Yeah, those strats are wicked and are sure to work…
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On blind people.
EDIT: His best poke is c. forward. And it’s HCF + Short, not QCF.
EDIT2: Wow! He has all the standard shoto combos? I thought because he is a shoto and all, he would play more like Rog. Thanks for the info dude!
Ken’s best poke: RC HCF+Short
Ken’s Bread and Butter combo: C.Shortx3->HCF+Short
Ken’s best crossup combo/Blocked string: Crossup->C.Jab->S.Fierce->HCF+Short
Other good pokes: Close S.Roundhouse(speed and priorty), C.Forward(fast, good range, hits low), Far S.Roundhouse(Priority, power, range), Forward+Roundhouse(lots of range, priorty, good speed considering it’s range).
While you don’t need to buffer moves to make them connect (CCs are lenient that way), a lot of the times you need to buffer them in order to make the combo continue.
dp means dragonpunch motion, in this case it’s a reverse dp motion…
neways i tried a new trick and it seems to get alot of people by surprise so here it is…
-when u activate ur cc and you keep s.rh that shit but they’re blocking it low, normally you would press f.mk for the overhead which they easily see it but if you go from a s.rh to sweep(blocked cuz they’re crouching low)->fireball,f.mk which will fortunately hit them…
when you throw the fireball and if you press f.mk right after, the kick is kinda behind the fireball and they don’t see it coming :evil:
very simple but it works
CC stands for custom combo… as in A-Groove method of obliterating the opponent.
The most basic reset with ken is twd.froward. If you can play mind games you can try resetting with a knockdown via rdp + short. I don’t advise resetting with Ken at all though, because it requires you to be very techy and there’s high risk of failure… especially against pros. An example of a reset string in a CC using rdp + short would be something like:
[CC] whatever.RH x 6, cr. forward, rdp + short, dash back, roll-in close.RH x 3, cr. RH, qcb + RH, qcf x 2 + kick
This is somewhat effective, but don’t just try to roll-in as soon as you can, wait that shit out and as soon as you see an attack frame, roll in there. From the distance the dash puts you at, you’re safe against most characters unless they fierce/RH, which means you should be able to respond in time. This is about as safe as it gets in resetting Ken’s CCs… that and this is actually a double reset… but a simple approach would be to twd.forward, cr.forward (if they block) somewhere in there… I never do this because everyone with any experience knows about it and it hardly ever works. It’s probably better to reset with hcf + forward (hold), cr.forward (if they block) for that axe kick, because somehow I bet that would work more than twd.forward, cr.forward (if they block). Just some theory fighter.