Originally posted by jchensor
"Meaty" is a term I’ve never liked, truth be told, because it really doesn’t sound like it’s what it’s supposed to describe. But I can’t go and change history, and since it’s part of the lingo now…
Maety is the term used to “plant” a move into an enemy when they are invincible so that right when they lose their invincibility, the first thing that happens is that they are being hit.
This transition from invincibility to non-invincibility is most commonly seen when the character gets up off the ground. While they are getting up, they are invincible. After they get up, they are ulnerable. At some point, they have to make that transition. If you have a move inside of them when they make that transition, that is a Meaty Attack.
Super Turbo has the best examples. M.Bison cannot combo two Crouching Forward Kicks normally, because they cannot Link. However, if you know the enemy over, and throw out a “Meaty” Crouching Forward, the enemy gets up INTO the kick, gets hit. But since they get hit by the later portion of the Crouching Forward’s hittable period, it recovers sooner than normal, so now you CAN Combo another Crouching Forward. Lemme see if I can illustrate this:
Okay, the Crouching Forward Kick lasts this long:
|----------------------|
Every move has three parts: startup frames, hitting frames, and recovery frames. Let’s indicates these by “+” (a start up frame), “X” (a hitting frame), and “.” recovery frames. So Bison’s Crouching Forward will look like this:
|----------------------|
+++XXXXXXX…
Short startup, long hitting frames, fairly long recovery. Now, let’s say if you hit an enemy with a Crouching forward, they reel for this long:
0123456789
I use numbers so we can see that it’s the same length everytime. Now, let’s see what happens if you use a NON Meaty Crouching Forward Kick and try to combo another crouching Forward Kick.
…0123456789
|----------------------| |----------------------|
. +++XXXXXXX… +++XXXXXXX…
You hit the enemy first chance you get, but the enemy recovers before you can get off your second Forward Kick. Now, let’s say you use a MEATY Crouching Forward Kick, and have your move in them when they get up. The instant the enemy gets up will be indicated by the “!” character.
…!0123456789
|----------------------| |----------------------|
. +++XXXXXXX… +++XXXXXXX…
They get up into the last few hitting frames of your move. They get hit by the Crouching Forward, but since it was already so late in it’s animation, it recovers sooner and you can throw out another Crouching Forward before the enemy finishes reeling and catch them in time for a two-hit Combo.
Does that make sense what a “Meaty” attack is now? I kinda went in depth into it’s uses, but it helps understand why Meaty Attacks are so valuable.