just check in the character specific threads in the Capcom vs SNK 2 section. if you still want more information, when you put your mouse pointer over the forums on the top, a drag down menu appears. select advance search, and look for any of those characters and you’ll get even more information.
thanks about that
no problem, and if you have some specific questions, either bring them here or the actual character’s threads. i use rolento and eagle myself, but not kim. if you’re that new to the game, i’d recommend characters like iori, ken, nakoruru, mai, benimaru, etc with “mash customs,” which is basically just hitting one button over and over for most (or even all) of the combo, then super.
what is the best way to build meter? go on the offensive, stay back and poke, take blocked hits?
and which characters have special little meter building tricks? for example, sakura’s dive kick, blanka’s electricity, athena’s tiger kneed phoenix arrow?
ok wat am i doing rong hear i can do the sak cc cant end it with a super but i can cancel the dp’s over and over but i cant do bison its s hard i been trying for lord no’s a month everytime i get ppl to the coner activate got o cancel the dp first 1 connects then he does the moves wear he flys in the air wat im i doing rong can someone help thanks in advance
Just do a short hurricane before the super. I do s.rh x3, fierce dp x12, short hurricane, c.fierce, super. That’s 9152 right there if you get 3 hits on the last DP I think. You lose like 500 damage or so, but it’s a lot easier to land the super. Or instead of c.fierce super, do s.jab x2, s.short, fierce dp to build meter. You can even get a 13th DP in before, if you cancel at 2 hits.
And if you get the Devil’s Reverse in the CC with Bison, you’re probably going all the way up to forward flip when you press the punch button.
i traded sak and bison cuz it seems like everyone plays them “gay” i switched to joe , terry or cammy and always r2 geese. can joe combo into a cc. i seen a jap vid wear some did his slide then activted. and can terry combo into a cc? for joe and terry i usally have to wait for aa acivation.
cammy i dont have alot of options except activate when the wiff. can she combo into cc also.
and 1 major problem i have with geese is that his cc sometimes misses on certin people y is that. i use ( hp.hp.c mk.hp.hk)2x well u no the rest for some reason i cant hit everyone with it.
i no i ask alot can someone help a brother out!
It would help to read the first page of this thread, where Gandido went to a LOT of trouble to list the ways to combo into CC with all the characters you list and MORE.
sorry didnt see it. thanks gunter u the manz you a groove joe owns japs for free:confused:
and does any one know if terry can custom combo off a blockd blanka ball?
Sadly No…
I dont think terry can punish a blocked blanka ball at all, cause ive tried a number of ways to CC after that shit, and the crack shoot is definetly not going to connect after it, so oh well…
I dont think Geese can either cause I use Geese in A also,
And yes Gunter, I now roll cancel with king cause I want to use my girl dammit and if I got to roll cancel to make her win in A then I wll, I just wish I could get a vid of a good king player.
Ever since I started RCing her shit ive been woopen ass, blanka’s ass, ass’s ass, ect…
Ive also started using barlog, cause todo just seems too complex to learn, kind of like geese :lol: , so maybe King/Geese/Balrog…
Balrogs anti blanka ball custom is sweet, 8300+ DMG… :evil:
Thats it for now…
Late…
Wait
I checked the earlier parts of the thread, and I think geese can punish a blanka ball, I’ll have to try that one out, thanks Gunter…
(PG.2)
Wait
regarding terry punishing the blanka ball, he definitely can’t custom after it (unless you block a ball near corner, blanka being the one in corner… which is never gonna happen)… but he can at least buster wolf -> qcb+lp or qcb+mp. he can also QCB,d/b,f+p (if ball is blocked standing up). buster wolf -> burn knuckle does 3200-3400 depending on the knuckle used. obviously lp is easiest. geyser does 3000 outright.
i’m sure this is already well known, but something to remember just in case you need to stop him from rampant balling… provided you have a super. it’s an ok solution since its half bar for a little less than half custom damage.
as one other counter… you can walk forward lk if ball was blocked high. not much damage tho… and you can’t even follow up if you activate cc, walk foward lk. this is because nothing else reaches as far as lk… and if it does, its too slow to combo in a cc chain off lk alone
I build meter with combos and block strings mostly, I only whiff moves when it’s really safe)
Geese can super jump HK after blocking a Blanka ball.
You have to stand block for that.
so u guys think i should use the terry super if blanka is abusing the ball or should i save the custom?
depending on how close blanka is when doing the ball, you can try to RC DP+HK. obviously if he’s doing the rc ball close to you, then the invulnerabilities will overlap and you’ll pass through eachother. on paper, if blanka is doing the rc ball next to you over and over, you’ll never be able to land the custom unless you use it to make blanka pass through you, then hit him as he passes or when he lands (qcb+p the other way etc). it’s a pretty rouch matchup for A-Terry. if you can kill him by throwing out the busterwolf, then you should probably do it. if not… well it’s up to you.
special xx CC activation
I have trouble canceling specials into CC activation on time
like Bison’s
lk lk lk back-fwd mk xx CC lp …
I always activate the CC late and unable to link the lp
Is there anyway to ensure the early activation of CC??
Even I keep tapping hk+hp, it still comes out late…
any tips???
special xx CC activation
Don’t jam on HP+HK. Just press it once after landing your scissors. You want the s.LP to come out as soon a possible after your CC flash finishes. I double tap the button japanese style. But if you don’t like that, then just practice in training mode until you can do it anyway you desire.