opponent, dont attack, but block and counter attack into level 3 psycho crusher… crazy offense

  • backed in a corner? RC Devil reverses (charge back)… if you land one… juggle it with a level 3 psycho crusher

  • Good AA is a c.fp… and if you want, you can combo it with the psycho crusher if ya feel like it

  • down to the wire?? counter a jump-in with a j.mpx2 and why not juggle that with a psycho crusher

  • if you are a good distance away from opponent, slide… it will be too far for them to get ya… so when they are going to the throw or whatever they think they are entitled to lay them out with say a… a psycho crusher

the stuff you can do with that super is just wrong… but you can see i like it

It’s all about S-Bison charge P.Crusha…that shit owns and looks too cool!!!

-Brandon:cool:

If you throw out an almost full screen C.Roundhouse(where the tip of his feet barely hit), that can be comboed in to lvl 3 psycho crusha…
Extrememly difficult because you have to use it intelligently, the distancing is ridiculously precise and reacting to it is pretty easy since it’s so far away.

The best ways to combo into lvl 3 psycho crusha:

If you opponent has you cornered, Devils reverse->Psycho Crusha

C.Jab x 2->S.short XX Psycho Crusha
…note…I know linking into C.Forward is easy, but S.Short is guarenteed and has better range…

Counter->Psycho crusha as mentioned

Small Jump Forward kick->C.Jab->S.Short XX Psycho (this is actually very easy)

Explain to me how s.Short has more range than c.Forward.

Well I’ll take it you don’t believe me with that response…

Best way for me to ‘explain’ how it has more range, I guess would with a video.

www.cruciverb.com/~jreinert/SShort.avi

OK, I believe you now…and now it makes sense why BAS does that instead of c.MK…

Is it just me or maby I dont play enough Vega’s I never see anyone teleport or use that “Scratch”/Dp move. It like a funny AA if you roll cancle.:lol:

Well those moves are useful but they have to be used at the right time. Like the teleport, I see it a lot on a ratio to how useful it is. Teleprt on wake-up sometimes is the thing to do if you are not sure what they are going to do when you wake-up. The scratch move is, well of course in his A combo, but I’ve seen people use it on their opponents when hey wake-up, I’ve seen it after a cross-up just to cheese their opponent, and sometimes to eat up fireballs.

Don’t abuse teleport like it’s Akuma’s…it’s got lots of lag at the end, but it’s OK to use to wake up sometimes.

Especially when cornered…

-Brandon:cool: