Umm… just as a note, you CAN RC supers… and in some cases it is very useful to do so - but at that point, it’s more of a kara cancel than a roll cancel (although by definition a roll cancel IS a kara cancel).
Grabs and grab supers gain increased range when RC’d, and especially 720 supers - you bypass jump frames to get maximum range, as well as get a frame or so of forward movement for INCREASED range.
And so next Evolution tourney, we will have a Team Japan all using A Groove, all Roll Cancelling all thier specials within the CC so that no one has any hope of winning, ever.
actually… roll canceling special in CCs is a pretty good way to bait a counter CC. cuz Often, people in A vs A… just try to counter activate on you. So in this case… they counter activate on you and do an attack… but you have extended your invincibility by RCing your first move… and blow through their attack. I mean assuming another A groove player doesn’t know about this… this works pretty well.
bas says that RCs in CC mode are no different than when out of CC mode. I tested this months ago, before I was very adept at RCs… I can’t test it now 'cause he’s taken over my Dreamcast. :bluu:
Yes your correct some friends of mine have tested it thru and thru and its basiclly the same thing though u cant cancel a RC into another rc another its blocked or hits the opponent.
Gunter lock BAS in the closet till he teaches us all his secrets.
Exactly thats why i started the thread. Its a interesting idea and theory that could maybe change the way A groove is used or the way it sets up. Esspecially when fighting another A groove player i can see how RC in the CC can be very useful and abusive.
Now that would be a site to see. Though im not sure it could happen i dont want to say NEVER, cause the japanese have the tendancy to prove us wrong a lot.