CVS2:Benimaru thread

im sorry, but what is it that you mean by meaty?

“Meaty” is a term I’ve never liked, truth be told, because it really doesn’t sound like it’s what it’s supposed to describe. But I can’t go and change history, and since it’s part of the lingo now…

Maety is the term used to “plant” a move into an enemy when they are invincible so that right when they lose their invincibility, the first thing that happens is that they are being hit.

This transition from invincibility to non-invincibility is most commonly seen when the character gets up off the ground. While they are getting up, they are invincible. After they get up, they are ulnerable. At some point, they have to make that transition. If you have a move inside of them when they make that transition, that is a Meaty Attack.

Super Turbo has the best examples. M.Bison cannot combo two Crouching Forward Kicks normally, because they cannot Link. However, if you know the enemy over, and throw out a “Meaty” Crouching Forward, the enemy gets up INTO the kick, gets hit. But since they get hit by the later portion of the Crouching Forward’s hittable period, it recovers sooner than normal, so now you CAN Combo another Crouching Forward. Lemme see if I can illustrate this:

Okay, the Crouching Forward Kick lasts this long:

|----------------------|

Every move has three parts: startup frames, hitting frames, and recovery frames. Let’s indicates these by “+” (a start up frame), “X” (a hitting frame), and “.” recovery frames. So Bison’s Crouching Forward will look like this:

|----------------------|
+++XXXXXXX…

Short startup, long hitting frames, fairly long recovery. Now, let’s say if you hit an enemy with a Crouching forward, they reel for this long:

0123456789

I use numbers so we can see that it’s the same length everytime. Now, let’s see what happens if you use a NON Meaty Crouching Forward Kick and try to combo another crouching Forward Kick.

0123456789
|----------------------| |----------------------|
. +++XXXXXXX… +++XXXXXXX…

You hit the enemy first chance you get, but the enemy recovers before you can get off your second Forward Kick. Now, let’s say you use a MEATY Crouching Forward Kick, and have your move in them when they get up. The instant the enemy gets up will be indicated by the “!” character.

…!0123456789
|----------------------| |----------------------|
. +++XXXXXXX… +++XXXXXXX…

They get up into the last few hitting frames of your move. They get hit by the Crouching Forward, but since it was already so late in it’s animation, it recovers sooner and you can throw out another Crouching Forward before the enemy finishes reeling and catch them in time for a two-hit Combo.

Does that make sense what a “Meaty” attack is now? I kinda went in depth into it’s uses, but it helps understand why Meaty Attacks are so valuable.

  • James

I don’t use Beni, but I guess I’ll put my 2 cents in. He’s pretty good and his c.mk snuffs Sagats c.fp. His drill kick is pretty good and I heard he has two glitches ( correct me if I am wrong ) the first one I heard is his spinning break dance looking move instantly take you out of a roll. The second one I heard is if you hit him out of his grab super, if you hold the punch button when you release it his super will activate again. Remember I don’t use him, I just heard about this.

thanks james for the meaty explanation. Does anyone know anything about the glitches that were talked about in the last post?

hey James, while we’re on the subject of meaties (and off the subject of beni, sorry) I was wondering it you shuck out a meaty, let’s say c.forward on a getting up opponent, can they DP it?

Never really knew, always wanted to find out.

i am not james. but i will answer. yes. it is called “reversal”. Find pretty strange not no however.

you guys seem to be on the right track here with Beni, but i’ve found a few things here and there to add…

if timed right, Beni can link 2 of his SuperPunches together but they both must be level 1s ! especially useful for S users cause if you’re lowhealth, it’s free!

also, NOT ONCE have i seen someone mention his cheezy blockdamage tactic…if your opponent is pretty damn low on health, 5lines or so, just jump in or when he’s rising, do his hcb+RK move to do some MAJOR block damage! and if you know he’s close to death, he won’t be able to counter. This move can also be cancelled by pressing all Kicks! I’ve killed many with this thing, just be weary of P and K users!

later y’all

I’ll expand on this a bit, since the answer isn’t as easy as yes or no.

It depends on the move and WHICH VERSION of the move.

I already ran through an entire day of experimentation with this, but I don’t recall it all, now. It all depends on whether your move is invincible in the proper areas. For example, I am pretty sure a Jab DP from Ryu will get stuffed by a Meaty low attack, but a Fierce one will win. Or something like that. Most DP moves have invincibility high, low, or both. Or none. And if your DP move happens to be invincible in the area your opponent is sticking their Meaty Attack in you, yes, you’ll win.

Yuri, for example, is only invincible high with her Strong DP (thus being her only good anti-air DP). So if someone tries a Meaty Jump attack, use the Strong DP. Sakura’s DPs have no invincibility, so they can’t be used at all for any anti-Meaty attacks. Meanwhile, I think Camm’ys DP in invincible high and low (on their first frame) with any button, so any version will work against any Meaty (she leaves her invincibility in the second frame, though, so I have seen her DP get beat by Sweeps). It really depends on your character, and what their versions of their DP-like moves can do.

  • James

WOW, I didn’t know you could cancel it! WOW, I’m trying this tomorrow

There is almost no ponit to the cancel. HIs delay is just as long even if you cancel it (it just makes him skip the rest of his spinning and he just stops with the same delay). Any good player will be able to react in time to Combo you anyhow. Might as well get in the Block Damage taht you can. It only seems to be useful to cancel if it HITS (fancy that) so you can recover sooner and be ready to attack the enemy when they get up. But this move is never actually used in Combos anyhow, so, again, no real point.

  • James

True. But it should be. When you’re cornered, you can combo c.short, c.strong XX hcb+rh for a 3 hit combo that ends up with THEM being cornered…

I was under the impression that beni’s basic bread and butter was low short, low strong, hcb+k. That link is really easy, and it does more damage than his shortx3, iaigeri. It also knocks down.

It’s better in all those regards, but if the enemy is Blocking, it leaves you in a situation where you aren’t sure where to go. Crouch Short, Crouch Strong… Stop. Not the best thing in terms of positional advantage.

Crouch Short x 3 into the Iageri Kick is fairly versatile, because his Crouch Short can lead into lots of things. If they are getting hit, you’ll do your damage, and it leaves you in a position that you should be in: a bit away from the opponent (his optimal range). If the enemy is Blocking, you can do chip damage and still end up in your optimum range. You can do just three of them, stop, and follow up with a Towards + Forward Kick. It’s harder to see coming than Crouch Short, Crouch Strong, Towards + Forward. Why? Becase the enemy expects nothing after the Crouch Strong. The enemy may expect a Iageri Kick, but you choose not to and go back in for the attack. Crouch Short x 3 can lead into his Super in a much easier fashion (easier to make sure if you are indeed connecting). If the enemy is Blocking, you’ll have plenty of time to react properly and not use the Super (which, actually, for me isn’t an issue 'cause I always use Beni in A-Groove). And lastly, one Crouch Short leads into a Super Throw. But that trick works with the other Combo as well, so that’s a moot point.

The most practical location for the Crouch Short, Crouch Strong into Shinkuu Tatategoma would be in situations where you KNOW the enemy is vulnerable (like after a missed DP), but I tend to use the Iageri into the Follow up in those situations. So, yeah, I personally don’t use HCB + Kick much at all… But if suits you well to use it, I can’t argue the other way. Just giving my reasons for not using it much.

  • James